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581. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: The great and terrible thing about statistics is in the compilation and presentation. Without looking at how those domis got so many kills one could assume the Domi to be way over powered and decide it is in need of rebalancin...
- by Onictus - at 2013.12.04 20:01:00
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582. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Atkins Friendly wrote: I fear this thing is going to be so cap hungry in battles. In the heat of battle, when you're running Energy Turrets, a tank AND remote reps, only having 6200 cap with a 1044 recharge is terrible. You'll last less than ...
- by Onictus - at 2013.12.04 19:48:00
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583. Reverse Engineer this fit please - in Ships and Modules [original thread]
Eso Es wrote: Antillie Sa'Kan wrote: I am going to guess high grade implants, links, and lots of bling. Any idea what the base fit would be though? 5 laucher, the PG enhancing engnineering sub with a faction booster and skirmish mindli...
- by Onictus - at 2013.12.04 19:44:00
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584. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Ranamar wrote: Michael Harari wrote: baltec1 wrote: Quinn Corvez wrote: Oh I get it... You're Intentionally being an idiot. What exactly makes you think these 1 bil battleships are unaffordable for pvp when we are throwing away 4...
- by Onictus - at 2013.12.04 19:38:00
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585. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Quinn Corvez wrote: Oh I get it... You're Intentionally being an idiot. What exactly makes you think these 1 bil battleships are unaffordable for pvp when we are throwing away 4.5 bil dreadnoughts and blobbing 100 billio...
- by Onictus - at 2013.12.04 19:31:00
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586. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
GeeShizzle MacCloud wrote: Onictus wrote: Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with? You have all day to catch it. yahh vulnerable with a mjd that goes off in 9secs and puts him 100km away...
- by Onictus - at 2013.12.04 18:18:00
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587. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: Rek Seven wrote: Phoenix Jones wrote: A covops cloak would be too strong on a battleship. Again, why? This ship would be a dominix with Abaddon resists, a covop cloaking device, with Sentry Drone damage, able...
- by Onictus - at 2013.12.04 17:20:00
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588. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Onictus wrote: Michael Harari wrote: The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible. It'll also take longer than a carrier to lock mos...
- by Onictus - at 2013.12.04 17:12:00
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589. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible. It'll also take longer than a carrier to lock most of the time, and move at a 1/3 of the sp...
- by Onictus - at 2013.12.04 14:16:00
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590. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi hi I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the fee...
- by Onictus - at 2013.12.04 14:05:00
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591. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Seranova Farreach wrote: Onictus wrote: Uriel Paradisi Anteovnuecci wrote: also, it should have a 7H 5M 7L or 7H 6M 7L or 7H 5M 8L layout. The 7/6//6 could be cool, but the bonues need to be untangled. Is it a repper, a tanker or a d...
- by Onictus - at 2013.12.04 12:35:00
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592. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Uriel Paradisi Anteovnuecci wrote: Onictus wrote: Uriel Paradisi Anteovnuecci wrote: This is a drone-centered ship. Not a logistics BS. Also, the ship would become less useful than many others if used solo using your suggestions. It's an...
- by Onictus - at 2013.12.04 04:10:00
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593. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Uriel Paradisi Anteovnuecci wrote: This is a drone-centered ship. Not a logistics BS. Also, the ship would become less useful than many others if used solo using your suggestions. It's an interesting idea, but it is totally unsuited for the Ne...
- by Onictus - at 2013.12.04 03:46:00
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594. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Rena Senn wrote: Ghost sites aside, how is this thing supposed to chase down the spewing cans in traditional exploration sites? It can scan for your gang and shoot them to victory.....at 2AU/s
- by Onictus - at 2013.12.04 02:58:00
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595. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Uriel Paradisi Anteovnuecci wrote: so a better list- Suggestions: -Replace RR Bonus with 500% cloaked velocity bonus or MJD Bonus. -Give +15 strength to analyzers, to make an exploration BS viable. -Change slot layout to 7H 6M 7L or 7H 5M 8...
- by Onictus - at 2013.12.04 02:36:00
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596. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Uriel Paradisi Anteovnuecci wrote: also, it should have a 7H 5M 7L or 7H 6M 7L or 7H 5M 8L layout. The 7/6//6 could be cool, but the bonues need to be untangled. Is it a repper, a tanker or a damage dealer. The scanning bonus needs to go,...
- by Onictus - at 2013.12.04 02:33:00
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597. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: I'd imagine that RLML and RHML will get clip size buffs before the next expansion. 30-40 charges each. Expect the reload time to stay though. They will remain trash then. .....the long cooldown thing is getting tires...
- by Onictus - at 2013.12.04 02:29:00
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598. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it: Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bo...
- by Onictus - at 2013.12.04 02:23:00
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599. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Ish Eistiras wrote: BeanBagKing wrote: Rain6637 wrote: no way it's worth 2.2B, maybe 750m I want to see the math. 2.2 seems to me a bit high, maybe it's taking into account market markup? 750 is WAY low though. Its more a matter of w...
- by Onictus - at 2013.12.04 02:07:00
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600. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Seranova Farreach wrote: Rain6637 wrote: SOE LP is high like their stations are rare not that rare.. hell there is even the newbie SOE station as the start of the blood stained stars There are three high sec stations, that is what ev...
- by Onictus - at 2013.12.04 02:02:00
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