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1. Buy crews for ships like slots - in Player Features and Ideas Discussion [original thread]
I wouldnt like being able to have escape pods for the crew (altough would be fun if people tried to pod crews instead of people). Ship dies, get a new crew or fly with base stats.
- by P'uck - at 2009.01.16 12:32:00
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2. Learning Boosters - in Player Features and Ideas Discussion [original thread]
I like the idea in the OP just fine - i think the materials to produce them should make the endproduct considerably expensive.
- by P'uck - at 2009.01.16 12:31:00
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3. Buy crews for ships like slots - in Player Features and Ideas Discussion [original thread]
Edited by: P''uck on 16/01/2009 12:24:54 The idea isn't new, it comes up every now and then, and I think there are a lot of interesting, non gamebreaking ways of implementing it. How about ... being able purchase crews in different quality se...
- by P'uck - at 2009.01.16 12:23:00
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4. Two simple improvements that help with ISK selling spam - in Player Features and Ideas Discussion [original thread]
Why is everybody so hung up on the autoreport - that wouldnt work out in eve, i think we can agree on that. Mail/Fleet CSPA'ing would make sense, slightly improving the petition system would, too. At least remove the subject line. that shouldnt b...
- by P'uck - at 2009.01.16 12:14:00
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5. way to change the scanner to support local nerf - in Player Features and Ideas Discussion [original thread]
Problem is, if we have the scanner autoupdate/"passively" pick up ship, all of a sudden client<>server traffic assplodes. I think that'S the REAL problem theyre facing, otherwise we probably wouldnt have local anymore anyway. I'm excited ...
- by P'uck - at 2009.01.15 07:25:00
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6. Two simple improvements that help with ISK selling spam - in Player Features and Ideas Discussion [original thread]
Originally by: Super spikinator As for the mail thing. A separate fleet list would be nice. Just add it to the bajillion other good ideas that CCP has to go through, check that it is feasible, develop and deploy. Well, finally, somebod...
- by P'uck - at 2009.01.15 07:15:00
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7. To fix Minmatar.... - in Player Features and Ideas Discussion [original thread]
Originally by: Chaos Hellbreth The solution? A minmatar-only module (as in it would only be fitable to minnie ships, and maybe some of those cross-breed faction ships if CCP sees fit), I call it the "Fire Control System" or "Weapon Control...
- by P'uck - at 2009.01.14 19:50:00
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8. Two simple improvements that help with ISK selling spam - in Player Features and Ideas Discussion [original thread]
Sure, it's an old idea, and we all know it. But this is eve, I bet it would get abused to hell and back, probably. But for instance the fleet/mail cspa thing has no real way of being abused, has it?
- by P'uck - at 2009.01.14 19:22:00
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9. Two simple improvements that help with ISK selling spam - in Player Features and Ideas Discussion [original thread]
1) We NEED two different CSPA settings - one for mails - one for fleets. It's an unneeded pita that I have to receive isk seller's mails because I want to be able to enter fleets. you know, multiplayer and all that stuff... why this hasnt been imp...
- by P'uck - at 2009.01.14 16:32:00
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10. Enable us to remove scripts mid cycle - in Player Features and Ideas Discussion [original thread]
When scripts were introduced CCP soonish realized they need to adjust the cycle time and cap usage, because on some mods it wasnt really feasible to change scripts mid-combat. And tell you what, I think it still isn't. The reduced cycle time is ...
- by P'uck - at 2008.09.25 16:18:00
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11. Confirm jump to unsafe space - in Player Features and Ideas Discussion [original thread]
Edited by: P''uck on 20/08/2008 14:06:07 I don't know, it kind of sounds some of you guys are shouting "against!", because people with low sec ratings just are bad and dont deserve any useful gamemechanics or what? If you dont want to go to l...
- by P'uck - at 2008.08.20 14:00:00
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12. Confirm jump to unsafe space - in Player Features and Ideas Discussion [original thread]
Edited by: P''uck on 10/08/2008 14:23:08 Edited by: P''uck on 10/08/2008 14:22:51 Originally by: Marcus Gideon Use your words dude... And judging by your title alone, go reset your warning messages, because there is a warning wh...
- by P'uck - at 2008.08.10 14:19:00
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13. Confirm jump to unsafe space - in Player Features and Ideas Discussion [original thread]
Edited by: P''uck on 10/08/2008 14:17:55 Alright, if I understand this correctly this warning is the same for -players with low sec rating jumping to highsec -players with low standings jumping to enemy highsec -jumping to low/null sec So b...
- by P'uck - at 2008.08.10 14:14:00
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14. In-game spellcheck - in Player Features and Ideas Discussion [original thread]
im not sure... if you start to add this you might as well add an ingame feature to order pizza online without having to alt tab to your browser....
- by P'uck - at 2008.04.10 13:52:00
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15. Concord / Agression Warnings Dialogue Box - in Player Features and Ideas Discussion [original thread]
Originally by: Wet Ferret ... unless something has changed. I know I never used to get warnings for firing on neutrals in Syndicate, anyhow well i could be off there, but it has been a while since i hit "reset setting", but im pretty...
- by P'uck - at 2008.04.10 13:50:00
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16. Concord / Agression Warnings Dialogue Box - in Player Features and Ideas Discussion [original thread]
There is something that has been bothering my whole eve career: If you're in low/null sec the concord / "attack of innocent player" warning are nothing but a drawback and you have to check "do not show this message again" when the pop up pops up....
- by P'uck - at 2008.04.09 16:33:00
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