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61. Decimals on Missile flightrange, cause a KM matters. - in Player Features and Ideas Discussion [original thread]
Dantes Wolf wrote: god.. seriously, it's twice today, that I've needed the f*cking decimal, again, for my godda*ned launchers.. I really> couldn't give a puny's t++rd about your damned math, the 1 KM matters, a damned bloody lot: 9 KM or 9....
- by Nyalnara - at 2015.10.31 12:41:09
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62. Approaching target different way - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Nyalnara wrote: Well, what we have at the moment is mostly fine. BUT, there are a least one thing that may require tweakings: orbiting. Why, when i try to orbit something stationnary, my ship will decide to change the orbi...
- by Nyalnara - at 2015.10.31 01:18:19
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63. Approaching target different way - in Player Features and Ideas Discussion [original thread]
Well, what we have at the moment is mostly fine. BUT, there are a least one thing that may require tweakings: orbiting. Why, when i try to orbit something stationnary, my ship will decide to change the orbit direction based on wether my prop mod ...
- by Nyalnara - at 2015.10.30 11:25:50
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64. save / link / export shopping lists - in Player Features and Ideas Discussion [original thread]
There are external tools that already do that.
- by Nyalnara - at 2015.10.30 11:18:46
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65. Fitting - allow us to save and fit extra items to ship's cargoho... - in Player Features and Ideas Discussion [original thread]
ThePiachu Avar wrote: (I'm not sure whether this idea was posted before, as the search function is not working for me) As someone who is doing some doctrine importing, I would appreciate being able to save fits with extra items in the cargohol...
- by Nyalnara - at 2015.10.29 08:16:58
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66. Multiple Docking Ports - in Player Features and Ideas Discussion [original thread]
Supported.
- by Nyalnara - at 2015.10.28 19:31:03
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67. [Carrier Rebalance] Discussion. - in Player Features and Ideas Discussion [original thread]
Rosal Milag wrote: only that my faction large smart bomb will get replaced with a capital one. Nope. No smartbomb. Would be too op. See devblog. Quote: All existing XL guns and XL launchers New: High Angle Weapon Batteries Remot...
- by Nyalnara - at 2015.10.27 22:05:17
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68. [Carrier Rebalance] Discussion. - in Player Features and Ideas Discussion [original thread]
Eeeeerrrrr... Why are you guys whining about the cap...? All that is going to be transfered to the new capital logies, so... That should definitely not be a concern anymore?
- by Nyalnara - at 2015.10.27 19:57:33
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69. Idea for a new booster: ID Disruptor - in Player Features and Ideas Discussion [original thread]
Well, i'd rather see local be delayed. At least that way, it's not a necessary thing for whoever want to do some cloacky recon.
- by Nyalnara - at 2015.10.27 12:11:22
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70. Low/Null Dust districts outside Molden Heath - in Player Features and Ideas Discussion [original thread]
While that proposition may be interesting, i'm just going to put a little bit of pessimism over there: While Dust is a good console game, it's popularity keep decreasing . Of course, looking at the bottom chart, it is most likely to keep on livi...
- by Nyalnara - at 2015.10.27 08:49:27
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71. breachers - in Player Features and Ideas Discussion [original thread]
Atomeon wrote: Well it could be a logi ship with massive local tank and buffer and a good logi abilities like twice the strength of a Navita. This could work, a couple/triple of these could enter the site and tank/spider tank till the dps fleet...
- by Nyalnara - at 2015.10.27 08:31:00
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72. breachers - in Player Features and Ideas Discussion [original thread]
Well, a ship that has only one decent use, and that use being just able to endure lots of damage with poor offensive ability, would be a pile of crap. A really sturdy pile of crap, but a pile of crap nonetheless.
- by Nyalnara - at 2015.10.26 23:48:44
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73. Should flying consume fuel? - in Player Features and Ideas Discussion [original thread]
Jones Deninard wrote: I was thinking, which was probably my first mistake, and it occurred to me that our ships have essentially unlimited endurance as long as nothing blows them up. I started wondering if it would add any intrigue if we consum...
- by Nyalnara - at 2015.10.26 23:44:19
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74. Ticket viewed status and queue number - in Player Features and Ideas Discussion [original thread]
Mikhem wrote: I also would like to see some information from CCP how their ticket system is currently working. What is average ticket reply time and what is the longest ticket reply time? It is awful that CCP is silent about ticket system and w...
- by Nyalnara - at 2015.10.25 22:23:12
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75. Quick "Share Screenshot"-Button. - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: -1 because CCP doesn't need to waste time creating a feature that already has tons of free tools that accomplish the same thing better Also, -1 because they would also need to maintain it after adding it, which may also c...
- by Nyalnara - at 2015.10.24 00:15:05
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76. Please give us flight vectors - in Player Features and Ideas Discussion [original thread]
Fllyraen wrote: Some people might disagree with me, claiming that you can see plenty by looking at space and using the tactical overlay. I don't believe you. At least I don't believe your opinion comes from a fair place. Not everyone can afford...
- by Nyalnara - at 2015.10.23 09:37:20
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77. Customizable "Local" settings - in Player Features and Ideas Discussion [original thread]
Also, overpowered intel tools already exist .
- by Nyalnara - at 2015.10.23 09:31:44
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78. Weird idea about mission revamp - in Player Features and Ideas Discussion [original thread]
Shade Alidiana wrote: I've just got an idea while flying around. What made blood sites so interesting to me? There's a limited supply of them. And what make those sites interesting to everybody? The boosters. That's the reason why there is a...
- by Nyalnara - at 2015.10.23 09:25:57
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79. Expiry date on PLEX 6 month after first offered for sale in game. - in Player Features and Ideas Discussion [original thread]
Well, the main problem with all that being: all PLEX would now be separate items, which means there would now be no PLEX market, and only contract. Which means only PLEX being sold will be the max time ones, as those will be the only ones you'll b...
- by Nyalnara - at 2015.10.22 16:34:00
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80. Allow power transfers within ship - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: Looks exactly like what T3Ds do. And, in a sense, overheating. What he said.
- by Nyalnara - at 2015.10.22 01:30:43
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