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1181. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Phaade wrote: [quote=Onictus] The Sac will lose to the Deimos in a brawl. If you want to try a kiting Sac, be my guest, but you still won't break the Deimos. You are right I broke about three of them.
- by Onictus - at 2013.08.22 20:18:00
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1182. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Alex Tutuola wrote: Onictus wrote: Alex Tutuola wrote: Eagle is going to be hard to call. It may be another muninn, in that it will depend heavily on the tactical genius of a fleet commander and disciplined line members that actually sw...
- by Onictus - at 2013.08.22 19:45:00
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1183. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Alex Tutuola wrote: Eagle is going to be hard to call. It may be another muninn, in that it will depend heavily on the tactical genius of a fleet commander and disciplined line members that actually switch props when told, align where told, a...
- by Onictus - at 2013.08.22 19:17:00
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1184. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: . Even your own standard draws upon the outlier by far regarding optimal range to make the relation. In contrast sentries as a whole clearly operate at LR gun ranges with Grades doing well to replicate the lower range a...
- by Onictus - at 2013.08.22 19:04:00
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1185. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Jerick Ludhowe wrote: On another note, I've spent a good amount of time in a Sac as of late and I must say that it is the king of Maar+plate setups. My hams skills are kind **** so i'm only at around 420 dps wit...
- by Onictus - at 2013.08.22 18:59:00
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1186. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Phaade wrote: Onictus wrote: Phaade wrote: As respectfully as possible, you are full of ****. The Deimos, as proven on Singularity, is nearly unkillable. You put a reactive armor hardener on it and my god, after 30-60 seconds, your dps...
- by Onictus - at 2013.08.22 17:46:00
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1187. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: I will grant you that it can run the guns, tank and tackle for a *fair while* without a booster (provided there are no neuts on the field), but not forever. Looking at it right now on SiSi with a single maar...
- by Onictus - at 2013.08.22 17:34:00
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1188. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Devon Weeks wrote: Quote: MAARs sort of don't use any (capacitor) MAARs do use the exact same amount of cap as MARs, with or without nanopaste. Your right, brain damage. Since I can't be arsed to download a sisi fitter I have to fire...
- by Onictus - at 2013.08.22 17:10:00
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1189. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Phaade wrote: As respectfully as possible, you are full of ****. The Deimos, as proven on Singularity, is nearly unkillable. You put a reactive armor hardener on it and my god, after 30-60 seconds, your dps is absolute crap. I engaged a Dei...
- by Onictus - at 2013.08.22 16:55:00
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1190. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: I think the short answer is, "You're not going to get your command ships into the plexes. You're going to be forced to fight fairly so you need to learn to deal with that and (perhaps) work on your pvp skills" Of c...
- by Onictus - at 2013.08.22 16:35:00
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1191. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Roime wrote: [quote=Urkhan Law] The times when all armor tanked blaster ships were free killmails to everyone who could press "keep at range" are over, bring the appropriate counter or just ******* deal with it. Or just alpha the non-bu...
- by Onictus - at 2013.08.22 14:54:00
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1192. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Urkhan Law wrote: Sergeant Acht Scultz wrote: No problems or imbalances here, just tradeoffs, you guys need to be a bit more creative and think/see out of your little box. What are the deimos drawbacks? Munnin can become an excelente bra...
- by Onictus - at 2013.08.22 14:38:00
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1193. Why Coalitions? - in Corporation, Alliance and Organization Discussions [original thread]
Dragon Outlaw wrote: Callduron wrote: If the CFC lost all its space the ties you all have would scatter to the four winds, just as the ties of the HBC are now pretty much non-existant. I'm not to sure about that anymore Callduron. I th...
- by Onictus - at 2013.08.21 15:33:00
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1194. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: 5 HACs vs 5 BCs with some logi on both sides of a conflict? My money is on the HACs every time, for three very good reasons: 1. sig radius 2. resistances 3. mobility Yeah, and hope and pray that no 2 month ...
- by Onictus - at 2013.08.19 02:05:00
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1195. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: they're definitely worth the price. they'll solo a battleship. the sac is already immune to a heavy neut Yeah great, so long as that battleship is solo. Solo isn't a mode many battleships operate in usually.
- by Onictus - at 2013.08.18 19:02:00
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1196. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Devon Weeks wrote: -áI mean, I can think of a TON of things that would shake up the game and make these ships used ten times more than they are. And, they are along the same line of thought CCP has laid out, increased cap, mobility, and e-war...
- by Onictus - at 2013.08.18 16:13:00
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1197. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Onictus wrote: W0lf Crendraven wrote: You have logis even in small fleets, all rep boni (bar maybe on frigs) are dumb and shouldnt be in game as they are. That is strictly a PvP interpretation. The active...
- by Onictus - at 2013.08.15 13:36:00
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1198. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: You have logis even in small fleets, all rep boni (bar maybe on frigs) are dumb and shouldnt be in game as they are. That is strictly a PvP interpretation. The active rep bonuses are quite good on PvE boats.
- by Onictus - at 2013.08.15 13:24:00
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1199. why are railgun battleships the current "meta" - in Ships and Modules [original thread]
BOHC Lotteries wrote: No the counter to eagles is the fact they suck donkey **** until the next patch. Then again you my see a Rail tengu fleet at that point with even more ehp then the eagles. There are going to be some interesting rail ...
- by Onictus - at 2013.08.15 13:18:00
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1200. Why don't people use Shield Amplifiers ? - in Ships and Modules [original thread]
Ersahi Kir wrote: Cipher Jones wrote: Xequecal wrote: Faction amplifiers are also only 17 CPU and cheap, not like 400m invulns. Good to keep in mind if you're ever short on CPU. If you can't afford 400 mil on your pve ship I hope you h...
- by Onictus - at 2013.08.14 17:51:00
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