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1. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Edited by: Nyphur on 20/08/2011 14:32:56 Originally by: Dex Nederland You mean like Alchemy ? Yes and no; Alchemy was basically a hack to break the strategic value of Dysprosium and Promethium moons (without coding anything new) by...
- by Nyphur - at 2011.08.20 14:31:00
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2. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Edited by: Nyphur on 20/08/2011 04:37:55 I just had a bit of an idea about how to make all of nullsec self-sufficient for T2 production without totally wrecking the strategic value of rare moons. Introduce a new nullsec-only POS module, the p...
- by Nyphur - at 2011.08.20 04:35:00
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3. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
2007 says hi: Mining Mk II (Or is it III?) (2007.08.20) For reference, that was exactly four years ago to today and there have been zero changes to mining in that time. EVE-Tanking.com - Helping you keep your hull in-tact.
- by Nyphur - at 2011.08.20 00:52:00
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4. GIVE IDEAS for NON-vanity, NON-advantage items and services for AUR ! - in Player Features and Ideas Discussion [original thread]
Edited by: Nyphur on 27/06/2011 00:42:08 Oh oh oh, here's a frigging good one. Sell wall-posters of various ships and such for reasonably small prices. Then sell a custom service that lets you turn a screenshot into a poster and charge a ridic...
- by Nyphur - at 2011.06.27 00:41:00
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5. GIVE IDEAS for NON-vanity, NON-advantage items and services for AUR ! - in Player Features and Ideas Discussion [original thread]
This is a really good idea for a thread, cheers Akita T. Personally, I'd pay several freakin' billion ISK on PLEX to get my hands on a ratty red sofa from clear skies. Hell, you could probably price that thing at ten monocles worth and I'd buy th...
- by Nyphur - at 2011.06.27 00:35:00
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6. Can faction mods get a bonus when fitted to ships of the same faction? - in Player Features and Ideas Discussion [original thread]
I think we can all agree that the basic idea is good. Navy mods on a navy ship should get some kind a bonus, they're designed to work together. Pirate and officer mods on a pirate faction ship should similarly get some kind of bonus. It's the impl...
- by Nyphur - at 2009.10.11 21:01:00
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7. Can faction mods get a bonus when fitted to ships of the same faction? - in Player Features and Ideas Discussion [original thread]
That's... actually quite a nice idea. It could be used to make certain underappreciated faction ships a little better. For example, pirate faction ships might get bonuses to a certain type of faction/officer module that they were designed to use. ...
- by Nyphur - at 2009.10.11 19:10:00
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8. Using World Events to bring new tech, expansions and storyline to life - in Player Features and Ideas Discussion [original thread]
Originally by: Adunh Slavy I like the basic idea of using in game means to promote coming changes. Though it could be even simpler. For instance, recall that "star" that came in one of the expansions a year or two ago, everyone had a theo...
- by Nyphur - at 2009.09.05 20:02:00
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9. Using World Events to bring new tech, expansions and storyline to life - in Player Features and Ideas Discussion [original thread]
Originally by: Katarlia Simov Your system is dangerously close. Say an alliance wants to dominate the new market in a new t2 ship. It instructs all its pilots to hammer on those missions until it starts spitting out blueprints and such, an...
- by Nyphur - at 2009.09.05 13:55:00
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10. Using World Events to bring new tech, expansions and storyline to life - in Player Features and Ideas Discussion [original thread]
Nobody's interested in events being used to introduce in-game changes? EVE-Tanking.com - Helping you keep your hull in-tact.
- by Nyphur - at 2009.09.05 06:07:00
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11. Using World Events to bring new tech, expansions and storyline to life - in Player Features and Ideas Discussion [original thread]
... continued. Fantasy MMOs have run similar automated events in the past with great success and EVE even had a similar one itself with the Tal-Romon Cathedral arc. One particular example I remember was when Everquest 2's developers realised they...
- by Nyphur - at 2009.09.03 16:18:00
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12. Using World Events to bring new tech, expansions and storyline to life - in Player Features and Ideas Discussion [original thread]
...continued. Amarr: Viziam research agents appear at corporate beacons in a few of their settled systems. Pilots with 3.0 or greater standing with them can take the mission. The Amarr missions are focused on assisting the Caldari with their r...
- by Nyphur - at 2009.09.03 16:15:00
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13. Using World Events to bring new tech, expansions and storyline to life - in Player Features and Ideas Discussion [original thread]
...continued. A new events system: Rather than being scripted stories with people as actors, what if we switched to a mission paradigm? Not only would that put the NPCs in the same capacity and context we normally deal with them in but it shoul...
- by Nyphur - at 2009.09.03 16:13:00
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14. Using World Events to bring new tech, expansions and storyline to life - in Player Features and Ideas Discussion [original thread]
I'm sure none of the devs will ever read this and it'll be a collossal waste of time, but I'd like to offer a detailed feature suggestion on using live world events to introduce changes to the game or play out storyline arcs. TL;DR version: The...
- by Nyphur - at 2009.09.03 16:11:00
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15. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Edited by: Nyphur on 12/07/2009 13:59:07 Some good points in the thread. I'll just add my voice to the pile by saying that the salvage reactor idea is poor at best. If you want more T2 rigs on the go and salvaging is meant to be a mini-profes...
- by Nyphur - at 2009.07.12 13:59:00
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16. Move all Static Complexes to Exploration - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar Originally by: Nyphur They already did this years ago. All static complexes with the exception of some COSMOS ones and the 1/10's and 2/10's are now only found via the exploration system. The ones in metropo...
- by Nyphur - at 2009.07.07 17:29:00
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17. X-Large Shield Extender - in Player Features and Ideas Discussion [original thread]
Originally by: Tom Peeping Especially because of that regen rate bonus (which would be on top of the regen rate bonus which already comes in because you've added shield HP) You misunderstand. They're referring to a recharge rate penalty...
- by Nyphur - at 2009.07.07 17:23:00
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18. Move all Static Complexes to Exploration - in Player Features and Ideas Discussion [original thread]
They already did this years ago. All static complexes with the exception of some COSMOS ones and the 1/10's and 2/10's are now only found via the exploration system. The ones in metropolis you're talking about are COSMOS ones and they don't give d...
- by Nyphur - at 2009.07.07 17:00:00
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19. Soverignty overhaul using player-run military complexes - in Player Features and Ideas Discussion [original thread]
Originally by: Space Divider Blobs would still be there even if you divide them to smaller blobs.. or maybe am missing something here? wouldnt be the first. You're right, that's exactly the intent. In fact, it was CCP Nohz that stated...
- by Nyphur - at 2009.07.07 14:59:00
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20. Soverignty overhaul using player-run military complexes - in Player Features and Ideas Discussion [original thread]
Edited by: Nyphur on 07/07/2009 14:33:35 Originally by: leich This idea is by no way perfect. But fill most of the points people want. 1. Ability for small gang to be effective. 2. Reduce the need for blobing. Medium Size gang co...
- by Nyphur - at 2009.07.07 14:30:00
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