Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
601. Stella Nova United contract report - in Corporation, Alliance and Organization Discussions [original thread]
I'm no official diplomat to be speaking, so I won't rock the boat. Let's just say loytalties were tested and many failed the test. The only thing SNU has suffered from since the beginning, and especially lately, is themselves. There is now howev...
- by OldPueblo - at 2006.04.22 22:01:00
|
602. Stella Nova United contract report - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: OldPueblo on 21/04/2006 22:57:28 Out of curiosity, where do you get your report stats from, and how do you differentiate between what was lost in our Alliance split, what was lost in 0.0 fighting others, and what was lost in combat ...
- by OldPueblo - at 2006.04.21 22:57:00
|
603. Does a Thorax has it's uses? - in Ships and Modules [original thread]
Why use small turrets and completely skip the medium damage bonus? Shame!
- by OldPueblo - at 2006.03.27 17:54:00
|
604. Low skill Brutix setup... - in Ships and Modules [original thread]
Edited by: OldPueblo on 27/03/2006 00:30:15 Yeah I web in my brutix if they are too close, hence the tracking not being much of an issue. Just for kicks I did the math popping a dual 150MM gauss and a single 150mm gauss on my brutix. I fit the...
- by OldPueblo - at 2006.03.27 00:28:00
|
605. Low skill Brutix setup... - in Ships and Modules [original thread]
Edited by: OldPueblo on 27/03/2006 00:03:24 Originally by: Xori Ruscuv Originally by: Fuazzole for low skill try 7x 150mm plenty tank/speed/dmg mods OK, I'll give that a shot. I was concerned about the poor range and damage ...
- by OldPueblo - at 2006.03.27 00:02:00
|
606. L3 mission 'Downing the Slavers' 2 of 2 - in Missions & Complexes [original thread]
I just pulled this one, now I wonder if I should even try it in my Thorax. I have three active hardeners for three lowest resists, then the adaptive to cap all three bringing them all to roughly %60-%70. Will have to debate this one...
- by OldPueblo - at 2006.03.21 08:01:00
|
607. Hia! just wanted to ask about shield tanking - in Ships and Modules [original thread]
I didn't forget the PDU, its just not anywhere near as much cap as what you get from the others. I can do all my armor tanking below and put in as many 20% cap rechargers as I have spare medium slots. 20% versus what, 7% generally with a PDU? Sure...
- by OldPueblo - at 2006.03.17 03:05:00
|
608. Hia! just wanted to ask about shield tanking - in Ships and Modules [original thread]
I have a hard time liking shield tanking because of two things: 1. AB or MWD steal away a med slot from your tanking, but are generally pretty important enough to not go without 2. If you want cap recharge bonuses without wasting a med slot, you ...
- by OldPueblo - at 2006.03.17 02:42:00
|
609. Armor Compensation skills and Adaptive Platings - in Ships and Modules [original thread]
Ah, thanks for the correction.
- by OldPueblo - at 2006.03.13 02:20:00
|
610. Armor Compensation skills and Adaptive Platings - in Ships and Modules [original thread]
Not in my opinion. You may be raising all four resists, but because of the stacking penalty it can never get as high as having dedicated active ones. There are different methodologies to tanking, some increase the cap recharge for repairing consta...
- by OldPueblo - at 2006.03.12 23:59:00
|
611. Armor Compensation skills and Adaptive Platings - in Ships and Modules [original thread]
Edited by: OldPueblo on 12/03/2006 23:36:43 Overall active hardeners will give you about 10% more then the passive ones, even if your compensation skills are trained up all the way. Its close though, and nice to not have to use cap in the smal...
- by OldPueblo - at 2006.03.12 23:30:00
|
612. Ship comparison table - in Ships and Modules [original thread]
NICE. Any reason the definitions and stuff are empty?
- by OldPueblo - at 2006.02.22 19:00:00
|
613. NOS - Why are you using them? - in Ships and Modules [original thread]
Are you NOS'ing NPCs? If so, they have unlimited cap and you won't affect them. You'll just get the cap recharge off of them, which it sounds like you don't need anyway. And there are three sizes of NOS, outfitting a BS with two smalls is kind of...
- by OldPueblo - at 2006.02.19 23:04:00
|
614. MWDs - in Ships and Modules [original thread]
You didn't turn off your boosters last night you hot thing Hayabusa!
- by OldPueblo - at 2006.02.12 08:34:00
|
615. Noob question about a list of ships - in Ships and Modules [original thread]
Edited by: OldPueblo on 06/02/2006 04:24:23 This hasn't been updated since the RMR patch, but I imagine its still fairly accurate: http://www.zond3.net This is helpful as well: http://www.eve-online.or.kr/FANSITE/EVESYSTEMS/EveObjects/Ob...
- by OldPueblo - at 2006.02.06 04:23:00
|
616. GANG Overview problem .. when is it going to be fixed.. - in Issues, Workarounds & Localization [original thread]
This started happening to me a short while ago as well. Seems to happen most when my overview is stretched all the way vertically and I don't shrink it before I join a gang.
- by OldPueblo - at 2006.01.25 20:41:00
|
617. Celestis setup - in Ships and Modules [original thread]
Originally by: franny yes, pdu or pds(depending on who you ask) is a power diag system switching to 3 pdu's would kill the auto repeat shield booster, but you shouldn't need to auto repeat it when the pulse is a good 30% more What do ...
- by OldPueblo - at 2006.01.14 04:59:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |