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1. Gnosis Alpha pve wh sleepers - in Ships and Modules [original thread]
It can be done, but it's a huge pain in the ass for a reward that isn't so great. Unless you are doing it for the challenge, I would find something else to do.
- by Paranoid Loyd - at 2016.12.22 01:08:38
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2. Question about warp and cloak mechanics - in Ships and Modules [original thread]
Yeah the article Soel linked explains it in great detail, but basically if the Svipul has a very low ping and you have a relatively high one, it is possible that he could lock you before you cloak. The best way to mitigate your risk in this situ...
- by Paranoid Loyd - at 2016.12.03 18:11:58
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3. Swapping from Legion to a Proteus Level 4 Missions ( Railguns ) - in Ships and Modules [original thread]
Everyone's life is easier if we all use the same format, it's the reason things like standards exist. If we all export and post EFT then we don't have to waste time inputting the fit to see the stats, they can easily be copied and pasted. Eve ...
- by Paranoid Loyd - at 2016.12.03 06:27:40
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4. Rail brutix for HS anoms and combat sites? - in Ships and Modules [original thread]
Andrew Indy wrote: ColdCutz wrote: Should work fine in Hisec anoms; just split the rails up and pick the frigates off from a distance to minimize transversal. It can also work decently in Lowsec Hubs with high enough skills. [Brutix, PVE Se...
- by Paranoid Loyd - at 2016.12.02 21:26:39
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5. Heavily Damaged Tengu - in Ships and Modules [original thread]
Clear cache .
- by Paranoid Loyd - at 2016.11.28 21:10:04
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6. Nestor vs Rattlesnake Quick Question - in Ships and Modules [original thread]
You can use sites like this to determine these things. You can use the Jita qty/day as a quick metric on volume traded. http://eve-marketdata.com/price_check.php?type_name_header=Rattlesnake
http://eve-marketdata.com/price_check.php?type_...
- by Paranoid Loyd - at 2016.11.28 18:15:09
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7. Nestor vs Rattlesnake Quick Question - in Ships and Modules [original thread]
The lower price of the rattlesnake is driven by the supply, not the demand. There has been a vast oversupply of Rattlesnake BPCs for some time now.
- by Paranoid Loyd - at 2016.11.28 18:06:55
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8. Drifter battleship thrashing, have you been able to beat it and how? - in Ships and Modules [original thread]
NIFTYGetAtMe wrote: I think that is complete BS. There is no possible scenario a lone Caracal could kill a Drifter Battleship. https://www.youtube.com/watch?v=8Wh-S_4i8Gg
- by Paranoid Loyd - at 2016.11.15 21:05:19
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9. The sky was full of canes...why not now? - in Ships and Modules [original thread]
Piugattuk wrote: Thanks, well guess its still good for lvl 3 missions. Yep
- by Paranoid Loyd - at 2016.10.21 03:31:58
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10. Need help downsizing Drake fit. - in Ships and Modules [original thread]
If you're doing it for the challenge have at it, but it is silly to use a Drake in level 4 missions from an efficiency standpoint, better to just run level 3s, you'll make more isk. But to answer your question swapping out the battery for the met...
- by Paranoid Loyd - at 2016.10.14 17:08:28
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11. Need viable solo railgun merlin fit please. - in Ships and Modules [original thread]
Try to read what I wrote again, only this time more carefully.
- by Paranoid Loyd - at 2016.10.13 21:44:34
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12. Need viable solo railgun merlin fit please. - in Ships and Modules [original thread]
It's not that you can't it's that theory dictates you probably shouldn't. The speed of a merlin is not sufficient to fight with rails in most 1v1 scenarios.
- by Paranoid Loyd - at 2016.10.13 18:53:50
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13. Do Warp Disrupters prevent someone from leaving a wormhole? - in Ships and Modules [original thread]
SurrenderMonkey wrote: Sheeth Athonille wrote: Paranoid Loyd wrote: Ralph King-Griffin wrote: nope, same goes for gates and stations. With the caveat they can not have a flag not allowing them to dock/jump, the same is not true for a...
- by Paranoid Loyd - at 2016.10.03 16:12:16
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14. Do Warp Disrupters prevent someone from leaving a wormhole? - in Ships and Modules [original thread]
Ralph King-Griffin wrote: nope, same goes for gates and stations. With the caveat, they can not have a flag not allowing them to dock/jump, the same is not true for a wormhole. Meaning the hunted can engage and still jump through a wormhole, ...
- by Paranoid Loyd - at 2016.09.30 23:43:11
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15. afterburner damage - in Ships and Modules [original thread]
I must be going soft, felt kinda bad for my smart ass remarks, as it's not all that obvious, read this OP
- by Paranoid Loyd - at 2016.09.29 21:02:21
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16. afterburner damage - in Ships and Modules [original thread]
Confirming the RPM gauge on my truck is only eye candy.
- by Paranoid Loyd - at 2016.09.29 18:23:20
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17. Astero PVP - in Ships and Modules [original thread]
Good to know, oh and that won't be my alt following you around in his cloaky smartbombing prot.
- by Paranoid Loyd - at 2016.09.29 04:01:50
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18. Astero PVP - in Ships and Modules [original thread]
Mephiztopheleze wrote: Which is a hell of a lot for a Frigate, but it's not half a billion. See post #6
- by Paranoid Loyd - at 2016.09.27 16:19:37
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19. Astero PVP - in Ships and Modules [original thread]
elitatwo wrote: Paranoid Loyd wrote: No offense but if you need to come here asking if that is a good fit, you definitely should not be putting half a bil+ into a frigate fit. You arguably should never put half a bil into a frigate fit. ...
- by Paranoid Loyd - at 2016.09.23 13:33:39
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20. Astero PVP - in Ships and Modules [original thread]
No offense but if you need to come here asking if that is a good fit, you definitely should not be putting half a bil+ into a frigate fit. You arguably should never put half a bil into a frigate fit.
- by Paranoid Loyd - at 2016.09.22 23:12:23
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