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1. Here's a thought - in Player Features and Ideas Discussion [original thread]
Why not? It's better than gaming the system with alts.
- by Ori Blake - at 2011.02.08 18:03:00
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2. Stupid is as Stupid does sir! - in Player Features and Ideas Discussion [original thread]
Why yes, no one would join a fleet with the sole purpose of shooting on their members in an unguarded moment. I certainly wouldn't infiltrate five or more of my friends, wait for people to gather half-afk in the incursion system, and start getting...
- by Ori Blake - at 2011.01.27 01:40:00
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3. New characters lack diversity - in Player Features and Ideas Discussion [original thread]
I'm not a fan. My particular bloodline just feels a lot more generic than it used to.
- by Ori Blake - at 2011.01.18 21:41:00
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4. Writing New Low Sec Stories: Challenges, Process, Tools - in Player Features and Ideas Discussion [original thread]
As long as you all don't forget the Factional Warfare Lowsec Story. Lowsec is more than pirates.
- by Ori Blake - at 2010.08.13 19:57:00
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5. Making Low Sec Matter--Community Site - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's Originally by: Ori Blake Isn't this defeating the purpose of the Assembly Hall? I thought the point was for proposals to gain a level of support, then you as CSM present them as an agenda item. Will you be taki...
- by Ori Blake - at 2010.08.06 16:28:00
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6. Making Low Sec Matter--Community Site - in Player Features and Ideas Discussion [original thread]
Isn't this defeating the purpose of the Assembly Hall? I thought the point was for proposals to gain a level of support, then you as CSM present them as an agenda item. Will you be taking the best ideas and also allowing them to gain or lose suppo...
- by Ori Blake - at 2010.08.06 15:07:00
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7. Yet another (don't) get rid of local thread - in Player Features and Ideas Discussion [original thread]
The problem is that anyone can enter a lowsec or 0.0 system. Wormholes are limited by scanning them out and mass limits, and are not designed to have high population. I rat in lowsec solo, for example. Without local I have no idea if anyone is in...
- by Ori Blake - at 2010.07.29 08:41:00
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8. Its getting harder to catch up with other player the longer eve exists - in Player Features and Ideas Discussion [original thread]
Edited by: Ori Blake on 04/07/2010 18:59:03 Originally by: Valandril Edited by: Valandril on 04/07/2010 14:51:58 What is this whine about again ? You not being able to catch up is eve fundamental, here you are getting rewarded over...
- by Ori Blake - at 2010.07.04 18:55:00
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9. Its getting harder to catch up with other player the longer eve exists - in Player Features and Ideas Discussion [original thread]
Problem is not "catching up." The problem is how long it takes just to have decent skills in the core ships many corporations want you to have, and how long it takes. T2 is the standard, and for many things BC and up is also the standard: that's a...
- by Ori Blake - at 2010.07.04 14:20:00
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10. Market/Game/ISK Balance - in Player Features and Ideas Discussion [original thread]
It's other game's armor repair cost put into EvE, in order to add another ISK sink. You don't destroy ships but instead pay ISK to keep them in best condition. I don't think it would work since unlike other games a lot of EvE time is spent doing ...
- by Ori Blake - at 2010.06.19 02:16:00
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11. Missions to bring people to Lowsec - in Player Features and Ideas Discussion [original thread]
You summed it up why it wouldn't work in your own post: Quote: I have a dream. I dream of mission runners regularly venturing into Lowsec, learning to survive and even to flourish. Quote: I dream that Lowsec becomes busy, populate...
- by Ori Blake - at 2010.06.17 06:04:00
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12. Change skill dependency - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Originally by: Ori Blake The skilling is not fine the way it is, because it takes quite a few months for a newb to be corp worthy. Most PvP and null corps worth anything are asking for 10 mil SP, which...
- by Ori Blake - at 2010.06.14 15:27:00
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13. Change skill dependency - in Player Features and Ideas Discussion [original thread]
The skilling is not fine the way it is, because it takes quite a few months for a newb to be corp worthy. Most PvP and null corps worth anything are asking for 10 mil SP, which is what, 6 months? more? Until newbs can participate in the real game....
- by Ori Blake - at 2010.06.14 01:21:00
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14. Mining yields scale with sec - in Player Features and Ideas Discussion [original thread]
It doesn't matter. Raising yield wont help because you need to be blue to the corp that controls lowsec. If you are its better anyways than hisec because you wont have competition. Most miners aren't willing to own lowsec and make it safe to mine...
- by Ori Blake - at 2010.06.14 01:15:00
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15. PVP Regions dedicated only for newbies - in Player Features and Ideas Discussion [original thread]
people would reroll newbie characters and it would turn into twinks versus twinks, with the few newbies getting slaughtered.
- by Ori Blake - at 2010.06.13 22:30:00
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