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161. Tristan Fittings Help - in Ships and Modules [original thread]
Edited by: PartyVaN on 28/10/2006 05:25:36 It depends on how you're trying to play the fight. While t1 small railguns dont really allow you to use your range as a safety measure, your rockets will probably make up for what railguns lack in ter...
- by PartyVaN - at 2006.10.28 05:24:00
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162. Crow: t2 Rockets or t2 Missiles? - in Ships and Modules [original thread]
My only problem with that is that if i get NOSed then i have to fly off, and if i get webbed, then i better hope they dont have a scram or I'm dead. I think with skills i can get rockets to shoot at least 10km. Maybe I'll figure it out myself like...
- by PartyVaN - at 2006.10.28 04:53:00
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163. Crow: t2 Rockets or t2 Missiles? - in Ships and Modules [original thread]
Edited by: PartyVaN on 28/10/2006 04:05:02 Originally by: Litus Arowar Originally by: PartyVaN Edited by: PartyVaN on 28/10/2006 02:40:03 Okay for those who say missiles, would you mind posting some good setups then (if my ...
- by PartyVaN - at 2006.10.28 04:04:00
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164. Crow: t2 Rockets or t2 Missiles? - in Ships and Modules [original thread]
Edited by: PartyVaN on 28/10/2006 02:40:03 Okay for those who say missiles, would you mind posting some good setups then (if my missile setup isint good)? Also what skills do you need to run at MWD, 20km Scram and webber without a battery or...
- by PartyVaN - at 2006.10.28 02:38:00
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165. Crow: t2 Rockets or t2 Missiles? - in Ships and Modules [original thread]
Edited by: PartyVaN on 28/10/2006 01:54:55 Which of the t2 rockets do you use? And what is your max range with them? And would you reconsider any of that after the HP boost in kali?
- by PartyVaN - at 2006.10.28 01:54:00
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166. Crow: t2 Rockets or t2 Missiles? - in Ships and Modules [original thread]
I just got my crow today. Got the standard fitting with light missiles, and it "works". Ive started training Missile Launcher Operation to lvl 5 and now I'm trying to decide on t2 rockets or missiles. My main concern is keeping my crazy overpriced...
- by PartyVaN - at 2006.10.28 01:48:00
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167. Ferox and Prophecy Drone Bay? - in Ships and Modules [original thread]
Originally by: AKULA UrQuan eh? Both of those ships are already powerfull enough. har har. But seriously i have yet to see a solid reason for the Ferox and Prophecy not having the same dronebay sizes as the other BCs.
- by PartyVaN - at 2006.10.21 08:18:00
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168. Ferox and Prophecy Drone Bay? - in Ships and Modules [original thread]
Actually every race is a drone using race. Each race has their own drones (eg Caldari = Hornet, Vespa, Wasp)
- by PartyVaN - at 2006.10.21 06:32:00
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169. Ferox and Prophecy Drone Bay? - in Ships and Modules [original thread]
Edited by: PartyVaN on 21/10/2006 06:08:04 Why are they so low compared to... everything? Most cruisers have around 10-20m3, and most Battleships have 75-125m3 (though there are obvious exceptions on each end). Now i thought the battle cruiser...
- by PartyVaN - at 2006.10.21 06:04:00
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170. My scanner is broken :( - in Ships and Modules [original thread]
So im doing some ratting tonight and while taking a little break in my safespot, a pirate comes into the system. I know him on a personal basis; weve had some friendly fights before. So we start talking, and as were talking I warp to the middile o...
- by PartyVaN - at 2006.10.06 07:11:00
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171. Rockets + Skills and Ship Mods - in Ships and Modules [original thread]
Edited by: PartyVaN on 01/10/2006 07:06:32 I guess these are the non-missile specific skils I'm refering to: -missile bombardment -missile projection -target navigation prediction -guided missile precision -missile launcher operation -rapid l...
- by PartyVaN - at 2006.10.01 07:06:00
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172. Rockets + Skills and Ship Mods - in Ships and Modules [original thread]
Im sorta confused on which skills and ship mods affect rockets. Most skills simply say "missiles", which I just assumed meant everything in the missile category (missiles, rockets, torps, defenders). Ships usually say "missiles" too but there are ...
- by PartyVaN - at 2006.10.01 07:01:00
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173. Ferox or Crow? - in Ships and Modules [original thread]
Originally by: Borasao Don't forget that if you insure a Ferox (platinum), you'll get ~24m isk back if it goes pop. If you insure your Crow (platinum), you'll get ~3m isk back if it goes pop. You can make decent money running L3 missions....
- by PartyVaN - at 2006.09.19 18:58:00
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174. Ferox or Crow? - in Ships and Modules [original thread]
Yea i thought it over and the Ferox does seem a bit better for my current situation. Im still wondering about the new BCs tho..
- by PartyVaN - at 2006.09.19 08:04:00
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175. Ferox or Crow? - in Ships and Modules [original thread]
I've got enough money to buy and insure a new ship, and I was thinking either a Ferox or a Crow. They're both about the same price and i can buy both within 2 jumps of my home station. While a Ferox would be the logical step up from my Crusier, I ...
- by PartyVaN - at 2006.09.19 07:12:00
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176. Someone give me a suggestion - in Ships and Modules [original thread]
and my budget is 16mil isk
- by PartyVaN - at 2006.09.01 23:01:00
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177. Someone give me a suggestion - in Ships and Modules [original thread]
I've now lost two Caracals within a week, and im kinda getting bored of them. Ive invested most of my skills into Missiles and Sheilds but honestly i would be open to trying anything new. I've looked through some of these ship setups listed on the...
- by PartyVaN - at 2006.09.01 22:39:00
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178. EVE Epiphany: need some guidance... - in Ships and Modules [original thread]
I've got a bit of a story and quite a few questions, so bear with me (sorry for all the tl;dr people out there)... Today is my 14th day playing and i just upgraded my account to a full version. I was bored so i decided to check out some deadspace...
- by PartyVaN - at 2006.08.28 06:09:00
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179. Graphical Representation of Missile Launchers - in Ships and Modules [original thread]
Edited by: PartyVaN on 21/08/2006 04:30:31 Just wondering why they dont show up on your ship like other turrets do? I've only used standard launchers so far (rockets, light missiles, soon to be heavy missiles) and it just seems like the missil...
- by PartyVaN - at 2006.08.21 04:25:00
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180. Skipping Assult Ships (Frigate to Cruiser)? - in Ships and Modules [original thread]
Oh i guess you're right. I was talking to someone from rookie help and he said it was always best to go to assult ships. Oh well.
- by PartyVaN - at 2006.08.16 22:05:00
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