Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 60 70 80 90 100 |
101. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: http://puu.sh/8Kvy8.png Stealing this from sharpt.. That is pretty much my definition of ******* broken. With LG snakes, a billion in booster (not to mention the second toon) etc etc. Looks like the nerf T3 argumen...
- by Onictus - at 2014.05.14 00:54:00
|
102. Nereus over powered? - in EVE General Discussion [original thread]
Overpowered hauler...... OMGLOL
- by Onictus - at 2014.05.13 23:24:00
|
103. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Linkxsc162534 wrote: Burneddi wrote: Linkxsc162534 wrote: So what your saying is that without a doubt you will need 3 rigors on your new phoenix. Thanks for clarifying that every other capital missile rig is worthless now and the handful ...
- by Onictus - at 2014.05.13 02:02:00
|
104. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: Arthur Aihaken wrote: stoicfaux wrote: That's just obnoxious. I would rather see Gecko style ECM drones. Double size heavies with ~2.5 times the effective ECM of a single heavy. It would be different and add some depth to...
- by Onictus - at 2014.05.13 01:49:00
|
105. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: NinjaStyle wrote: stoicfaux wrote: CCP is showing a severe lack of imagination. Mordu's Legion is an organized military unit. Their ship classes should synergize with each other (i.e. cover each other weaknesse...
- by Onictus - at 2014.05.13 01:07:00
|
106. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: CCP is showing a severe lack of imagination. Mordu's Legion is an organized military unit. Their ship classes should synergize with each other (i.e. cover each other weaknesses while amplifying strengths) and not be cookie c...
- by Onictus - at 2014.05.13 01:06:00
|
107. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Chris Winter wrote: The Barghest starts to look really lackluster when compared to the other pirate BSes. BARGHEST: 8.75 effective launchers (at max skill), 50m3 drones, 20 total slots. NIGHTMARE: 10 effective guns (at...
- by Onictus - at 2014.05.12 23:04:00
|
108. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Onictus wrote: Slaptastic wrote: Can someone break down some math for me while I'm at work? What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles? I did some rudimentary math and ...
- by Onictus - at 2014.05.12 22:59:00
|
109. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. I can honestly say that I am not overly worried that carriers being able to reduce a portion of citadel missile damage through the use of gang links and/or halo implants will break the balance involved with thes...
- by Onictus - at 2014.05.12 22:51:00
|
110. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Maximus Craw wrote: A bit of excel EFT with a near max skills character: Garmur: High: Light Missile Launcher II - Caldari Navy Missiles Light Missile Launcher II - Caldari Navy Missiles Light Missile Launcher II - Caldari Navy Missiles...
- by Onictus - at 2014.05.12 22:19:00
|
111. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Slaptastic wrote: Can someone break down some math for me while I'm at work? What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles? I did some rudimentary math and I came up with 696 dps using 3 BCU II's a...
- by Onictus - at 2014.05.12 22:15:00
|
112. Sticky:[Summer 2014] Tweaks to Ascendancy Omegas and Warp Speed Rigs - in Player Features and Ideas Discussion [original thread]
Rek Seven wrote: Yea and I sure would love to hear the lore reason why a bigger ship with presumably bigger/more advanced engines doesn't have the capacity to warp faster than a tiny frigate. Classic case of too much screwing around. I w...
- by Onictus - at 2014.05.12 22:09:00
|
113. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Point bonus on a missile battleship...... Unless its as fast or faster than a Mach ex that and give it an application bonus.
- by Onictus - at 2014.05.12 22:03:00
|
114. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Definitely rapid heavy missile launchers. If the missile damage bonus was omni I'd be in heaven... Another reason why rapids will always be crap.
- by Onictus - at 2014.05.07 03:37:00
|
115. [Fanfest 2014] Moa, Condor, Typhoon redesigned. - in Ships and Modules [original thread]
Are they really ******* with my space tater. C'mon, this is the ship that I have seen titans named "Tater Cannon" for. WRF?
- by Onictus - at 2014.05.06 23:56:00
|
116. Six new ships for summer expansion - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: scorchlikeshiswhiskey wrote: Agreed. Very much agreed. Although I wouldn't mind having a mid-sized hauler added to the ORE lineup or something. These are things that can also be added at anytime... Why we need to wai...
- by Onictus - at 2014.05.01 04:19:00
|
117. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
I've come to the conclusion that all balance passes, and discussion thereafter is the blind leading the stupid. Actually maybe the stupid leading the stupid.
- by Onictus - at 2014.05.01 04:17:00
|
118. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: Onictus wrote: iskflakes wrote: Thead Enco wrote: FFS, will you be expanding the fleet hangers on carriers? Fozzie fixed this issue by making the isotopes smaller. I need 50% more fuel but only get a 33% incre...
- by Onictus - at 2014.05.01 04:11:00
|
119. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
iskflakes wrote: Thead Enco wrote: FFS, will you be expanding the fleet hangers on carriers? Fozzie fixed this issue by making the isotopes smaller. I need 50% more fuel but only get a 33% increase by volume.....nerf. Double fucks blo...
- by Onictus - at 2014.04.30 23:55:00
|
120. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Everyone is bitching about their PvE ships. However, the less is more effective drone thing is kinda huge when you can only assist 50 drones at a time.
- by Onictus - at 2014.04.29 00:04:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |