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1. Ishtar big questions - in Ships and Modules [original thread]
this is strange... Hostiles come in large groups, usually 1 as a bait, then another 12 jump in all sorts of massive Hitpoints massive DPS battlecruisers. Gankers bring too many ships, it is always a trap. They also like to sweet talk you into so...
- by Opertone - at 2014.07.17 08:14:00
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2. How to fly the Ishtar? - in Ships and Modules [original thread]
my ishtar is null plex resilient DC II 1600 mm plate, 2 race specific hardeners (dead space), one dead space repper, faction afterburner (reduces travel and NPC damage) sentri omni tracking links, target painter sentry drones, sentry drone dama...
- by Opertone - at 2011.12.29 10:48:00
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3. Navy issue battlecruisers - in Ships and Modules [original thread]
relax navy ships are not top of the line PvP choices. They are new players rewards for their first steps in missions and facwar. Long before they can fly tech 2 ships, navy versions which are more expensive and hard to get let them step into that...
- by Opertone - at 2011.12.27 08:47:00
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4. Does experimental fits have any real value for pvp? - in Ships and Modules [original thread]
your DPS will be below everything else. Best you can do is fit for speed, plate and shiled tank/buffer. Your survival will mean more than you extra 20 DPS. I've tried this manytimes. Dual tank works better on small ships. Energy vampire, shield ...
- by Opertone - at 2011.12.27 08:35:00
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5. Assault Frigates Will Blot Out the Sun... - in Ships and Modules [original thread]
nice changes. Can we get 4 bonuses and invariably more HP? It is not uncommon to be under 15 small drones DPS. Don't want further resists, just extra plate buffer to withstand punishment. +200 HP is cool, but in fact another 1000 HP is needed. A...
- by Opertone - at 2011.12.27 08:28:00
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6. Additional tank from an afterburner? - in Ships and Modules [original thread]
yes, if you want to avoid missile damage. Guristas and Angel like to spam missiles, so AB is worthwhile. Cuts incoming missile DPS by 40% and more. Just have to move faster than 120 m/sec to see any effect. Afterburner vs turret DPS? not very pra...
- by Opertone - at 2011.12.27 08:10:00
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7. Worst Ship Bonus Thread - in Ships and Modules [original thread]
Ulstan wrote: Active tank bonuses on tech II haulers. If you're getting shot at, you're dead, unless you are in high sec and your buffer is > than the DPS they can put out. If these were buffer bonuses they'd actually be useful. we n...
- by Opertone - at 2011.12.16 21:52:00
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8. Worst Ship Bonus Thread - in Ships and Modules [original thread]
Poor Liang, Warrior through so many Wall of text. My sympathy. Now, where is AF's bonus? Give cloaky industrial a non tanking bonus. Give freighters a slot, don't force them to log off, give them a cloak.
- by Opertone - at 2011.12.16 21:47:00
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9. Rattlesnake and Drone questions - in Ships and Modules [original thread]
1. I don't know. It affects MWD travel speed. 2. Never thought much about it. Supposedly yes, drones often chase, it makes a difference there too. 3. Never get 100% accuracy, even when target is static. Damage varies, there is a chance based modif...
- by Opertone - at 2011.12.16 21:40:00
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10. Defender Missiles - in Ships and Modules [original thread]
Defenders need to be reworked. Whoever initially designed them obviously was aware of complications. Defenders trajectory is actually redundant. 1st Method - laser point defence, incoming missiles are destroyed by laser point defence module, it ...
- by Opertone - at 2011.12.16 21:31:00
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11. Caldari and hybrids - More love coming? - in Ships and Modules [original thread]
I still think that Caldari need support. Optimal bonus is nice, I'd love rail guns to be not only rong range but very accurate. Surgical precision, but poor tracking at close ranges.
- by Opertone - at 2011.12.16 16:09:00
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12. Redesign of some ships - in Ships and Modules [original thread]
I'll say it again and again this got to be new Tempest Tempest
- by Opertone - at 2011.12.16 16:03:00
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13. When is it calculated if/how well you hit? - in Ships and Modules [original thread]
I proven it with practice. Even last second TP can save your precious volley. So it's never late to paint laser lock on them. Calculations are somewhere in between impact and your perception of impact. They are done when you receive text damage ...
- by Opertone - at 2011.12.16 15:58:00
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14. Ships - in Ships and Modules [original thread]
professional mining - Hulk, Mackinaw leisure, occasional mining - mining cruiser, vexor, osprey etc.
- by Opertone - at 2011.12.16 12:18:00
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15. Slow Crow? - in Ships and Modules [original thread]
it goes back to long range, low dps rails. slow mo missiles. Competent pilot may warp off before they hit him. no ability to tackle, tackle compromises shield tank. We have no DPS, no solid tank, no tackle. We have huge EM hole, ECM cloaky falc...
- by Opertone - at 2011.12.16 12:15:00
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16. Slow Crow? - in Ships and Modules [original thread]
Patri Andari wrote: Not to mention there is no pirate ship that excels at missiles, so yeah. They hate Cadari missile ships. Caldari is most numerous race (thanks to rabbit style). Guess how much they hate us as entire concept. But they...
- by Opertone - at 2011.12.16 08:55:00
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17. Caldari and hybrids - More love coming? - in Ships and Modules [original thread]
Heh, I know way to fix hybrids. Give hybrids pinpoint accuracy, so that rails almost never miss. It will be a major boost. Minmatar and Shells - no electronics, hand loading - how the hell is it going to be accurate? Honestly minmatar should hav...
- by Opertone - at 2011.12.16 08:53:00
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18. Deception ECM - in Ships and Modules [original thread]
I suggest a massive stealth field Which removes friendly fleet from D-scan. I suggest radar scrambler. Which gives wrong ship types and numbers of enemy fleet composition.
- by Opertone - at 2011.12.16 08:48:00
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19. How should we 'fix' ECM? - in Ships and Modules [original thread]
Hey I tell you what. How about ECM not only prevents locking but also jamms other onboard electronics, so that ships aren't able to move by themselves and all modules go passive. Another solution, which isn't actually bad. Locks aren't lost but ...
- by Opertone - at 2011.12.16 08:27:00
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20. Why must Gallente Armor tank? - in Ships and Modules [original thread]
Shield tanking and Engineering requires science. Gallente don't have it, so their mechanics slap on another 1600 mm plating and multi layers of coatings. Gallente can't even design a CPU. Their ship controls are simplified and autonomous drones ...
- by Opertone - at 2011.12.15 15:25:00
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