Pages: [1] |
1. POS defenses - in Revelations Testing and Development [original thread]
POS guns are not designed to fight off dreadnoughts while you're asleep, they're to fight off gangs of smaller ships like BS and force the enemy to committ dreadnoughts to a siege, then add damage to them as a kind of selection pressure during the...
- by Nyphur - at 2006.11.19 04:02:00
|
2. Warp to 0 Breaks Pirate Hunting - in Revelations Testing and Development [original thread]
Originally by: Schroni warp to 0 at gates is fine by me, but it shouldn't work for stations... Instas work for stations. Warping to 0km is identical to having an instajump bookmark, a change like this will change nothing balance-wise bu...
- by Nyphur - at 2006.11.07 02:01:00
|
3. Emergency warp button - turn this logout tactic into an in-game tactic - in Revelations Testing and Development [original thread]
Originally by: Mirasta Sound good but it will be open to alot of abuse. you are completely missing the point. This is not open to abuse because people ALREADY do it by logging on and off. All this does is give an in-game way to do it th...
- by Nyphur - at 2006.11.07 00:23:00
|
4. The New Armor Repairers - in Revelations Testing and Development [original thread]
Originally by: Benglada Cosmos rep's Not cosmos reps. They're the only two named T2 reps in the game and I am not 100% sure but I think there aren't any actually in the game, so they shouldn't be market-visable. Eve-Tanking.com - Fo...
- by Nyphur - at 2006.11.05 23:49:00
|
5. Emergency warp button - turn this logout tactic into an in-game tactic - in Revelations Testing and Development [original thread]
Originally by: Zarch AlDain I agree with the OP though - either fix it so people can't log off somehow or provide it for everyone. I didn't say anything about logging off :/. My entire idea was to give people an emergency warp button to...
- by Nyphur - at 2006.11.05 23:48:00
|
6. Emergency warp button - turn this logout tactic into an in-game tactic - in Revelations Testing and Development [original thread]
Originally by: Fortior Alright, so you need to perform 150 emergency jumps in order to make a deep SS. 150 jumps * 5 mins per jump = 750 min or 8 hours or so. At least. Have fun making your deepspace SS. And that's assuming the war...
- by Nyphur - at 2006.11.05 22:26:00
|
7. Emergency warp button - turn this logout tactic into an in-game tactic - in Revelations Testing and Development [original thread]
Originally by: Malthros Zenobia Originally by: Nyphur Originally by: Malthros Zenobia I see alot of abuse in this... /me warps to a safespot, and keeps emergency warping off into deep space, becoming uncatchable by his pur...
- by Nyphur - at 2006.11.05 22:00:00
|
8. New Complexes - in Revelations Testing and Development [original thread]
Edited by: Nyphur on 05/11/2006 17:58:20 Originally by: The Enslaver Tenerifis and it's single 5/10 (despite having more systems than most other regions) are grateful for the increase in complexes to the places that didn't even really ...
- by Nyphur - at 2006.11.05 17:58:00
|
9. Emergency warp button - turn this logout tactic into an in-game tactic - in Revelations Testing and Development [original thread]
Originally by: Malthros Zenobia I see alot of abuse in this... /me warps to a safespot, and keeps emergency warping off into deep space, becoming uncatchable by his pursuers. Hi. Please read the original post. Eve-Tanking.com - For...
- by Nyphur - at 2006.11.05 17:50:00
|
10. Emergency warp button - turn this logout tactic into an in-game tactic - in Revelations Testing and Development [original thread]
Originally by: Kubbur sounds nice :) could be abused a lot and used for another purposes like making insane safespots... No more than we can already use them for. Remember we can just log out and in, then bm as we log in to do that. An...
- by Nyphur - at 2006.11.05 17:20:00
|
11. Emergency warp button - turn this logout tactic into an in-game tactic - in Revelations Testing and Development [original thread]
Edited by: Nyphur on 05/11/2006 17:13:33 Heya folks. I was just thinking to myself about an idea that I've had for about two and a half years. When I need to get out of somewhere in a hurry, I hit the emergency warp button (quit button). I d...
- by Nyphur - at 2006.11.05 17:13:00
|
12. Warp to [needed changes] - in Revelations Testing and Development [original thread]
1000km would put you offgrid in a lot of places. Viable combat ranges are being reduced btw. Eve-Tanking.com - For tanking spreadsheet and resources.
- by Nyphur - at 2006.11.05 16:53:00
|
13. Death to safespots=better fleet action? - in Revelations Testing and Development [original thread]
Originally by: Matrix Aran Safespots are still, teoreticly possible, seeing as I have about 7 functional ones I made in FD-MLJ today on sisi. If you read through the garbage people post you may find out that you can still make new bookmark...
- by Nyphur - at 2006.11.05 16:52:00
|
14. 50% cap size boost, no change to regeneration time - in Revelations Testing and Development [original thread]
Wouldn't work. It'd work if cap didn't regenerate but it does. The majority of your cap in a good setup is not exactly useful, the upper 30%, for example, disappear rather quickly in a battle and you never regenerate it back even in a perfectly su...
- by Nyphur - at 2006.11.01 02:35:00
|
15. Pre-Kali Documentation - in Revelations Testing and Development [original thread]
Originally by: Gragnor Just a little reminder to the developers that while Kali is in testing I am hoping that detailed written instructions/guidance on all the changes is forthcoming. Is this your first major patch? CCP just release th...
- by Nyphur - at 2006.10.29 00:52:00
|
16. Suggestion: armor repairers/shield boosters in line with HP increase - in Revelations Testing and Development [original thread]
Originally by: Butter Dog PS - also slave sets will make some plated setups virtually invincible in any 1v1 or small gang situation Your enemy's HP will also have been increased. The duration of the combat will increase but the result ...
- by Nyphur - at 2006.10.28 15:26:00
|
17. Suggestion: armor repairers/shield boosters in line with HP increase - in Revelations Testing and Development [original thread]
Hmm. You have a point but I would rather see this taken one step at a time. The idea is that battles should take longer because in the old days the gangs were smaller and damage was less. The extra HP is just a rebalancing to today's gang sizes to...
- by Nyphur - at 2006.10.28 12:49:00
|
18. Invention discussion - in Revelations Testing and Development [original thread]
Originally by: Illuminaty Requiring one item from 0.0 space that can be used forever isn't too much of a burden. Infact, it _should_ be more fun to get it as an 'empire citizen' than a 0.0 resident. All Indiania Jones style and stuff. Exce...
- by Nyphur - at 2006.10.27 02:14:00
|
19. Node Death - in Revelations Testing and Development [original thread]
Edited by: Nyphur on 27/10/2006 01:56:42 Same. I assumed it was something to do with me being out in 0.0. EDIT: Nope, just logged into a char in Jita and got the same. "The specified proxy or server node (1000011) is dead" Eve-Tanking.com ...
- by Nyphur - at 2006.10.27 01:51:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |