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61. 125mm rails vs 150mm rails - in Ships and Modules [original thread]
Well with spike its irrelvant, but when I load AM and go close its hardly any worse. Marduk check this
- by PartyVaN - at 2007.06.10 07:41:00
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62. 125mm rails vs 150mm rails - in Ships and Modules [original thread]
Well just add it up looking at ship stats. I use a corm with 7x 150 IIs and I prefer it to the 125s with a MFS. The slightly longer optimal really helps once its pumped through all the ship bonuses and spike s.
- by PartyVaN - at 2007.06.10 07:39:00
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63. REV 2.0 sub warp speed mwd for BS - in Ships and Modules [original thread]
also star bumping lvl 1
- by PartyVaN - at 2007.06.10 00:27:00
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64. Tempest Tribal Issue, where do I get one? - in Ships and Modules [original thread]
Originally by: Ben Booley Here is how Entity has his state raven fit. bah I wish I could see final stats on those cruise launchers...
- by PartyVaN - at 2007.06.10 00:26:00
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65. T2 Webs - in Ships and Modules [original thread]
Edited by: PartyVaN on 08/06/2007 22:50:28 Originally by: Litus Arowar and as for t2 having to be better than t1, this isn't true... generally t2 is only slightly better but rarely more efficient, and usually requiring higher grid/c...
- by PartyVaN - at 2007.06.08 22:51:00
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66. T2 Webs - in Ships and Modules [original thread]
okay well I was just throwing out a general idea, ie either increased range or effectiveness. As it stands the T2 web gets neither.
- by PartyVaN - at 2007.06.08 22:22:00
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67. On Amarrs - in Ships and Modules [original thread]
Edited by: PartyVaN on 08/06/2007 22:18:58 how could a beam of light do kinetic damage or explode?...
- by PartyVaN - at 2007.06.08 22:20:00
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68. T2 Webs - in Ships and Modules [original thread]
Has anyone seen anything mentioning buffing T2 webs in line with the new(er) T2 Propulsion Jamming Gear? As it stands they're the same as fleeting web but just cost more cap and are harder to fit. Would they turn into 12k webs or 95% webs? Or so...
- by PartyVaN - at 2007.06.08 21:58:00
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69. Speed Crusader Setup - in Ships and Modules [original thread]
Good luck going 5km/s in your sader and trying to hit a crow going "12km/s" as well. I see very few noobs flying crows that god "12km/s". And true pvp crow pilots do more than just hit MWD, orbit, and fire their guns, especially when fighting othe...
- by PartyVaN - at 2007.06.08 21:42:00
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70. [RMR] Flycatcher setups - in Ships and Modules [original thread]
so you just mainly rely on bubbles to stop target from warping? Dictors seem like terrible ships to PvE in...
- by PartyVaN - at 2007.06.08 19:06:00
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71. Max Damage Shield Tanked Domi? - in Ships and Modules [original thread]
Edited by: PartyVaN on 08/06/2007 05:30:31 that would die really quickly if called primary... thats less Hp, resists and regen than most BCs... Passive tanking doesnt really work with BSes yet, not until "x-large" extenders are added.
- by PartyVaN - at 2007.06.08 05:30:00
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72. [RMR] Flycatcher setups - in Ships and Modules [original thread]
Edited by: PartyVaN on 08/06/2007 05:22:35 I have started training the few remaining skills needed for a flycatcher and the probe launcher, and Im trying to think up a decent solo/small gang setup. Does anyone who flys one know if its possibl...
- by PartyVaN - at 2007.06.08 05:22:00
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73. Cruise or torps for PVP?! - in Ships and Modules [original thread]
thats called a catecamp you dolt, and besides thats hardly a lot of ships. There is no such thing as overkill.
- by PartyVaN - at 2007.06.07 19:36:00
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74. AF Questions - in Ships and Modules [original thread]
I was thinking more like an A-type AB - I have very nice Nav skills so I dunno if I need a MWD. cloak would help more for evading gatecamps.
- by PartyVaN - at 2007.06.06 18:19:00
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75. How to kill a Mega in a Raven? - in Ships and Modules [original thread]
what if you tank with just Therm and Ken hardeners? 2x T2 Ken and 2x T2 Therm (Blaster Megas always fit ogres dont they?) You could probably push high 80s with both. Maybe sacrifice one Launcher for a heavy Neut (along with two other heavy Nos).
- by PartyVaN - at 2007.06.06 18:12:00
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76. AF Questions - in Ships and Modules [original thread]
Edited by: PartyVaN on 06/06/2007 18:00:58 Originally by: Santa Anna I find small rails/blasters to work better than std missiles/rockets in pve. My gunnery skills are a lot better than my missile skills, though. BTW, I'd recommend a ...
- by PartyVaN - at 2007.06.06 18:02:00
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77. AF Questions - in Ships and Modules [original thread]
Originally by: Ryysa Edited by: Ryysa on 06/06/2007 17:56:35 The bonus is built in already. . bah thats what i was afraid of... Why would they bother putting that bonus description in there if it was already listed on in the ship s...
- by PartyVaN - at 2007.06.06 17:59:00
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78. AF Questions - in Ships and Modules [original thread]
Edited by: PartyVaN on 06/06/2007 17:51:01 Just wondered if the frigate skill resist bonuses for AFs (ie Hawk gets bonus to Shield and Armor Ken & Therm Resist per caldari frig skill) is added to the already high racial resists? And if so, lik...
- by PartyVaN - at 2007.06.06 17:51:00
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79. Heavy Attack Drones or Sentry Drones? - in Ships and Modules [original thread]
No one has mentioned gate camping at all. Geddon with full gank sniper and 5x Sentry drones is probably the best gate sniper. Other smaller drone ships (Arby, Vexor, etc) can fit a few sentries and ranged guns and still be effective snipers.
- by PartyVaN - at 2007.06.06 17:37:00
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80. Caracal PvP Setups? - in Ships and Modules [original thread]
5x Assault Launcher II - Precisions 2x LSE II 1x 20/24km Disruptor 1x Invul 1x Sensor Booster or Web 1x DC 1x BCU
- by PartyVaN - at 2007.06.02 04:53:00
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