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101. Afterburner Rebalance - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I had an idea for a workaround that could make for a lot of beneficial changes to prop modules, giving players a lot more choices in how they prop, as well as more speed options: add scripts. I'm thinking two scripts ...
- by Nyalnara - at 2015.10.15 08:52:06
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102. Destroying Mobile Warp Disruptors should generate killmails - in Player Features and Ideas Discussion [original thread]
Rek Seven wrote: Should we have kill mails for all inanimate objects then? I think the line should be drawn at POS. Well, most of recently introduced deployables generate KMs already (MD, MTU, MMJU). Why not add bubbles to the list (excep...
- by Nyalnara - at 2015.10.14 12:05:49
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103. Afterburner Rebalance - in Player Features and Ideas Discussion [original thread]
Also, decreasing mass addition effect on oversized AB fits would do lots of damage on the current meta...
- by Nyalnara - at 2015.10.14 11:51:45
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104. reform margin trading system and min volume - in Player Features and Ideas Discussion [original thread]
Korean Ninja wrote: margin trading and min volume collaboration are so amazing. various market noob didnt notice margin trading trick and feed billion isk to scammer i suggest reform margin trading system and min volume 1. temporary banish ...
- by Nyalnara - at 2015.10.14 11:47:20
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105. Destroying Mobile Warp Disruptors should generate killmails - in Player Features and Ideas Discussion [original thread]
Fine by me. That way, i'll most likely take time to clean things on my way rather than just burn out of it.
- by Nyalnara - at 2015.10.14 11:25:04
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106. Auto-stamped Jetcans - in Player Features and Ideas Discussion [original thread]
Dante Spectre wrote: For those of us that mine heavily, a thorn in the side is making sure your jetcans get named and time stamped properly so you don't lose ore. Suggestions: A setting that allows us to auto-stamp a jet can with name and time...
- by Nyalnara - at 2015.10.13 18:03:01
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107. Saved Ship Fits Screen - in Player Features and Ideas Discussion [original thread]
As the guy who fits doctrine ships, i agree with that proposition. (I would also appreciate a mass-fitting tool, but i'm pretty sure that one is not going to happen...)
- by Nyalnara - at 2015.10.13 08:57:44
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108. Sparking the conflict again. Boosting mobility in a balanced way. - in Player Features and Ideas Discussion [original thread]
Overall idea is interesting, but i fear it would be abused to become semi-permanent non-fatigue-generating jump-bridges. Two possible things to counter that: Make the fuel bay limited in size so that it may need to be fed at rather short interv...
- by Nyalnara - at 2015.10.13 00:22:09
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109. Suggestion: Low-detail option for Industry window - in Player Features and Ideas Discussion [original thread]
+1 to that. I tend to use an old eeepc (custom lightweigth unix with wine) when updating market orders while on the move, and it is not even possible to open the industry window without it almost crashing. Of course, that rig may be (a little bit)...
- by Nyalnara - at 2015.10.12 23:58:18
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110. Floating Windows in Eve Client GUI - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: I'd rather that CCP introduces threading for processes in EVE, so that one window that's stuck can't freeze the entire client. Open the war history of Marmite Collective, for instance. This freezes my game for several seconds...
- by Nyalnara - at 2015.10.12 23:48:16
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111. Traffic Control - in Player Features and Ideas Discussion [original thread]
Nafensoriel wrote: This is eve.. we'd abuse a chicken sandwich if we could. Dunno... Is it yummy?
- by Nyalnara - at 2015.10.12 23:45:03
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112. Poke a Pilot - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: DrysonBennington wrote: Now back to the topic. Poking a pilot could also be used to wake them up if they have fallen asleep which happens rather frequently in this environment. The function of which is already fil...
- by Nyalnara - at 2015.10.12 23:41:21
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113. Golem tweak. - in Player Features and Ideas Discussion [original thread]
Sobaan Tali wrote: Donnachadh wrote: Sobaan Tali wrote: Did we all forget that TP's don't buff missile projection?. TP have never affect that actual max range of a missile so that aspect of "projection" is off the table. TP have never a...
- by Nyalnara - at 2015.10.11 23:46:04
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114. Super caps Building and sales change - in Player Features and Ideas Discussion [original thread]
Just as i said in your other thread , Chribba. if you got scammed because you tried to pay less by not going through someone trusty enough, that's your fault for being scammed, because you decided to not be smart. Also, since you seem to be seek...
- by Nyalnara - at 2015.10.11 23:42:14
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115. Poke a Pilot - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: DrysonBennington wrote: I think a new feature to get the attention of a Pilot is needed. The new button would be called Poke. When you click the Poke button an audio sound rings to alert the pilot they are being poked whe...
- by Nyalnara - at 2015.10.11 23:36:27
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116. Traffic Control - in Player Features and Ideas Discussion [original thread]
Calanthas wrote: I don't have a problem with bad guys or heroes. I wouldn't suggest action that places restrictions on players. Just a suspect status as a suggestion/extreme - or as I said earlier, "making things riskier for gankers". I would...
- by Nyalnara - at 2015.10.11 23:32:24
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117. Proposal for supercaps building and sales - in Assembly Hall [original thread]
Sahulea wrote: So what i propose is a safe way of buying super caps... Chribba . Just saying. Cribba is safe, and if you don't want to use a third party, you deserve to be scammed.
- by Nyalnara - at 2015.10.11 18:19:37
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118. Increase range of long-range Capital weapons along with new t2 dest.... - in Player Features and Ideas Discussion [original thread]
Haatakan Reppola wrote: link? Nope, couldn't find it anymore :/ Well, it should be announced at Eve-Vegas next month, they said they would speak about capital ship rebalance there .
- by Nyalnara - at 2015.10.10 20:32:37
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119. Traffic Control - in Player Features and Ideas Discussion [original thread]
Calanthas wrote: Im more interested in idea of allowing ships "with eligible mass" unrestricted access, through systems where that access would be unrestricted anyway (gank prevention). Ships "uneligible" that try to restrict (unprovoked bumpin...
- by Nyalnara - at 2015.10.10 18:36:31
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120. Golem tweak. - in Player Features and Ideas Discussion [original thread]
Roland Scott wrote: Hi So the Golem has a 10% buff to target painters per marauder skill level. I have always gotten the impression this was a little out of place but it did the job. Now that we have Missile guidance enhancers and computers it...
- by Nyalnara - at 2015.10.10 18:25:28
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