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1. The shaping of capitals and risk in Dominion - in Ships and Modules [original thread]
:D Yes, next time please investigate carefuly before talking about subjects that you dont know about.
- by Overbrain - at 2009.12.11 11:32:00
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2. T3 Battleships?? - in Ships and Modules [original thread]
From what i remember, t3 battleships were going to be 50% dread 50% battleships . With a mini siege module fitted on them . You could go into a lesser siege mode when needed and still fly a battleship around .
- by Overbrain - at 2009.07.16 19:31:00
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3. Black OpÆs Support Ship - in Ships and Modules [original thread]
So once people realised that current blackops were completely unpractical and useless except portals and repairs , they came up with the idea of a bigger, more carebear version of blackops . Fatter and more passive , more of an alt. When they fi...
- by Overbrain - at 2009.07.16 19:26:00
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4. Can black ops bridge covert ships to a normal cyno? - in Ships and Modules [original thread]
So the blackops portal buzz is limited only to blackops and "cynosural field theory 5" alts
- by Overbrain - at 2009.07.15 16:50:00
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5. Can black ops bridge covert ships to a normal cyno? - in Ships and Modules [original thread]
Could someone clarify this please . Can a blackops open bridge to a normal cyno , produced by a cheap alt with cheap skills. And send other covops ships through the portal ? Or does the alt has to have cynosural field etc lvl5 and a covops ship t...
- by Overbrain - at 2009.07.15 16:27:00
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6. Manticore How? - in Ships and Modules [original thread]
I did extensive tests with painters , both at range and about their stacking penalties . From what i remember , the results were either 100% or 0% depending they roll the dice or not . But range tests are at least 5 months old so i cannot claim th...
- by Overbrain - at 2009.07.15 16:21:00
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7. Manticore How? - in Ships and Modules [original thread]
Target painters are chance based in their falloff range. With best skills, target painter has 45km optimal 90km falloff. Which means , at 135km they have 50% chance of operating. Every cycle they either work with 100% efficiency or dont . You do ...
- by Overbrain - at 2009.07.15 15:57:00
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8. anti warp jammer - in Ships and Modules [original thread]
Anti warp jammers are: -gang mates -speed to get out of warprange (web helps to gain speed superiority ie scrambler) -gate/station agression countdown -also get a fast ship that can approach back to gate
- by Overbrain - at 2009.07.08 11:05:00
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9. T1 versus T2 railguns - in Ships and Modules [original thread]
Also another thing is that best named items require less cpu and power grid than their t2 counterparts.
- by Overbrain - at 2009.05.05 16:54:00
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10. New ECCM effect - in Ships and Modules [original thread]
Sound Improvments * An assault on all the senses! Improvements have been made to offer a crisper, richer sound experience, such as unique sounds for NPCs. WeÆve set the stage for some amazing future improvements. CCP Real X gives us the low down...
- by Overbrain - at 2009.04.17 09:52:00
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11. Projectiles. - in Ships and Modules [original thread]
In eve , things can be wrong and they can also be accepted as being outdated also they will be fixed in the future too ,but usualy not in the near future. So i would suggest you to either train another race or get couple years older waiting for ...
- by Overbrain - at 2009.04.08 15:19:00
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12. EFT to EVE Fitting Converter - in Ships and Modules [original thread]
Nice way to harvest people's hard worked fittings , why don't you release a standalone binary file instead ? Thought so..
- by Overbrain - at 2009.04.04 00:11:00
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13. Where did the wrecking hits go? (PvE Related) - in Ships and Modules [original thread]
Ok people, i got an update here. Criticals seems to be back . 2 days after this topic was created. Now im experiencing critical hits and the regular numbers which i used to have in eve before QR. It seems the ninja nerf or bug is invisibly fix...
- by Overbrain - at 2008.11.18 23:04:00
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14. Eve Fitting Tool - in Ships and Modules [original thread]
Mann, this EveHQ software is terrible , i wanted to give it a try but i totaly got lost within and after minutes i was able to create a character but then it threw up an error and i just uninstalled it . Gotta wait for eft update...
- by Overbrain - at 2008.11.18 03:17:00
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15. Where did the wrecking hits go? (PvE Related) - in Ships and Modules [original thread]
I have to sigh here , i run missions a lot with my nightmare and in every 200 shot or so , one turret manages to land about 4000 damage , and now after the patch 4 guns combined, they didnt ever pass 5500 damage bar . After all those shots, if an...
- by Overbrain - at 2008.11.16 23:43:00
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16. Why would you nerf medium drones - in Ships and Modules [original thread]
Edited by: Overbrain on 06/11/2008 00:23:22 .
- by Overbrain - at 2008.11.06 00:22:00
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