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1. Make packaged containers smaller - in Player Features and Ideas Discussion [original thread]
The thing is: It makes sense to make an exception for the containers just like for ships, because ships are huge, and containers are, too, because of their special purpose of carrying content. And about the jettison/loot thing: Why not just treat ...
- by Owledge - at 2010.12.22 20:55:00
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2. Special reason for identifying sellers in the market - in Player Features and Ideas Discussion [original thread]
Edited by: Owledge on 20/12/2010 15:27:35 Originally by: Grarr Dexx The anonymous market is mostly there to promote a real free market, it also has the side effect of making RMT 'whitewashing' close to impossible. How is it a 'free ...
- by Owledge - at 2010.12.20 15:27:00
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3. They should ink Mining lasers, strip miners, etc. - in Player Features and Ideas Discussion [original thread]
Edited by: Owledge on 20/12/2010 05:05:45 Originally by: cyndrogen don't target the roid first click on your lasers, they will begin to blink, NOW click on a roid. Problem solved. Both lasers will fire at the same time. If I un...
- by Owledge - at 2010.12.20 05:05:00
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4. They should ink Mining lasers, strip miners, etc. - in Player Features and Ideas Discussion [original thread]
Edited by: Owledge on 20/12/2010 03:28:36 I don't know whether grouped weapons fire exactly at the same time (which seems to be impossible for mining lasers when you try it manually in any way possible), but I never understood why mining laser...
- by Owledge - at 2010.12.20 03:28:00
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5. Make packaged containers smaller - in Player Features and Ideas Discussion [original thread]
It is really funny: Containers that are bigger on the inside than on the outside are the same size packaged than they are assembled. OK, I tried to explain the first by saying that a container allows a very space-efficient storing of goods. Al...
- by Owledge - at 2010.12.19 23:18:00
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6. Special reason for identifying sellers in the market - in Player Features and Ideas Discussion [original thread]
Originally by: DeadNite My Point: Brokers sell things for you anyways, any good criminal is not going to slap his name all over a product so you know it was him. But the broker is not really an anonymity system, because you see the name...
- by Owledge - at 2010.12.19 18:55:00
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7. Special reason for identifying sellers in the market - in Player Features and Ideas Discussion [original thread]
Edited by: Owledge on 19/12/2010 17:31:42 I have heard that people have talked about the idea of showing who sells something in the market for various reasons, but I just noticed that it has implications that could make the current state espec...
- by Owledge - at 2010.12.19 17:31:00
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8. PLEASE change 8 and 9 in font! - in Player Features and Ideas Discussion [original thread]
Edited by: Owledge on 09/12/2010 22:16:25 Edited by: Owledge on 09/12/2010 22:16:03 I've read about requests for improving the game fonts, but don't know whether something has been done already or not. Considering how annoying it is and h...
- by Owledge - at 2010.12.09 22:06:00
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9. More control over which sounds when taskswitched - in Player Features and Ideas Discussion [original thread]
Might have been suggested somewhere already, but here my thoughts: When taskswitching away from EVE, currently you can hear the environment sounds and important-to-know sounds like target lock or the vocal status info. There should be options for...
- by Owledge - at 2010.12.08 23:04:00
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10. Drones and Gallente - in Player Features and Ideas Discussion [original thread]
Big battles are usually inter-factional, right? The problem of increased lag with more drones in space could be countered by reducing drone capability for other factions, as suggested here. So, not overall more drones in space, but shifting the d...
- by Owledge - at 2010.12.08 22:54:00
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11. 2-step warp - stay on max speed - in Player Features and Ideas Discussion [original thread]
Might be a question of when and how the warp transfer ends. It's just that I assumed that right after the warp, the normal propulsion could take over and keep at least the speed it needed to initiate warp, because during warp the normal propulsion...
- by Owledge - at 2010.12.08 22:48:00
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12. PI - undo function for planning - in Player Features and Ideas Discussion [original thread]
This might already be planned, but I write it anyway, because it annoys me a lot: When PI is overhauled, there should be an undo function for the planning. Actually, it should have been there in the first place. Maybe it won't be that crucial afte...
- by Owledge - at 2010.12.08 22:20:00
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13. 2-step warp - stay on max speed - in Player Features and Ideas Discussion [original thread]
When the capacitor charge is not enough to get the ship to its destination in one warp, it automatically resumes warp for the rest of the journey. Since this is an automatism, the ship should also stay on max speed, don't you think. Since in most ...
- by Owledge - at 2010.12.08 22:18:00
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14. Give mining lasers 'teamwork' ability - in Player Features and Ideas Discussion [original thread]
I admit, it's a low-priority wish. I'm just dreaming of better times.
- by Owledge - at 2010.12.07 18:04:00
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15. Give mining lasers 'teamwork' ability - in Player Features and Ideas Discussion [original thread]
Two stripminers are running on auto-repeat. They started at the same time, but not exactly, because perfect sync seems impossible. At some point, miner 1 puts another load of ore into the cargo hold, and a fraction of a seconds later, miner 2 is a...
- by Owledge - at 2010.12.07 16:37:00
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16. Whats wrong with Blasters/railguns and gallente and how to fix it... - in Player Features and Ideas Discussion [original thread]
Here's an idea for buffing Gallente ships' survival capability (or at least add some convenience and independence) that would also make a lot of sense: Make it possible to use logistics drones on yourself.
- by Owledge - at 2010.12.06 21:16:00
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17. Freelance salvaging a bit frustrating - in Player Features and Ideas Discussion [original thread]
Edited by: Owledge on 06/12/2010 17:29:31 Filtering is difficult when I can't even roughly determine whether a signature is at one or the other end of the system at first or what is what. I gues it boils down to: Without investing many days in...
- by Owledge - at 2010.12.06 17:28:00
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18. Freelance salvaging a bit frustrating - in Player Features and Ideas Discussion [original thread]
Thanks. I will try those things. I guess the most frustrating part right now is to identify a mission-running ship in the first place. Probably have to watch whether it warps away from the system's orbit axis. I assume most mission areas are above...
- by Owledge - at 2010.12.06 16:45:00
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19. Freelance salvaging a bit frustrating - in Player Features and Ideas Discussion [original thread]
@Corina I make a much more decent amount with my Retriever barge. There are too few rat wrecks in belts to make it interesting, considering that many don't yield anything or just very cheap stuff. And there I didn't even notice a significant diffe...
- by Owledge - at 2010.12.06 02:41:00
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20. COs - direct drag&drop & remember import/export setting - in Player Features and Ideas Discussion [original thread]
I didn't realize there is another way of opening it. What do you mean by "from the planetary launch"?
- by Owledge - at 2010.12.06 02:38:00
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