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1. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: Outz Xacto wrote: Quote: If people have been reduced to arguing about specific fits, strategy's, and situations as opposed to the hulls themselves I think that is a good indication that the hulls in question are pro...
- by Outz Xacto - at 2013.10.29 23:15:00
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2. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: wow..... CCP, I think it's time to start a new thread, cause this one has turned into nothing more than ship by ship comparisons and strategies.... Actually those very things should be considered for balancing of these sh...
- by Outz Xacto - at 2013.10.29 22:55:00
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3. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Shantetha wrote: so yes your 1 hour to finish AE is a long time. Agreed, using incorrect fittings, low skilled characters, bad mission playing, etc should not be justification nor used as a valid point of comparison. Completion of AE in...
- by Outz Xacto - at 2013.10.29 19:51:00
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4. Sticky:[Rubicon] Rapid Heavy Missile Launchers - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Markku Laaksonen wrote: Heavies were nerfed to bring them in line with medium long range turrets. Medium long range turrets were buffed. See the problem? RHMLs will shoot heavies, and heavies still suck. It's reasona...
- by Outz Xacto - at 2013.10.16 15:28:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Elfi Wolfe wrote: MJD is 100km.. so you can salvage wrecks 48km near.. MJD to other side. then you just have to move 4 km to get the wrecks that was at 49km from your first position. Or you could have just moved 1km /facepalm. I think wh...
- by Outz Xacto - at 2013.10.14 17:38:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: NPC Defenders acting screwy: https://forums.eveonline.com/default.aspx?g=posts&m=3411475#post3411475 (e.g. always missing at 70+km, hitting less often than expected, etc.) Still needs more formal testing at more ranges, ...
- by Outz Xacto - at 2013.10.10 22:36:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mer88 wrote: I believe bastion do increase dps alot, first of all bastion is a tanking module on the high slot, it is equavilant to at least 2 tanking modules, so in theory, you can only do 2 or 3 tank modules, the rest can be use for dps and ...
- by Outz Xacto - at 2013.10.10 17:51:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mer88 wrote: "I'm highly suspect without you showing some concrete evidence that indicates missiles A. currently can't do this, and B. the bastion'ed velocity allows this to be achieved in all/most situations. I do recall something that indica...
- by Outz Xacto - at 2013.10.10 00:02:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mer88 wrote: "f you can tank it in an RNI, you could tank it in TQ golem" right now in test server i have T2 x-large shield booster and 2 adaptive invurability fields. that is all the tank mods i got and i have no problem doing the missions. ...
- by Outz Xacto - at 2013.10.09 23:01:00
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10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Speaking in terms of the Golem. In regards to pve in high sec. For torps, the range bonus in addition to the amplified tanking, is a step in the right direction. However, the bastion module, helps to make them better, though they are still either...
- by Outz Xacto - at 2013.10.09 20:50:00
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11. Need a new L4 mission ship for upcoming drake rebalence. - in Skill Discussions [original thread]
Kara Books wrote: Rattle is a much better choice when compared to the CNR considering their both about the same price. The rattle is a long long term training undertaking, but in the end all your training are Core skills mainly in Drones and s...
- by Outz Xacto - at 2012.05.24 22:06:00
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12. PVE Rokh? - in Missions & Complexes [original thread]
Quote: dedication to railguns sabre906 wrote: [Rokh, Non-rail/fail version] 800mm Repeating Artillery II, Barrage L lol'ed
- by Outz Xacto - at 2012.05.23 17:25:00
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13. Mutual War: What is the benefit - in Warfare & Tactics [original thread]
Seems more like an ancillary feature, that likely will go widely unused, but for those who will use it will find it to be great if they want to set up some kind of permanent pvp between corporations. A RvB kinda thing (not familar with the exact c...
- by Outz Xacto - at 2012.05.21 22:52:00
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14. Training time on Wing Command V and Fleet Command V - in Skill Discussions [original thread]
I've also always been perplexed by this, especially considering the attributes required to train as well. Considering the benefits as well...
- by Outz Xacto - at 2012.05.18 23:55:00
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15. Need a new L4 mission ship for upcoming drake rebalence. - in Skill Discussions [original thread]
Tengu, as others have pointed out for the obvious reasons. Fitting a Tengu will cost less than fitting a CNR to run missions even close to equivalent. Also, can often times not be as juicy of a target for pirates.
- by Outz Xacto - at 2012.05.18 23:51:00
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16. The tyranny of the training queue - in Skill Discussions [original thread]
Outz Xacto wrote: 2012 Zhilia Mann wrote: Pre-skill queue myheadisfullof.jpg >_> Though your example ended up driving home exactly the point I was making so :P all is forgiven. Edit: failure to quote!
- by Outz Xacto - at 2012.04.02 22:30:00
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17. The only thing this game needs. - in Skill Discussions [original thread]
Nothing about this actually enhances gameplay. All this does is add another reason/level of grinding, it doesn't make ANYTHING about eve MORE interesting. Stop with these garbage threads full of terrible ideas because you're too damn stupid to...
- by Outz Xacto - at 2012.04.02 21:38:00
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18. The tyranny of the training queue - in Skill Discussions [original thread]
Elsbeth Taron wrote: garbage This is a terrible idea, others already pointed out, it takes less than 2 minutes to solve this, at most every day you would need 2 minutes. The system is already easy/simple enough and incredibly forgiving now...
- by Outz Xacto - at 2012.04.02 17:57:00
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19. Rattlesnake versus CNR - in Missions & Complexes [original thread]
Raven Ether wrote: Well simply put, with the CNR (especially Tengu) you have to sit glued on your screen and manage shield boosters and targets. There is no argument that the RS can afk missions, however if your tengu requires that much ma...
- by Outz Xacto - at 2012.04.02 17:00:00
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20. War Dec Changes - in Warfare & Tactics [original thread]
Deen Wispa wrote: You're making the assumption that deccers need an incentive beyond the lolz factor. I can assure you, they do not. Hisec wars will always be the same regardless of what CCP does. It's a place where the strong pick on and bull...
- by Outz Xacto - at 2012.04.02 15:41:00
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