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1. March release - New Camera Feedback - in EVE Information Portal [original thread]
It doesn't matter anymore, we will be forced to use new camera system with new patch: The 'old' camera has been disabled
- by PAPULA - at 2016.05.27 00:01:16
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2. Announcement:EVE: Citadel expansion - General feedback - in EVE Information Portal [original thread]
Quote: The 'old' camera has been disabled Really ? WHY ??
- by PAPULA - at 2016.05.26 22:23:31
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3. Announcement:EVE: Citadel expansion - Issues - in EVE Information Portal [original thread]
Can you see the problem with this blueprint ? http://www.netsky.org/eve/heavyboostercapital.png
- by PAPULA - at 2016.04.30 11:54:50
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4. Announcement:EVE: Citadel expansion - Issues - in EVE Information Portal [original thread]
Ben Booley wrote: T2 templar production requires R.A.M.- Shield tech. Not only does this make no sense for an amarr drone, every other t2 fighter requires R.A.M.- Starship Tech. http://puu.sh/oAgCp/cd9ed4e365.jpg Fighters only have shields...
- by PAPULA - at 2016.04.29 18:35:26
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5. Announcement:EVE: Citadel expansion - Issues - in EVE Information Portal [original thread]
Daemun Khanid wrote: Thuggish BluntBlowin wrote: when using fleet warp I am having multiples of characters on grid not lockable but still on overveiw https://forums.eveonline.com/default.aspx?g=posts&t=478968&find=unread Ongoi...
- by PAPULA - at 2016.04.29 13:41:24
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6. Announcement:EVE: Citadel expansion - Issues - in EVE Information Portal [original thread]
After today's patch i still have issues with camera, when jumping through gates and warping my ship disappears off center and off "grid" of my camera, after that i have to reset my camera with "look at my ship" to be able to see my ship.
- by PAPULA - at 2016.04.29 11:55:30
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7. Announcement:EVE: Citadel expansion - Issues - in EVE Information Portal [original thread]
Caldari 5 wrote: I can understand increasing the Installation cost of Jump Clone to 900k, heck even the original 5M would have been fine, But 900k EVERY TIME THAT YOU JUMP BETWEEN CLONES!!!!!!! That's insane. And that's why i am no longer jum...
- by PAPULA - at 2016.04.28 14:06:56
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8. Announcement:EVE: Citadel expansion - Issues - in EVE Information Portal [original thread]
Circumstantial Evidence wrote: PAPULA wrote: 3. I tried new camera but sometimes it doesn't center my ship it goes far away and i can't even see my ship unless i switch to old camera and then press "Look at my ship" If you go into ESC menu...
- by PAPULA - at 2016.04.28 13:45:42
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9. Announcement:EVE: Citadel expansion - Issues - in EVE Information Portal [original thread]
1. Old camera is broken 2. When i jump through star gates, my modules do NOT deactivate ( graphical glitch) 3. I tried new camera but sometimes it doesn't center my ship it goes far away and i can't even see my ship unless i switch to old camera a...
- by PAPULA - at 2016.04.28 13:01:27
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10. Announcement:EVE: Citadel expansion - General feedback - in EVE Information Portal [original thread]
Fighter Hangar Management is having [no messageID: 312289] 5% in attributes.
- by PAPULA - at 2016.04.27 15:33:16
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11. Announcement:EVE: Citadel expansion - Issues - in EVE Information Portal [original thread]
It's not an issue, but signature resolution of drones is not increased to 40k, so we can't compare them with turrets.
- by PAPULA - at 2016.04.27 14:26:31
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12. Announcement:[Citadels Release] Capital and Fighter Transition - in EVE Information Portal [original thread]
What about light fighters skill ? I have fighters to level 4, but after the patch i will not be able to use fighters ? if i understand that correctly ? Now i have to buy the skill first, earn 100 million isk and then train it to level1 to be able...
- by PAPULA - at 2016.04.27 11:29:30
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13. Announcement:March release - Issues feedback - in EVE Information Portal [original thread]
Mouse zoom controls reversed when i use "LEFT+RIGHT Click and mouse forward/backward" Instead of zoom in it zooms out.
- by PAPULA - at 2016.03.09 14:16:15
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14. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Quote: Our currently proposed solution is that you canGÇÖt refit with a weapons timer. Meaning, if you are aggressing a player, or assisting a player ship who is aggressing a player , you can't refit for 60 seconds. What about marauders in b...
- by PAPULA - at 2016.02.13 04:36:57
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15. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Quote: Any carrier with a triage module fitted (T1 or T2) in station, contract or ship maintenance array will be changed to a Force Auxiliary of the same faction. So currently i have gallente carrier level 4 will i be able to fly Fore Aux aft...
- by PAPULA - at 2016.02.13 04:15:50
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16. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
So if i have 1 kronos in the "station" that gets destroyed i have to pay 20% to get it "moved" to NPC station ? That would mean at least 200mil for moving it to npc station ? Not going to happen, if this is how it will work, i am moving to NPC sp...
- by PAPULA - at 2015.08.14 04:41:09
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17. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
Primary This Rifter wrote: Oh look, more entosis bullshit. True story.
- by PAPULA - at 2015.08.13 20:10:43
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18. Sticky:Dev blog: Feedback on the new Overview Brackets - in EVE Information Portal [original thread]
GankYou wrote: It was 33k this Sunday and 28k on Friday. That's very low, normally it was at least 54k during friday or sunday.
- by PAPULA - at 2015.06.22 12:26:21
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19. Sticky:Dev blog: Feedback on the new Overview Brackets - in EVE Information Portal [original thread]
wow number of active players dropping drastically http://eve-offline.net/?server=tranquility Soon we'll hit 5k players..
- by PAPULA - at 2015.06.22 03:56:04
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20. Sticky:Dev blog: Feedback on the new Overview Brackets - in EVE Information Portal [original thread]
Cleanse Serce wrote: The only thing that confuses ME for now is the lack of adaptability of some people. Yea, and npc looks almost the same as a player, very adaptable.
- by PAPULA - at 2015.06.19 00:14:34
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