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2441. this game sucks - in Player Features and Ideas Discussion [original thread]
You are better off leaving now and good luck finding something else. As much as you are so wrong on alot of things, you are right on the basic one. You will spend the entire time you play 'Waiting for skills'. You will never learn them all and wil...
- by Ocih - at 2008.10.31 23:53:00
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2442. Expensive high end clones is bad game design. - in EVE General Discussion [original thread]
I understand your gripe. Most PvP in Eve is a 15 minute gate giggle with HIC bubbles. Losing a hundred mill to medical clone seems out of touch. Solution given? Don't play... why doesn't that surprise me? I Hope you have jump bridges, avoid gat...
- by Ocih - at 2008.10.31 21:33:00
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2443. New IDEA: Colonies - in Player Features and Ideas Discussion [original thread]
I like the Idea of deploying fighters. I'd like to see Outposts get that option. I may be off but I think 11 Drones is control cap. Pos Def management 5 Combined with the right Drone skills, you have Outpost defence. As far as colonies, the advan...
- by Ocih - at 2008.10.31 00:44:00
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2444. SubCapitals - in Player Features and Ideas Discussion [original thread]
Battleship scan res sucks, tracking speed sucks, sensor strength sucks, dps is good, survivability sucks. I'm forced to agree with others based on experience. Battleships are blob magnets. Anything that they introduce bigger, will get the same tr...
- by Ocih - at 2008.10.31 00:37:00
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2445. Orbiting and keep at range - in Player Features and Ideas Discussion [original thread]
Originally by: Bezerk'ah Vulkan well...that has nothing to do with the idea i posted, the thing isn't about the overview, it's about the ships you fly, and most important how you fly them, and with what modules/tactics you use...like the e...
- by Ocih - at 2008.10.26 18:20:00
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2446. Orbiting and keep at range - in Player Features and Ideas Discussion [original thread]
There actually is a feature in the game to save Overview in tabs. I don't know if that includes the command window on top or not, it doesn't matter. It doesn't work.
- by Ocih - at 2008.10.25 22:37:00
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2447. Red Alert shields failing! - in Player Features and Ideas Discussion [original thread]
Originally by: Solostrom How about u just watch the screen when playing instead of web surfing? LOL, So constructive. -Zoom out to solarsystem view, ignore graphics and set them to Low, Move Overview to cover half the screen. Lock by ...
- by Ocih - at 2008.10.25 22:32:00
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2448. Another Idea - in Player Features and Ideas Discussion [original thread]
fraps doesn't work with Vista. I am assuming a ccp side capture utility would.
- by Ocih - at 2008.10.25 22:23:00
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2449. T2 Turret Ammo even more pointless in Quantum Rise? - in Player Features and Ideas Discussion [original thread]
All T2 short range product is oriented toward PvE, stationary targets, targets bigger than you. Gleams, Missles, Ammo, they all fall short of expactations when used as an OP factor. I'm not sure where in the arsenal overkill they were meant to be ...
- by Ocih - at 2008.10.25 12:33:00
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2450. Another Idea - in Player Features and Ideas Discussion [original thread]
I know it can be done, I played AoC and they have such a feature. Vid cap the game to file! *caugh* FRAPS *caugh*
- by Ocih - at 2008.10.25 12:01:00
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2451. Mutiple servers and Capital Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Doc Iridium Bear with me, it does connect I'm hoping that when they create EVE2 - provided of course that they do, that it will simply be a branching of this game. A massive gate gets built, allowing trans-universal trave...
- by Ocih - at 2008.10.25 11:44:00
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2452. Red Alert shields failing! - in Player Features and Ideas Discussion [original thread]
True on the obtrusive warnings. A HUD flash or something. Shield grid in your ship HUD flashes, then armor and then the Cap wheel starts glowing red when in hull maybe..
- by Ocih - at 2008.10.25 11:18:00
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2453. Two Ideas - in Player Features and Ideas Discussion [original thread]
- A Ceasefire tag. They aren't blue, they aren't red, they aren't neutral. An Orange star. We are at war but are in a ceasefire. When two ships engage, it breaks the ceasefire and war starts again. Add a retainer that gets lost when a ceasefire is...
- by Ocih - at 2008.10.25 11:06:00
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2454. Heavy Logistics - BS sized RR ship - in Player Features and Ideas Discussion [original thread]
Originally by: Del Narveux Well one of the reasons theyre not very common is the steep prereqs. It took about 8 months between when CS were introduced and when they really started becoming staple pewpew wagons, expect 10months to a year fo...
- by Ocih - at 2008.10.25 10:43:00
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2455. Heavy Logistics - BS sized RR ship - in Player Features and Ideas Discussion [original thread]
Edited by: Ocih on 25/10/2008 10:32:28 Seeing two, T2 battleships in the game that you never see in PvP, I am not sure what the point is in introducing a third. They are fat and useless in a game that has one grid fits all combat. When was th...
- by Ocih - at 2008.10.25 10:31:00
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2456. 2 x 90 day GTC 400 mill each - in Timecode Bazaar [original thread]
Edited by: Ocih on 11/02/2008 02:41:21 1 left?
- by Ocih - at 2008.02.11 02:40:00
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