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1. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Magic Crisp wrote: Sentient Blade wrote: He's the problem I see. You're making it progressively more complicated to run calculations and analysis on what is necessary to produce, this punishes people willing to make the time investment to wo...
- by Odoya - at 2014.09.13 04:29:00
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2. Sticky:Dev Blog: A New Executive Producer For EVE Online! - in EVE Information Portal [original thread]
Congrats! Is it true you had to defeat another dev in combat to the death?
- by Odoya - at 2014.07.28 11:19:00
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3. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
7even0f9 wrote: Gotta say that as a dedicated industrialist for the last 5 years almost ,that im not welcomeing the new changes. CCP says its refined and focused on industrial work, but in fact what they have done is make it harder for us to ma...
- by Odoya - at 2014.07.03 21:34:00
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4. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
I followed the previous blogs and became disgruntled. Then, I read the blog info on POSes and re-engaged. Now this alarming piece of propaganda has me feeling jaded again. The basic argument for the experience of expertise is undercut by an arbitr...
- by Odoya - at 2014.07.03 02:12:00
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5. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Seith Kali wrote: Darin Vanar wrote: Fun is everything. Ask yourself, "is this fun", before you enact a change, not by consulting a long trail of metrics or you will fall into a design trap. Nice little speech, friend, but I must interje...
- by Odoya - at 2014.05.31 08:04:00
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6. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
CCP Greyscale wrote: I don't like talking in absolutes because I don't believe that certainty is ever justified for anything that doesn't have a mathematical proof, but if it'll make you happier: the prices cannot go into a death spiral because...
- by Odoya - at 2014.05.31 00:30:00
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7. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
mynnna wrote: Then you go and do the above manipulation, and successfully raise the value to 1.05 million isk. Everyone else's build cost goes up by 2500 isk, which they pass on to the consumer. Your costs only go up 500 isk, however, and so yo...
- by Odoya - at 2014.05.30 07:00:00
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8. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Hirogenale wrote: Since the product is low volume too its theoretically at least as likely to get manipulated as the materials its produced from. + since the individial Materials usually make up only a part of the total Materials needed and i...
- by Odoya - at 2014.05.29 23:06:00
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9. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
These changes are nonsensical in the context of other more "Eve like" opportunities to deal with the proximity of manufacturing to market access dynamics. Why not just let people see which other players are hogging system resources and let war dec...
- by Odoya - at 2014.05.22 17:05:00
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10. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Greyscale wrote: - We are expecting to mechanically rework invention following the Crius release, so we do not want to create wasted work by making too many changes to it for Crius - Simple things that make industry better are very much in...
- by Odoya - at 2014.05.20 07:46:00
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11. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Medalyn Isis wrote: Odoya wrote: If the invention success rates went up dramatically, tying the time / duration might have less of an impact It doesn't really matter from an inventors perspective. If inventing stuff gets harder, that just ...
- by Odoya - at 2014.05.20 07:21:00
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12. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Greyscale wrote: Specific changes I am looking at making right now: - Copy time to 80% of build time base; TE and skills mean it works out slightly faster copying than building - I'm considering changing invention times so that build t...
- by Odoya - at 2014.05.19 17:32:00
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13. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Zappity wrote: These changes won't 'break' invention. It might drastically decrease profitability and bring T2 profit margins closer to other manufacturing domains. Whether further adjustments are needed really depends on how much deflation CC...
- by Odoya - at 2014.05.17 23:01:00
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14. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Throwaway Sam Atild wrote: I think it might be a time-saver in the long run to try and approach industry all at once instead of piece-mealing it. Otherwise this update will break invention, and the next update will have both a bigger mess to ...
- by Odoya - at 2014.05.17 21:52:00
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15. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Steve Ronuken wrote: Copy slots are the bottleneck, rather than invention slots. For me, with frigates, a 20 copy frigate run takes me 25 hours which would turn into 12.5 x 20 invention jobs at approximately a .36 success rate (20 x .36 bp...
- by Odoya - at 2014.05.17 18:58:00
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16. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Loraine Gess wrote: In my opinion and personal experience this pushes invention towards a side job for extra/vacant research slots. Then you can "burst" build through a created stockpile. This, obviously, has its own deficiencies. I agree th...
- by Odoya - at 2014.05.17 06:03:00
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17. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Loraine Gess wrote: I do think making T2 manufacturing easier will induce some of the larger and mid-level entities towards it. Right now it's either the realm of the dedicated (Jump Freighters), or the neurotic (T2 drones clickclickclickclic...
- by Odoya - at 2014.05.17 05:20:00
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18. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
LHA Tarawa wrote: Some people have a life outside EVE. They log in for a couple hours, a couple times a week. They are not really interested in the hassles that come from being in a mega alliance. Think about the number of accounts vs. the o...
- by Odoya - at 2014.05.15 21:03:00
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19. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
LHA Tarawa wrote: [quote=Seith Kali] And... fo course, the issue that NONE OF THIS WAS NECESSARY ANYWAY. CCP misunderstood the source of the complexity, attacked the wrong thing, and created a giant CF that has had to be hacked and thrashed ...
- by Odoya - at 2014.05.14 18:58:00
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20. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
CCP Greyscale wrote: I looked into getting numbers for T2 ship use responsiveness to cost changes, but we determined that it probably wasn't worth the analysis needed just to resolve a side-discussion in a forum thread :). Do you mean the ...
- by Odoya - at 2014.05.13 18:08:00
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