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41. Multiple Ship Fitter - in Player Features and Ideas Discussion [original thread]
As one of the guys doing the fitting work, i'm going to just say NO. Why? Because preparedness is the key to victory. Especially while in FW. I know you've been playing FW for a while, so you should be aware of how attacking/defending tends to wor...
- by Nyalnara - at 2015.11.08 10:17:45
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42. A idea for attributes info on skills in market - in Player Features and Ideas Discussion [original thread]
Eeeeer... No. People wanting the max SP/h do not chose skill based on attributes, they choose skills based on what they need, then move it up & down the queue based on when they plan to remap. Should you show attributes somewhere, it would be ...
- by Nyalnara - at 2015.11.07 07:32:35
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43. A big small thing: can all charactes wear all clothes and all hair? - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: Pretty dresses for bearded men and cool hats needed. Can i haz a wizard hat?
- by Nyalnara - at 2015.11.06 02:10:17
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44. The Quarry - Mercoxit Mining Frigate - in Player Features and Ideas Discussion [original thread]
Valkin Mordirc wrote: But what point is there to have a frig designed to mine that certain unrefined ore? Well the same point there is fpr an ice-mining frigate. Giving "low" SP and low efficiency alternatives, to give a coherent game progre...
- by Nyalnara - at 2015.11.05 12:52:49
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45. Navy Cruisers - Navy Bellicose - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: With links and overheat is a tall order. Without either of those, it has just 17.5-18.75 km web range. Keep in mind that the Huginn gets a maximum 300% bonus to web range, and it's going to be only a bit more expensive...
- by Nyalnara - at 2015.11.05 10:38:52
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46. Navy Cruisers - Navy Bellicose - in Player Features and Ideas Discussion [original thread]
While i'm looking at numbers: without hull range bonus, fed navy range with links and overheat is 22.4km, true sansha is 24km. Would be 28km with fed navy, or 30km with true sansha, when including hull bonus. That may be a bit overpowered. I'd con...
- by Nyalnara - at 2015.11.05 09:57:24
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47. Nullsec Capital Anomaly - in Player Features and Ideas Discussion [original thread]
I tend to think that NullSeccers already produce (a little bit) too much ISKs atm. But i agree about the fact that every ship should be useful for both PvE & PvP. So, i'm just going to wait for the sh*tstorm and choose a side later based on pr...
- by Nyalnara - at 2015.11.05 09:47:20
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48. New Probe scanner - in Player Features and Ideas Discussion [original thread]
Constructive feedback, guys...
- by Nyalnara - at 2015.11.05 09:42:34
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49. forum notification - in Player Features and Ideas Discussion [original thread]
Wolf Lafisques wrote: Would have to add a reply button to each individual post. I don't see a reason why not, though. Would also mean revamp the forum database to allow posts to be linked to each others. Way too much work, for little to almos...
- by Nyalnara - at 2015.11.05 08:05:51
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50. Navy Cruisers - Navy Bellicose - in Player Features and Ideas Discussion [original thread]
Instead of a explosion radius, i'd put an explosion speed bonus on that thing. Because, whatever will try to come at it, will be speed-kiting out of over-heated linked pimped web range. You already have TPs to deal with the sig problem.
- by Nyalnara - at 2015.11.05 07:58:55
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51. Not sure if this is a feature or an idea... - in Player Features and Ideas Discussion [original thread]
Zimmer Jones wrote: Thing is, EVERY game is released as "pre-beta." No matter how you look at it, you are paying to test unfinished products. "Preorder now and get a free Beta Key!!! (And maybe there will be a Day0 patch to correct trucklo...
- by Nyalnara - at 2015.11.04 23:42:08
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52. CCP Please Consider Making FW Plex Fights More Balanced - in Player Features and Ideas Discussion [original thread]
erg cz wrote: Swiftstrike1 wrote: Nyalnara wrote: Neutrals will soon get a suspect timer on entering plexes, which make them fair game. Faction frigates are fine in novice. Worm was a bit too powerful but it's going to be nerfed. ...
- by Nyalnara - at 2015.11.03 18:40:06
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53. CCP Please Consider Making FW Plex Fights More Balanced - in Player Features and Ideas Discussion [original thread]
Yun Kuai wrote: Instead of adding the XL, they would be better to add in a true new player plex that would be based on your age so that 7 year vets like me can't go in and ruin your "experience". It would pay out 1-2k LP, take 10mins, and has n...
- by Nyalnara - at 2015.11.03 08:35:06
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54. Hanger Sharing - in Player Features and Ideas Discussion [original thread]
Wolf Lafisques wrote: Nyalnara wrote: And what if your alts are in different corps? Or if you're not the only one in your corp, and you can't get your own corp hangar as all are already used for something? Manage your assets better, keep ...
- by Nyalnara - at 2015.11.03 00:05:09
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55. Hanger Sharing - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: I'll take "what is a Corp hangar?" for $500 And what if your alts are in different corps? Or if you're not the only one in your corp, and you can't get your own corp hangar as all are already used for something?
- by Nyalnara - at 2015.11.02 23:02:16
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56. I want to be a girl. - in Player Features and Ideas Discussion [original thread]
Wolf Lafisques wrote: I WANNA BE A HERMAPHRODITE!!! Hey guys...
- by Nyalnara - at 2015.11.02 23:00:07
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57. CCP Please Consider Making FW Plex Fights More Balanced - in Player Features and Ideas Discussion [original thread]
Caladan Panzureborn wrote: You guys are basically saying "No. Get good scrub." but with more words. That's great. I get it, you lot want to be able to get your easy kills with zero consequences. Suspect timer? Who cares. How is that a deterrent...
- by Nyalnara - at 2015.11.02 22:56:12
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58. CCP Please Consider Making FW Plex Fights More Balanced - in Player Features and Ideas Discussion [original thread]
Caladan Panzureborn wrote: Here's my ideas for making FW PvP more fun and balanced: Disallow Neutrals from entering FW plexes. If you're not involved in FW, you're not coming into a FW site. Proposed restrictions on types of ships enteri...
- by Nyalnara - at 2015.11.02 21:38:23
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59. Repair all modules shortcut - in Player Features and Ideas Discussion [original thread]
Seems legit. +1. Maybe put it in the Little Things thread too?
- by Nyalnara - at 2015.11.01 11:17:58
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60. Ideas for the visuals of missile launchers - in Player Features and Ideas Discussion [original thread]
+1, because EPIC missiles.
- by Nyalnara - at 2015.10.31 14:16:07
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