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1. Jump threw a gate and log off to avoid dying - in Player Features and Ideas Discussion [original thread]
People who ***** about ***gots logging out are ***gots. ***gots who log out are ***gots. Stop being ***gots. Carry on.
- by Otocinclus - at 2011.09.05 22:36:00
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2. Roaming PvE gangs - in Player Features and Ideas Discussion [original thread]
Do you really think ratters would actually roam for less profit than they could make by just running Sanctums/sleeper sites? If you want to pvp, try pvp.
- by Otocinclus - at 2011.07.21 20:36:00
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3. Shortcuts issues: TL;DR chatting is broken now D: - in Player Features and Ideas Discussion [original thread]
Bumping to remind CCP that my war target overview should only have war targets on friday, otherwise I'm going to go to Iceland and remind them with nail-studded 2x4.
- by Otocinclus - at 2011.01.21 01:35:00
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4. Shortcuts issues: TL;DR chatting is broken now D: - in Player Features and Ideas Discussion [original thread]
It's not like CCP cares about anything but the new sansha rats being on our "improved" overviews. Who really needs to differentiate between war targets and everything else anyway? Fix your **** CCP.
- by Otocinclus - at 2011.01.20 04:15:00
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5. 0.0 Local: A Compromise - in Player Features and Ideas Discussion [original thread]
Not very well thought out. Carebears will just anchor them at pos', and just sit a massive blob on top of it if any hostiles enter local. Not to mention that just adding another sov upgrade is painfully easy to do in space that is actually popula...
- by Otocinclus - at 2011.01.05 00:28:00
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6. ORE carrier - in Player Features and Ideas Discussion [original thread]
Edited by: Otocinclus on 29/12/2010 15:59:13 Quote: Wait a minute, you aren't a miner, why do you care? - Killmails. The more carebears there are, the harder they fall. Bull****. Last thing this game needs is another ship that only...
- by Otocinclus - at 2010.12.29 15:57:00
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7. Tactical support platform-> heavy artillery. - in Player Features and Ideas Discussion [original thread]
Gang jumps into terrible carebear alliance's space. Gang fights said terrible carebears on gate. Gang gets vollied by an invulnerable blob of carebears in these ships, sitting at a pos 20 AUs away. Sounds like a great idea.
- by Otocinclus - at 2010.12.25 23:51:00
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8. fighter bombers and figther drones the "big ones" - in Player Features and Ideas Discussion [original thread]
Being that your only reasons involve "awesomeness", It's clear to me that you've thoroughly weighed all the consequences, balance issues, and reasons for implementation.
- by Otocinclus - at 2010.12.01 14:51:00
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9. An idea for a new weapons sytem... - in Player Features and Ideas Discussion [original thread]
Originally by: Mjllonir I was thinking that if there was enough of a counter there wouldn't be a huge lag issue. But I guess it would get pretty bad, the spam that is. If there are eleventy billion mines on some low sec pipe, I wouldn...
- by Otocinclus - at 2010.10.30 04:26:00
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10. The Third Third in the Capital Family - in Player Features and Ideas Discussion [original thread]
So you're basically suggesting that CCP create a 50,000 DPS Supercarrier with gun-based DPS WITH ultra-tracking? Gl with that
- by Otocinclus - at 2010.10.03 03:32:00
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11. New Capital Ship: The CHIC - in Player Features and Ideas Discussion [original thread]
The sansha mothership coming in Incursion is presumably going to be some sort of support titan, perhaps this is going to be it's role, among other things.
- by Otocinclus - at 2010.09.26 15:11:00
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12. Cloakers final solution - in Player Features and Ideas Discussion [original thread]
Edited by: Otocinclus on 26/09/2010 15:06:51 Restating the stated and obvious. Smartbombs deactivate cloaks and can go past 10k. I'm not sure how a 5k, terrible smartbomb would decloak afk cloakers at a safespot several AUs from any celestial...
- by Otocinclus - at 2010.09.26 15:06:00
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13. the Moa Hull - in Player Features and Ideas Discussion [original thread]
1. The scorpion was just a test of their new texture system, most models ingame will be getting a makeover 2. This is the 2093028098043th thread about the moa, plz stfu.
- by Otocinclus - at 2010.09.26 15:02:00
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14. Passive armour regeneration - in Player Features and Ideas Discussion [original thread]
WTB armor power relays, armor rechargers, and core defense armor purgers
- by Otocinclus - at 2010.09.24 23:39:00
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15. Combat Animation - When Turrets Miss - in Player Features and Ideas Discussion [original thread]
This thread is now about lag, and how this will increase it. Discuss.
- by Otocinclus - at 2010.09.21 03:18:00
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16. Should you be able to recover implants from corpses? - in Player Features and Ideas Discussion [original thread]
Supported, as long as CCP includes some sort of "select all" option. The last thing I want to do is go walk around in a station and play corpse mini-games with over 200 corpses.
- by Otocinclus - at 2010.09.21 03:15:00
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17. please let us use low slot items on medium and high! - in Player Features and Ideas Discussion [original thread]
0/10
- by Otocinclus - at 2010.09.21 03:13:00
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18. Orca: More Powergrid please - in Player Features and Ideas Discussion [original thread]
There's a planet within a million kilometers of the belt your Orca is in. Warp it out, warp it back in. No, CCP doesn't want to make Macroing easier.
- by Otocinclus - at 2010.09.12 18:52:00
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19. Nano Disassemblers - in Player Features and Ideas Discussion [original thread]
Or you could just fit that last high slot with something useful, like a gun, launcher, or neut, instead of some useless module that does almost no damage whatsoever. My fights don't take 2 hours, I don't want a gun that takes 2 hours to hit.
- by Otocinclus - at 2010.09.09 23:24:00
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20. Eve tv show - in Player Features and Ideas Discussion [original thread]
What is this, I don't even. Quote: given the lag of good old scfi on the TV at the moment. This thread is now about lag. Discuss. Oh, and ban dyslexics.
- by Otocinclus - at 2010.09.07 02:01:00
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