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1. Democracy does not work. - in Jita Park Speakers Corner [original thread]
Jenshae Chiroptera wrote: Status: Taking a break Real life really that boring for you to be looking for stories about Eve?
- by Pandares - at 2012.02.27 23:28:00
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2. Democracy does not work. - in Jita Park Speakers Corner [original thread]
None ofthe Above wrote: Steve Ronuken wrote: Akrasjel Lanate wrote: Two step wrote: What about people like me, or Trebor, or Meissa, all of whom aren't members of large alliances, who are on the CSM? Doesn't that prove that you are wro...
- by Pandares - at 2012.02.27 23:19:00
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3. PVP drake, AB vs. MWD - in Ships and Modules [original thread]
Originally by: James Lyrus the only frigates that can get away with only fitting an afterburner, is a frigate. Is this some kind of neo-Taoistic circular logic? _______________________________________________
- by Pandares - at 2010.03.27 14:16:00
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4. Stealth bomber i love you.... - in Ships and Modules [original thread]
Quote: I want to see about coming in closer to the fight like 30-40km range where i can stay mostly out of harms way but can still get my hands a little grubby and maybe beat others to the loot. Can anyone suggest some good Caldari/Gallent...
- by Pandares - at 2010.03.27 09:41:00
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5. Dangers and drawbacks with short range PvP? - in Ships and Modules [original thread]
Edited by: Pandares on 26/03/2010 16:47:51 Quote: Most of the high-damage BC weapons are inside web range. Though you could modify this clearly to stay outside at the cost of some dps. Hurricane with 425 Autocannons + EMP: 1.5 (+12) km ...
- by Pandares - at 2010.03.26 16:46:00
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6. Dangers and drawbacks with short range PvP? - in Ships and Modules [original thread]
Originally by: Wacktopia Edited by: Wacktopia on 26/03/2010 12:10:29 When people talk about close range, they're normally talking about sub-10km (normal web) and often about Gallanete ships in particular. There are some exceptions (bla...
- by Pandares - at 2010.03.26 16:14:00
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7. Dangers and drawbacks with short range PvP? - in Ships and Modules [original thread]
Pretty much what he said. But that doesn't mean that flying a sniper will somehow magically protect your ship. And getting into a close-range fight is a lot more likely to happen a lot of the time. And you can forget all about snipers controllin...
- by Pandares - at 2010.03.26 11:09:00
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8. Anathema setups - in Ships and Modules [original thread]
[Anathema, New Setup 1] Nanofiber Internal Structure II Nanofiber Internal Structure II Micro Auxiliary Power Core I Analyzer I 1MN MicroWarpdrive II Codebreaker I Small Capacitor Battery II Salvager I Covert Ops Cloaking Device II Sisters Expan...
- by Pandares - at 2010.03.26 09:46:00
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9. Amarr or Minmatar from Gallente - in Ships and Modules [original thread]
Originally by: Devil tiger Gunnery skills will take some time to train if you choose Minmatar. Amarr wins this one with just lasers to be trained. Why would lasers take shorter to train than projectiles? _______________________________...
- by Pandares - at 2010.03.25 23:32:00
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10. EVE: King of the ships - in Ships and Modules [original thread]
+1 hurricane -2 cynabal. If it has to die, I want to be the one that kills it _______________________________________________
- by Pandares - at 2010.03.25 16:35:00
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11. Legion Fit - C3 WH - in Ships and Modules [original thread]
NERF DRAMIEL _______________________________________________
- by Pandares - at 2010.03.25 16:25:00
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12. Caldari ships to gank Hulks? - in Ships and Modules [original thread]
good for a laugh [Caracal, hulkganker] Ballistic Control System II Ballistic Control System II Large Shield Extender II Small Capacitor Booster II, Cap Booster 200 Warp Disruptor II 10MN MicroWarpdrive I Target Painter II 'Malkuth' Heavy Assa...
- by Pandares - at 2010.03.25 15:41:00
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13. T2 Variants - in Ships and Modules [original thread]
Originally by: Kail Storm Originally by: Pandares Originally by: Kail Storm It could turn the tides of entire wars.... which is why it will never be made My Idea isnt unreasonable at all, since all the enemy fleet...
- by Pandares - at 2010.03.23 10:26:00
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14. Different T2 Hulls? - in Ships and Modules [original thread]
OMG we could do that for some ships, and then call them something else. Like, I don't know. Tech 3? _______________________________________________
- by Pandares - at 2010.03.23 09:44:00
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15. [Analysis] Turret Comparison. Blasters vs Autocannons vs Lasers - in Ships and Modules [original thread]
Lots of work, respect. However, "I then compared the biggest Autocannons (425mm), Blasters (Electrons), and Lasers (Mediums) that would fit. " This is a fairly arbitrary pick of weapons. The fact if it fits shouldn't be your primary concern, be...
- by Pandares - at 2010.03.22 23:25:00
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16. From PvE to PvP - in Ships and Modules [original thread]
In my humble opinion, Minmatar is the most fun when it comes to small ships. Their ships are fast, agile and ganky. This holds true all the way to battlecruisers, where the shield-buffer/artillery hurricane is easily my favorite. _________________...
- by Pandares - at 2010.03.22 16:49:00
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17. Kronos and Vargur and Golem, oh my! - in Ships and Modules [original thread]
Originally by: Severus Caro Kronos: 636 dps out, 773/468 dps in Paladin: 796 dps out, 507/144 dps in Ratio K/P: 0.799 dps out, 1.52/3.25 dps in Ratio K/P Product: 1.21/2.60 Just in case it isn't clear, for strict parity between the ship...
- by Pandares - at 2010.03.22 16:43:00
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18. From PvE to PvP - in Ships and Modules [original thread]
What kind of pvp do you have in mind? Are you planning to join a 0.0 alliance, a group of pirates, a wormhole crew? The kind of wolfpack pvp common to pirates requires different ships than 0.0 home defense. And as such, different skills. For b...
- by Pandares - at 2010.03.22 16:21:00
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19. T2 Variants - in Ships and Modules [original thread]
Originally by: Kail Storm It could turn the tides of entire wars.... which is why it will never be made _______________________________________________
- by Pandares - at 2010.03.19 21:12:00
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20. Best 'basic' covert ops ship? - in Ships and Modules [original thread]
Originally by: Grimpak using a cov ops to tackle is... iffy. pretty much bounded to be turned into a big ball of fire and fail very fast. Nah you don't tackle. You set up a warp in :)
- by Pandares - at 2010.03.19 21:03:00
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