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101. Overheating tackle: A disparity in base values, bonuses and combat effectiveness. - in Ships and Modules [original thread]
Paikis wrote: Gypsio III wrote: This argument was worthless when it was applied to Titans and it's worthless here. Neither cost nor training time are of any great significance in balancing. Liang is absolutely right, gang links are massively...
- by Noisrevbus - at 2013.01.11 16:12:00
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102. Overheating tackle: A disparity in base values, bonuses and combat effectiveness. - in Ships and Modules [original thread]
I don't discredit either Links or TE for their contribution to grid-push, but are you guys not quarreling over details now? The past few years of both trend and design collectively established the situation we have today. The rise of Battlecruis...
- by Noisrevbus - at 2013.01.11 15:53:00
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103. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
The big winners are the drone-boats. In 2012 we already saw a profileration of drone-boats, and 2013 will obviously continue the trend. Considering the slaughter of fitting-options, the big winners turn into even bigger winners in their ability...
- by Noisrevbus - at 2013.01.09 14:31:00
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104. Overheating tackle: A disparity in base values, bonuses and combat effectiveness. - in Ships and Modules [original thread]
Liang Nuren wrote: You're illustrating the problem, but not in the way you think you are. Everyone seems to think the Talos gets a range bonus, but it doesn't. the "standard" Talos fits don't even stack up TEs to get range either. So would it h...
- by Noisrevbus - at 2013.01.08 03:19:00
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105. Arazu Lachesis after damp changes - in Ships and Modules [original thread]
They were viable before. Now they're going to be better.
- by Noisrevbus - at 2013.01.07 17:09:00
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106. Was it better with the old SOV mechanics? A Serious Debate! - in Corporation, Alliance and Organization Discussions [original thread]
The old system may have been better... but it wasn't a good system, so it's nothing to strive for. The biggest difference then and now is not ownership mechanics, force-projection or anything like that. The biggest difference is the economy, the...
- by Noisrevbus - at 2013.01.04 03:14:00
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107. If you want a fight...you go to HED-GP. - in Corporation, Alliance and Organization Discussions [original thread]
Proletariat Tingtango wrote: I'm sorry man, but nobody wants to be in the same solar system as 8,000 redditors. I bet it'd take one person to say "God is real" in local and by the power of God the skybox would turn into a RSS feed of r/Atheism ...
- by Noisrevbus - at 2013.01.03 04:12:00
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108. Shield tanking vs Armor tanking (fixs?) - in Ships and Modules [original thread]
Mund Richard wrote: All these are ECM ships (well, almost), and are armor tanked to allow ECM. By that logic, I could troll you saying that "and DPS ships tank shields to allow damage booster mods". If you spend a couple of more seconds thi...
- by Noisrevbus - at 2013.01.02 03:18:00
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109. Remove local and put an end to people talking about cloaks. Please. - in Warfare & Tactics [original thread]
Cearain wrote: I don't fly in sov null sec. The op doesn't seem limit his proposal to sov null sec. I did explain why I think local is a fairly balanced intel tool. It gives you some preliminary information on a system like is there anyone ...
- by Noisrevbus - at 2013.01.02 01:58:00
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110. Shield tanking vs Armor tanking (fixs?) - in Ships and Modules [original thread]
Bouh Revetoile wrote: If shield can't be overbuffered the same way armor can be, shield can be over active tanked better than armor. But for lower tanking scale, shield buffer is often better than armor buffer in term of ehp. Hence, the m...
- by Noisrevbus - at 2012.12.30 16:32:00
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111. CSM7 Dec Summit Topic - Nullsec - in Jita Park Speakers Corner [original thread]
Varius Xeral wrote: Blastil wrote: To clarify, i'm not suggesting that a 30 man alliance should be able to take over a 300 man alliance, but I feel that a 30 man fleet composed of battlecruisers and battleships should be able to (if unchecke...
- by Noisrevbus - at 2012.12.29 03:36:00
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112. Caldari/Gallente front - in Corporation, Alliance and Organization Discussions [original thread]
masternerdguy wrote: You know how small alliances who are crap like to talk about how the sov war is unfair because they don't want to participate in sov mechanics? You've seen them talk about how they "just want to pvp" and how the enemy has n...
- by Noisrevbus - at 2012.12.29 01:26:00
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113. Shield tanking vs Armor tanking (fixs?) - in Ships and Modules [original thread]
At the end of the day, the game is not balanced within class anymore than it's balanced within scale. I think that is one of our main differences in our outlook on things: I don't look upon my Cruisers from a perspective of fighting other Cruisers...
- by Noisrevbus - at 2012.12.28 17:19:00
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114. Shield tanking vs Armor tanking (fixs?) - in Ships and Modules [original thread]
Bouh Revetoile wrote: First, you are wrong on the armor vs shield buffer : both are equivalent, with armor having a slight advantage with resistance profile (though shield have passive regen). For test, I took a caracal vs an omen : 2LSEII + in...
- by Noisrevbus - at 2012.12.28 16:22:00
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115. Shield tanking vs Armor tanking (fixs?) - in Ships and Modules [original thread]
Bouh Revetoile wrote: Noisrevbus wrote: What exactly is it that "needs fixing" when looking at shield and armor from the general perspective taken by the OP? In what way is "armor worse than shield" in general, rather than in certain specif...
- by Noisrevbus - at 2012.12.27 15:43:00
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116. Shield tanking vs Armor tanking (fixs?) - in Ships and Modules [original thread]
Ivory Vintare Embermist wrote: 3 GÇô Armor and Armor Plates have a double penalt, affecting max speed and agility. Armor Plates could have their weight decreased and armor rigs could penalise only Max speed or agility, not both, or have a redu...
- by Noisrevbus - at 2012.12.26 22:39:00
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117. Let's talk about the Dragoon - in Ships and Modules [original thread]
I think you answered your own question(s). It's an excellent frig-killer for semi up-close battles versus cap-dependent ships or shorter ranged ships, as you can fringe scram-web range and apply your neuts and drones. However, most Dessies are go...
- by Noisrevbus - at 2012.12.25 11:09:00
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118. Remove the Titan bridge - in EVE General Discussion [original thread]
The game need ISK-sinks. Consider the plights of Blops' and compare them to other forms of jumping (Titans, Networks, Capitals). Look over fuel use (both logistically and financially). Make it scale relative total mass or numerics (bridging mor...
- by Noisrevbus - at 2012.12.25 02:50:00
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119. So is it safe to say that Amarr ships right now are kinda suck? - in Ships and Modules [original thread]
Diesel47 wrote: Caitlyn Tufy wrote: Diesel47 wrote: You should never ever fly a rupture, the cynabal obsoletes it completely. -Diesel Assuming they were all free, perhaps. But they're not. Price difference between Cyna and Rupture is...
- by Noisrevbus - at 2012.12.24 01:45:00
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120. [Video] NomNom presenting * Infinity * - in My EVE [original thread]
Expectations were high ... ... did not dissappoint .
- by Noisrevbus - at 2012.12.22 03:40:00
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