Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 |
81. Sticky:Odyssey General Feedback Thread - in Test Server Feedback [original thread]
for some reason you people keep asking this, and CCP keeps responding...they tried, something went wrong, so they are not sure they will get it done before patch-day. What skills are you have you trained on TQ since one month ago that you are mis...
- by Panhead4411 - at 2013.05.30 11:26:00
|
82. Sticky:Odyssey General Feedback Thread - in Test Server Feedback [original thread]
Linus Gengod wrote: [quote=Ganthrithor]3. That jump effect is going to get really old really fast. A disable option would be great so I don't hate this game everytime I need to travel more than 5 jumps. And another QFT. The sound is terribad...
- by Panhead4411 - at 2013.05.30 03:03:00
|
83. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Manssell wrote: Just need to ask, since I've seen it asked dozens of times and have yet to see it answered (if it has been I'm sorry), but what the bloody ell are you guys referring to when you say "tier"? I assume it's the hierarchy of diffic...
- by Panhead4411 - at 2013.05.30 02:55:00
|
84. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
CCP Bayesian wrote: For the people saying the 'loot pinata sucks' and the like could you vocalise the problems you have with it? So far I've collated: -feel good list You missed the: -Uberstacked objects causing MASSIVE graphics overheatin...
- by Panhead4411 - at 2013.05.29 16:29:00
|
85. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Nubchucker wrote: I was pretty excited when I first read about the changes. Finally I can do hacking/arch/exploration in an all in one ship \o/. Imagine my disappointment to find T1 ships have a bonus to virus strength and T2 doesn't. Basic...
- by Panhead4411 - at 2013.05.29 15:48:00
|
86. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Nubchucker wrote: I was pretty excited when I first read about the changes. Finally I can do hacking/arch/exploration in an all in one ship \o/. Imagine my disappointment to find T1 ships have a bonus to virus strength and T2 doesn't. Basic...
- by Panhead4411 - at 2013.05.29 15:30:00
|
87. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
please tell me that you are working on a way to NOT melt my graphics card, it has never gotten as hot as it did while i was in that site looking at the objective. I have a GTX 670, and it got to 80* C. i've never seen it over 60-65* before. Somet...
- by Panhead4411 - at 2013.05.28 21:02:00
|
88. Missing - ABORT UNDOCK - in Test Server Feedback [original thread]
What part of "why is this undock button so HUGE?" did you misinterpret to "can we please have another obnoxiously large button put beside the already obnoxiously large button!" Seriously CCP, just listen to your customers for once. Please.
- by Panhead4411 - at 2013.05.26 22:11:00
|
89. Mass test on Singularity on Monday, 27th May at 17:00 UTC - in Test Server Feedback [original thread]
so in other words, you're not planning on actually fixing this launcher anytime soon if you are broadcasting the player found work-arounds...awesome. (already read that thread)
- by Panhead4411 - at 2013.05.26 21:43:00
|
90. Mass test on Singularity on Monday, 27th May at 17:00 UTC - in Test Server Feedback [original thread]
Will the launcher be functional by tomorrow to DL this latest patch? B/c as of now my launcher has decided it wants to see that there is a patch to DL, but makes no attempt to actually DL it.
- by Panhead4411 - at 2013.05.26 19:56:00
|
91. Mass test on Singularity on Monday, 27th May at 17:00 UTC - in Test Server Feedback [original thread]
Tilly Delnero wrote: Could you please consider instituting proper penalties (preferably permabanning) for people who insist on smartbombing or shooting testers during the masstests? The unnecessary ship destruction, podding and reshipping duri...
- by Panhead4411 - at 2013.05.24 15:14:00
|
92. EVE-SSO Disabled? - in Test Server Feedback [original thread]
with or without CCP rolling this crap back?
- by Panhead4411 - at 2013.05.22 22:17:00
|
93. New launcher: direct login via shortcut now possible? - in Issues, Workarounds & Localization [original thread]
The only trouble with this is it does NOT work for multibox, as it takes the pinned program and turns it into the 'running' version. Might work if you pinned it once for every client you want open, but thats alot of extra crap on the taskbar if yo...
- by Panhead4411 - at 2013.05.22 22:09:00
|
94. New launcher and multiple accounts... - in Issues, Workarounds & Localization [original thread]
As it currently stands on TQ, it DOES NOT remember anything other than the first account typed in. Period. Also, if you type another account name in, then hit "tab" to put password in, it resets the account name field back to the first one ever e...
- by Panhead4411 - at 2013.05.22 21:47:00
|
95. Sticky:New EVE Launcher available for Singularity - in Test Server Feedback [original thread]
As it currently stands, it DOES NOT remember anything other than the first account typed in. Period. Also, if you type another account name in, then hit "tab" to put password in, it resets the account name field back to the first one ever entered...
- by Panhead4411 - at 2013.05.22 21:46:00
|
96. New patch wiped out my UI settings - in Issues, Workarounds & Localization [original thread]
And yet, how many patches do we go through that reset ALL of our UI settings? This is getting tiresome.... Good thing i have found the folder that contains the entirety of user preferences and UI elements. Now i just have to remember to copy/s...
- by Panhead4411 - at 2013.05.22 14:38:00
|
97. Sticky:New EVE Launcher available for Singularity - in Test Server Feedback [original thread]
CCP Aporia wrote: Smoking Blunts wrote: you seriously just rolled this pile of wankness on to tq. Since there were no technical concerns left with the Windows version of the new launcher, then yes, we did roll it out. That at the same t...
- by Panhead4411 - at 2013.05.21 22:05:00
|
98. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
shubelia wrote: CCP Phantom wrote: Our dev teams are indeed working on fixing the whole issue with top priority. Unfortunately in situations like these we cannot predict any ETA and giving a time frame would be very irresponsible. Be assure...
- by Panhead4411 - at 2013.05.21 18:27:00
|
99. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
CCP Guard wrote: What I can tell you is that that investigation into what is causing the massive load issues to our web servers is underway and we're not going home until this is fixed. We're really sorry for all the trouble. Might it be tha...
- by Panhead4411 - at 2013.05.21 18:24:00
|
100. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
vyyres wrote: man, so much QQ here. i feel like these are the same people who would call during a storm and complain that their satellite tv isn't working......... CCP is working on it. they don't WANT to have a problem with their game, especia...
- by Panhead4411 - at 2013.05.21 18:09:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |