Pages: [1] 2 3 |
1. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: whichever you you rationalise it, I find no defensible narrative to support gang links in their current form. I know that they offer an advantage to a "solo" pvper with 2 accounts (the irony is intentional). but ...
- by Noisrevbus - at 2013.08.26 18:55:00
|
2. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
This thread is only number three from the top? It should definately be number one again .
- by Noisrevbus - at 2013.07.20 03:34:00
|
3. It is time. Remove all EW drones completely. - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: And the whole Get Out of Jail Free card ecm offers? A lot can happen in 20 seconds and besides, all of your comparisons have modules that act is solid counters players can fit. Smartbombs? Can they be ineffective? Yes. ...
- by Noisrevbus - at 2013.07.20 03:19:00
|
4. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
I see that Grath Telkin is laying down the law . The only thing I have to add to what he's been schooling you on for the past five odd pages is this ... T2 may need to be made less expensive relative T1. However, it's not that T2 need to be ...
- by Noisrevbus - at 2013.07.19 22:52:00
|
5. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Sergeant Acht Scultz wrote: Don't take me wrong I do understand all the points you made but I still think options and alternatives can't hurt pvp in any shape or form be it for solo small gang or massive fights. I have a lot more experience i...
- by Noisrevbus - at 2013.07.19 16:14:00
|
6. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Sergeant Acht Scultz wrote: You clearly haven't fought one of these yet, they can be pretty nasty but yes have to pick their fights, those are not pownmobiles just because they can fit an XL-ASB I might be in the minority side thinking this b...
- by Noisrevbus - at 2013.07.19 15:45:00
|
7. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: Tasha Saisima wrote: Rip small gang ahac fleets Those used to exist? In 2011, yes. I remember a handful groups who would roam far and wide with AHACs. Since then they have "upgraded" to cheap Battlecruisers (and Ca...
- by Noisrevbus - at 2013.07.19 15:03:00
|
8. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Sergeant Acht Scultz wrote: Because the current ASB Vaga is already a very good ship with ASB fit and with that bonus will be a much better Cynabal than Cynabal Which has what real application exactly? It's better in a fitting where you ...
- by Noisrevbus - at 2013.07.19 14:49:00
|
9. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Alekseyev Karrde wrote: Considering the state of HACs going into this, I find the initial proposed changes underwhelming. I get that power creep is a big concern I don't get why people keep saying this... CCP bit the pony with power creep wh...
- by Noisrevbus - at 2013.07.19 14:34:00
|
10. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We can't control how you feel, we can only control how powerful the ships are, and they're quite powerful. Compared to what, in what scenario? A quick glimpse at the released data would assume that you are looking to poke ...
- by Noisrevbus - at 2013.07.19 03:15:00
|
11. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Askulf Joringer wrote: Believe it or not bub, but eve is not balanced around Goons and Pl. Keep going tho, I see you're getting a bit Agg over this Actually it is. There is nothing you can do in EVE where either of them wouldn't complet...
- by Noisrevbus - at 2013.04.13 23:25:00
|
12. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Askulf Joringer wrote: Noisrevbus wrote: What do you expect to come out of this change? I am very curious about that. I'll address this one point you make, as for the rest. Go read the thread. What do I think will come out of this chang...
- by Noisrevbus - at 2013.04.13 23:06:00
|
13. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Askulf Joringer wrote: I'd rather not go into excessive detail to explain why you're point are full of **** as the points have already been made many times during this thread. In the end, only fools are denying the fact that 5% resistance per ...
- by Noisrevbus - at 2013.04.13 22:49:00
|
14. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Askulf Joringer wrote: And this is why we need a dislike button A very modest nerf to an overpowered bonus has been needed for years... -1 from me towards this personal bias evaluation. Is that why i have more likes than you? If you tak...
- by Noisrevbus - at 2013.04.13 22:28:00
|
15. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Finally it's important to look at the value of these resistance bonuses combined with remote repair modules. Remote repair systems are extremely powerful in the current EVE meta, and I have stated in the past that we do not i...
- by Noisrevbus - at 2013.04.13 22:00:00
|
16. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Would someone care to give an explanation of the reasoning behind the velocity bonus on the Raven? The number one problem among the racial traits of Caldari ships (with the L-Missile platforms included) for the past few years have been that they'...
- by Noisrevbus - at 2013.04.09 20:02:00
|
17. ECM Remove/Change It - in Player Features and Ideas Discussion [original thread]
1. Unscrew the range, that change only lead to offensive EW (webs, points and painters) going "OP" and serving blobs. 2. Make ECM unique cycle / effect dependent so you can only run one cycle (hit or miss) at a time per target. 3. This makes "brut...
- by Noisrevbus - at 2013.03.31 23:48:00
|
18. Anti cloak - in Player Features and Ideas Discussion [original thread]
Dear OP, stop renting space from others. Learn how to capture and maintain your own space. Appeal to CCP to rebalance the game's economy so you don't have to rent space from one of the two dominant blocks, instead. That is all.
- by Noisrevbus - at 2013.01.30 23:52:00
|
19. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
The big winners are the drone-boats. In 2012 we already saw a profileration of drone-boats, and 2013 will obviously continue the trend. Considering the slaughter of fitting-options, the big winners turn into even bigger winners in their ability...
- by Noisrevbus - at 2013.01.09 14:31:00
|
20. Command Ship rebalance and warfare links - in Player Features and Ideas Discussion [original thread]
I'd like to refer to something i brought up in the Ships & modules discussion of Links, with regard to the proposed changes to Tech III and CS: The changes are counter-intuitive. Having a stronger bonus over fewer links on the Tech III ...
- by Noisrevbus - at 2012.12.11 22:26:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |