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101. A jaguar setup - in Ships and Modules [original thread]
I would think the wolf would be better suited for Arty.
- by PartyVaN - at 2007.02.24 04:29:00
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102. Ashimmu setups anyone ? - in Ships and Modules [original thread]
What is the Heavy Launcher doing in there...
- by PartyVaN - at 2007.02.21 23:59:00
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103. Maelstrom CAP issues - in Ships and Modules [original thread]
Two Shield Boost Amps with the ships boost bonus... 1x XLSB 2x Invul II 1x Photon Scattering II 1x Electrochem Injector w/800s 1x Speed Mix of PDUIIs and damage mods in the lows.
- by PartyVaN - at 2007.02.21 23:46:00
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104. Next Step After Cruisers - in Ships and Modules [original thread]
Idk what you are doing with your time, but if you plan to do level 4s then you would need the BS.
- by PartyVaN - at 2007.02.14 05:47:00
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105. Nerf Cloaks for non-specialized shipzz - in Ships and Modules [original thread]
Cloaking should cost some significant cap on non covops ships. I MEAN U R LIEK TURNING INVISIBLE WTF!?
- by PartyVaN - at 2007.02.14 05:40:00
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106. #1 gelante solo pirate ship????? - in Ships and Modules [original thread]
Originally by: Shandling Originally by: Nomakai Delateriel Overall I don't think any other race has as many quality ships as the Gallente. I disagree, Amarr has ahaha... sorry, couldn't go through with it. IMA CHARGIN MAH L...
- by PartyVaN - at 2007.02.14 05:36:00
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107. MIn ships and weapons vs Caldari Ships and weapons - in Ships and Modules [original thread]
Edited by: PartyVaN on 14/02/2007 05:30:21 I am a min character, but right as started I switched over to training caldari ships (as well as focusing on missile skills and engineering for shields). I am at about 5.5 Million SP now, and I have r...
- by PartyVaN - at 2007.02.14 05:33:00
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108. Smart Bomb missile defence still work? - in Ships and Modules [original thread]
Judging just off damage, a defender does 75 Explosive and can pop a Cruise in 1 hit, so I think Any medium/large smartbomb *should* do it.
- by PartyVaN - at 2007.02.12 02:43:00
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109. Smart Bomb missile defence still work? - in Ships and Modules [original thread]
Edited by: PartyVaN on 12/02/2007 01:52:11 I tried it recently and I think they remove the ability to do so. As far as i could tell my SB was hitting the missiles as they came within range, however; I could only use my screen to assume my timi...
- by PartyVaN - at 2007.02.12 01:55:00
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110. Caldari rail ships - in Ships and Modules [original thread]
such as...?
- by PartyVaN - at 2007.02.10 21:49:00
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111. Need kestrel PvP help - in Ships and Modules [original thread]
Edited by: PartyVaN on 10/02/2007 21:42:10 Originally by: Mr Peanut My anti-frig Kessy of doom: 4x Rocket Launcher II ---- 1x 1mn Microwarpdrive II 1x any webber 1x any 20k disruptor ---- 1x BCS II 1x I-stab or nano 20 million in ...
- by PartyVaN - at 2007.02.10 21:45:00
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112. this made me cry - in Ships and Modules [original thread]
Edited by: PartyVaN on 10/02/2007 21:39:21
- by PartyVaN - at 2007.02.10 21:42:00
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113. Crow Setups in Rev - in Ships and Modules [original thread]
3 km/s Explosion Velocity isint too bad (t1 rockets). Granted pure speed intys will probably escape most the of the damage, but anything going under 4km/s will be toast. Rockets Rule...
- by PartyVaN - at 2007.02.10 05:47:00
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114. Turret Naming Conventions... - in Ships and Modules [original thread]
I see one somewhat solid idea (that would explain railguns), and two more random ideas. Nothing was explained fully.
- by PartyVaN - at 2007.02.03 02:24:00
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115. Turret Naming Conventions... - in Ships and Modules [original thread]
Edited by: PartyVaN on 03/02/2007 01:48:59 **** i was just asking a damn question. I don't understand what the gun measurements are referring to so i came here to ask. If you read what i wrote you'll see i never asked for it to be changed. If ...
- by PartyVaN - at 2007.02.03 01:52:00
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116. Turret Naming Conventions... - in Ships and Modules [original thread]
Edited by: PartyVaN on 02/02/2007 23:33:47 I dont "actually care", Im just wondering. Your explanation works for the capital sized guns, but what about BS sized weapons. 425mm Railgun is twenty cubic meters but has a barrel length of under hal...
- by PartyVaN - at 2007.02.02 23:37:00
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117. Turret Naming Conventions... - in Ships and Modules [original thread]
Edited by: PartyVaN on 02/02/2007 23:30:14 What so a game cant make a slight amount of sense? Its not just railguns, Arty and ACs have the same naming style. Your signature is too large. Please see the Forum Rules for the limits - S...
- by PartyVaN - at 2007.02.02 23:33:00
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118. Turret Naming Conventions... - in Ships and Modules [original thread]
I've always wondered about the size naming conventions given to turrets in EvE. Lets take for example the 75mm RailGun. Now when a metric size is used to describe a weapon (75mm), generally it refers to the diameter of the barrel of the gun. And g...
- by PartyVaN - at 2007.02.02 23:10:00
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119. Choices for Tier 2 BS - in Ships and Modules [original thread]
pvp raven is just what your friend lost to: Torps, RSDs and tackle gear, and a backup armor tank. Your signature is too large. Please see the Forum Rules for the limits - Serathu ([email protected])
- by PartyVaN - at 2007.01.30 18:56:00
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120. No subject - in Ships and Modules [original thread]
i agree totally
- by PartyVaN - at 2007.01.25 00:47:00
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