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21. PI resource depletion - information given is ambiguous/unclear - in Science and Industry [original thread]
What you describe as an assumption there is actually a good and just idea for resolving troubles with competition in PI. If the wiki text is to be believed, though, there must be a continuous replenishing on resources. Nice of you to try it out ...
- by Owledge - at 2010.12.20 03:25:00
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22. Make packaged containers smaller - in Player Features and Ideas Discussion [original thread]
It is really funny: Containers that are bigger on the inside than on the outside are the same size packaged than they are assembled. OK, I tried to explain the first by saying that a container allows a very space-efficient storing of goods. Al...
- by Owledge - at 2010.12.19 23:18:00
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23. Reason for identical sell order entry after purchase? - in EVE New Citizens Q&A [original thread]
Originally by: Akita T I don't think it's written anywhere specifically that it works that way, but everybody with the least bit of market experience who digs through his own market logs will tell you that it's true. The EVE markets are a...
- by Owledge - at 2010.12.19 23:11:00
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24. PI resource depletion - information given is ambiguous/unclear - in Science and Industry [original thread]
Thanks so far. Makes sense. It might be that the regeneration rate is very high and thus even a single hotspot can sustain several player colonies. But since much can change about PI, it's probably wise to play it safe. Squeezing a bit more yield...
- by Owledge - at 2010.12.19 23:05:00
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25. Reason for identical sell order entry after purchase? - in EVE New Citizens Q&A [original thread]
Edited by: Owledge on 19/12/2010 19:00:02 Wait... are you sure you're not talking about (instantly) selling items? Because what you write apparently applies to that, but if it applied to buying stuff, too, then there would be no reason for hav...
- by Owledge - at 2010.12.19 18:59:00
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26. Special reason for identifying sellers in the market - in Player Features and Ideas Discussion [original thread]
Originally by: DeadNite My Point: Brokers sell things for you anyways, any good criminal is not going to slap his name all over a product so you know it was him. But the broker is not really an anonymity system, because you see the name...
- by Owledge - at 2010.12.19 18:55:00
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27. PI resource depletion - information given is ambiguous/unclear - in Science and Industry [original thread]
http://wiki.eveonline.com/en/wiki/Planetary_interaction#Resource_Depletion "If Raw Materials are extracted from a planet faster than they are generated by the planet you can suffer from resource depletion." OK "The more Extractors that are in a...
- by Owledge - at 2010.12.19 18:18:00
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28. Reason for identical sell order entry after purchase? - in EVE New Citizens Q&A [original thread]
I'm asking this here so that everybody can comment and I hope this is an acceptable way of doing it. I noticed a strange behavior in the market in Jita and now don't know whether it's a specialty for reducing server load or something else, but it...
- by Owledge - at 2010.12.19 17:49:00
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29. Special reason for identifying sellers in the market - in Player Features and Ideas Discussion [original thread]
Edited by: Owledge on 19/12/2010 17:31:42 I have heard that people have talked about the idea of showing who sells something in the market for various reasons, but I just noticed that it has implications that could make the current state espec...
- by Owledge - at 2010.12.19 17:31:00
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30. Mining crystal wear stats - in Ships and Modules [original thread]
Originally by: Tau Cabalander I've never lost a crystal before I could reprocess it by using 39/40 = 97.5%. An hour ago, I might have lost the very first crystal I had to replace, because in three cycles, the new crystal took damage two...
- by Owledge - at 2010.12.09 23:34:00
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31. PLEASE change 8 and 9 in font! - in Player Features and Ideas Discussion [original thread]
Edited by: Owledge on 09/12/2010 22:16:25 Edited by: Owledge on 09/12/2010 22:16:03 I've read about requests for improving the game fonts, but don't know whether something has been done already or not. Considering how annoying it is and h...
- by Owledge - at 2010.12.09 22:06:00
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32. Less randomness in aiming - can become extremely unrealistic - in Jita Park Speakers Corner [original thread]
Originally by: Sinister Dextor Originally by: Owledge Edited by: Owledge on 09/12/2010 04:03:27 What's unrealistic about spaceships? Is this supposed to be merely a trolling attempt, or do you want to signal that you...
- by Owledge - at 2010.12.09 18:58:00
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33. Mining crystal wear stats - in Ships and Modules [original thread]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 09/12/2010 16:39:10 T1 have a 10% chance per activation of a damage event. T2 have a 20% chance per activation of a damage event. That's what I mean. Maybe the info is the w...
- by Owledge - at 2010.12.09 18:23:00
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34. Undock spawn point - why not (more) random? - in Jita Park Speakers Corner [original thread]
Yes, releasing them in a chain would a an alternative to releasing them in different angles, although then you might have to wait longer when undocking, especially because you would have to plan for the different speeds of ships. Otherwise a friga...
- by Owledge - at 2010.12.09 04:05:00
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35. Less randomness in aiming - can become extremely unrealistic - in Jita Park Speakers Corner [original thread]
Edited by: Owledge on 09/12/2010 04:03:27 Well, that would be kinda pathetic. War declaration for having creative thoughts and ideas. But I guess if I don't want to meet pathetic people, I shouldn't play EVE, right? Isn't that always the e...
- by Owledge - at 2010.12.09 04:01:00
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36. More control over which sounds when taskswitched - in Player Features and Ideas Discussion [original thread]
Might have been suggested somewhere already, but here my thoughts: When taskswitching away from EVE, currently you can hear the environment sounds and important-to-know sounds like target lock or the vocal status info. There should be options for...
- by Owledge - at 2010.12.08 23:04:00
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37. Drones and Gallente - in Player Features and Ideas Discussion [original thread]
Big battles are usually inter-factional, right? The problem of increased lag with more drones in space could be countered by reducing drone capability for other factions, as suggested here. So, not overall more drones in space, but shifting the d...
- by Owledge - at 2010.12.08 22:54:00
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38. 2-step warp - stay on max speed - in Player Features and Ideas Discussion [original thread]
Might be a question of when and how the warp transfer ends. It's just that I assumed that right after the warp, the normal propulsion could take over and keep at least the speed it needed to initiate warp, because during warp the normal propulsion...
- by Owledge - at 2010.12.08 22:48:00
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39. PI - undo function for planning - in Player Features and Ideas Discussion [original thread]
This might already be planned, but I write it anyway, because it annoys me a lot: When PI is overhauled, there should be an undo function for the planning. Actually, it should have been there in the first place. Maybe it won't be that crucial afte...
- by Owledge - at 2010.12.08 22:20:00
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40. 2-step warp - stay on max speed - in Player Features and Ideas Discussion [original thread]
When the capacitor charge is not enough to get the ship to its destination in one warp, it automatically resumes warp for the rest of the journey. Since this is an automatism, the ship should also stay on max speed, don't you think. Since in most ...
- by Owledge - at 2010.12.08 22:18:00
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