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141. [Rev] Cormorant - in Ships and Modules [original thread]
Edited by: PartyVaN on 24/12/2006 03:48:24 Edited by: PartyVaN on 24/12/2006 03:48:05 no way to dictate range without ab/mwd and/or web. Also need a tackler if you plan to actually kill anything (no one will stick around if they're jammed)...
- by PartyVaN - at 2006.12.24 03:47:00
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142. PVE Scorp (lvl 4) - in Ships and Modules [original thread]
So even with 4x Torps, 2x 350s and Some heavy drones I cannot kill BSes in lvl 4 missions?
- by PartyVaN - at 2006.12.22 03:47:00
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143. PVE Scorp (lvl 4) - in Ships and Modules [original thread]
Edited by: PartyVaN on 22/12/2006 02:10:54 Im looking for a good level 4 mission setup for a Scorpion. I know a raven would probably beat it PVE in every category but I currently cant afford one (much less insure and fit it). I dont really fee...
- by PartyVaN - at 2006.12.22 02:03:00
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144. Anyone want to tell me about Siege Mode? - in Ships and Modules [original thread]
kills tracking and explosion velocity i think too
- by PartyVaN - at 2006.12.22 01:55:00
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145. Need a goal. - in Ships and Modules [original thread]
As new player he also has to worry about making money for all of this, as well as doing all his learning skills.
- by PartyVaN - at 2006.12.16 07:19:00
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146. [PvP] The IòRokh - in Ships and Modules [original thread]
Drones? What about fighting smaller ships?
- by PartyVaN - at 2006.12.16 07:09:00
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147. How to "fix" combat - in Ships and Modules [original thread]
Edited by: PartyVaN on 12/12/2006 08:15:08 i think they need to come up with a good way for logistics to not be the primary target and die before they can do any good. Some ability or module that makes them harder to hit (besides just a range ...
- by PartyVaN - at 2006.12.12 08:13:00
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148. New Size Chart? - in Ships and Modules [original thread]
no titans :/
- by PartyVaN - at 2006.12.12 07:55:00
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149. Interceptor Rigs - in Ships and Modules [original thread]
I got a brief look at some of the rigs last night, was DCed shortly after and haven't been able to get back on since (item database doesn't show rigs). Did anyone who got a nice look at most of the rigs happen to notice any interceptor-ish rigs, e...
- by PartyVaN - at 2006.11.29 16:57:00
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150. What's the formula to calculate how fast you can start warping? - in Ships and Modules [original thread]
i vote we answer partyvan's question first
- by PartyVaN - at 2006.11.27 05:59:00
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151. What's the formula to calculate how fast you can start warping? - in Ships and Modules [original thread]
Edited by: PartyVaN on 27/11/2006 05:52:58 Kinda off topic, but does anyone know how to calculate warp speed? I know the tier 1 (or maybe tier 2) intys have double warp speed of a normal frigate but Im not sure if actual warp speed is hardcod...
- by PartyVaN - at 2006.11.27 05:49:00
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152. which pvp kestrel setup? - in Ships and Modules [original thread]
might be thinking of old heavy launchers
- by PartyVaN - at 2006.11.26 03:38:00
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153. Best solo Assault Frigate - Post Revelations - in Ships and Modules [original thread]
so the jag it is then?
- by PartyVaN - at 2006.11.26 03:20:00
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154. Best solo Assault Frigate - Post Revelations - in Ships and Modules [original thread]
As revelations has changed quite a bit, Im wondering what is now the best solo - pvp Assault frigate out there. Any race, all build, and "decent" skills (enough to use all the modules effectively). I dont really need exact builds but list the main...
- by PartyVaN - at 2006.11.26 02:59:00
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155. [RMR] Anti-frigate group support Caracal (PvP) - in Ships and Modules [original thread]
Edited by: PartyVaN on 15/11/2006 04:01:27 Edited by: PartyVaN on 15/11/2006 03:57:01 Edited by: PartyVaN on 15/11/2006 03:56:00 Total Anti-Frig/Inty/AF Highs 5x Assault Launcher IIs - Precision Light Missiles Meds 2x Medium Shield...
- by PartyVaN - at 2006.11.15 03:56:00
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156. New "Old" Tech II mods - in Ships and Modules [original thread]
no no shield power relay. I cant wait for these to be on the market, even if the 10% PG is nerfed
- by PartyVaN - at 2006.11.10 02:00:00
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157. New "Old" Tech II mods - in Ships and Modules [original thread]
Tech2 SPR...
- by PartyVaN - at 2006.11.10 01:55:00
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158. Crow + MWD + 20k = Cap out... - in Ships and Modules [original thread]
I'm trying to get a fitting that allows me to run a both a MWD and 20km Scram without capping out. Im not sure if its just not my skills or if its impossible altogether. My best fitting so far is: 1x Named MWD (Catalyzed Cold Gas) - (4.05 cap/s f...
- by PartyVaN - at 2006.11.05 09:06:00
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159. Target Painter: Duration and Effects? - in Ships and Modules [original thread]
Yea okay i guess he was just activating his MWD at the correct time (for me at least). I think i might just go back to my webber, as the painter seems like it would be more effective for a BS trying to shoot Cruisers apposed to a BC trying to shoo...
- by PartyVaN - at 2006.11.04 23:06:00
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160. Target Painter: Duration and Effects? - in Ships and Modules [original thread]
I just trained for a painter to test it in PVE with my Ferox. I got a named one with 30km optimal, 60km falloff and 30% sig radius bonus. I notice a little bit of a difference on smaller cruisers but I fit it mostly to combat the frigs. Now i assu...
- by PartyVaN - at 2006.11.04 21:02:00
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