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41. Loxy Will Be Happy :p - in EVE General Discussion [original thread]
anyone seen it ingame with changes?
- by PartyVaN - at 2007.06.14 22:30:00
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42. No subject - in Skill Discussions [original thread]
Originally by: Zulana Chas Science Nothing like BP copy time reduction to aid your ships performance
- by PartyVaN - at 2007.06.14 22:29:00
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43. why use tier 1 BCs, espeially the Ferox? - in Ships and Modules [original thread]
All the changes that have been brought up here have already been suggested by others many many times, especially right as Rev came out. The ferox cannot tank passive tank all when using rails, and even if you gave it 1-2 more hardpoints and the pg...
- by PartyVaN - at 2007.06.14 22:10:00
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44. Covert Ops, why is the Helios handicapped? - in Ships and Modules [original thread]
personally, I refuse to train for any covops until they replace the stupid offensive boni on most with better cov-ops like boni. Guns are pretty irrelevant on covops unless you're shooting afk pods, in which case this lack of a high slot would be ...
- by PartyVaN - at 2007.06.14 22:01:00
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45. Interesting idea for a PvP drake - in Ships and Modules [original thread]
can you fit another extender over the mid recharger? Would dropping down to 2 Neut/1Nos allow you to do it? seems like it (2nd extender) would help you possibly permatank something that you cant get into your neut range.
- by PartyVaN - at 2007.06.14 19:48:00
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46. caracal - in Ships and Modules [original thread]
nah, for lvl 2s i would go full assaults 5x Assault I/II 2x LSE I/II 3x Hardeners (if you can use Active Ones, go for it. If not, Use passives) 2x SPR (you probably dont even need these in lvl 1s, but they help if you dont have any cap or fitti...
- by PartyVaN - at 2007.06.14 19:30:00
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47. Nosferatu and Neutralizers - in Ships and Modules [original thread]
what combat frig has less then 120 cap after skills...
- by PartyVaN - at 2007.06.13 21:23:00
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48. Security Status not being updated. - in Issues, Workarounds & Localization [original thread]
like your overall sec status hasnt changed, or there has been nothing listed in the log for it (actions against xxx, +/- sec)?
- by PartyVaN - at 2007.06.13 21:01:00
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49. Drone Calculator - in Ships and Modules [original thread]
yea 404'd...
- by PartyVaN - at 2007.06.13 20:17:00
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50. Zealobond - in Ships and Modules [original thread]
stats?
- by PartyVaN - at 2007.06.13 20:14:00
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51. Salvage Ship - in Ships and Modules [original thread]
Oh i dont think you can use a tractor beam on wrecks that arn't yours, so you would probably want an AB unless you plan to slowboat it to each individual wreck.
- by PartyVaN - at 2007.06.13 19:49:00
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52. Salvage Ship - in Ships and Modules [original thread]
Edited by: PartyVaN on 13/06/2007 19:46:01 Scan probes are "dropped" from the launcher and stay in one spot. They have a limited lifetime in which you can use them to scan, after which they are destroyed. You can use a Recon probe launcher and...
- by PartyVaN - at 2007.06.13 19:44:00
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53. 1 v 1 frig - in Ships and Modules [original thread]
Couldn't a griffin with racial jammers and perfect jamming skills get a guaranteed jam on a t1 frig with 1-2 jammers? Cap sustainability and actually having the dps to kill stuff could be a problem, but i suppose you wouldn't 'lose' the fight....
- by PartyVaN - at 2007.06.13 19:05:00
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54. Named Modules for your IGB, version 2 - in Ships and Modules [original thread]
For modules that are listed as "Only one of each named." , i think you should put its name on there anyways.
- by PartyVaN - at 2007.06.13 19:01:00
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55. Hyperion take your pick - in Ships and Modules [original thread]
24km Disruptor ftw, but yea probably the 2nd setup. Until nos gets nerfed.
- by PartyVaN - at 2007.06.13 18:49:00
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56. Evemon working OK ? - in Skill Discussions [original thread]
maybe download a new client and clear your current install and char data, unless you have a lot of specific plans saved.
- by PartyVaN - at 2007.06.13 17:08:00
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57. T2 Should be better than 'Arbalast' - in Ships and Modules [original thread]
Edited by: PartyVaN on 13/06/2007 07:56:03 Okay Yea i just checked, and i guess I missed those. Oh well But I did mention the part about a bigger capacity in my first post. bah and ffs mask the links...
- by PartyVaN - at 2007.06.13 07:57:00
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58. T2 Should be better than 'Arbalast' - in Ships and Modules [original thread]
er? Wow okay I guess i never realized that. Okay well I change my argument to include turrets to then. Problem solved...
- by PartyVaN - at 2007.06.13 07:52:00
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59. T2 Should be better than 'Arbalast' - in Ships and Modules [original thread]
I am still a little miffed that T2 Launchers have the same base RoF as 'Arbalast' T1 Launchers. Now yes I realize T2 Launchers get the 2-10% increased ROF from the spec skill and can hold more missiles and can use T2 missiles (duh), but I still ...
- by PartyVaN - at 2007.06.13 07:46:00
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60. Will anybody actualy get the HEAT skill ? - in EVE General Discussion [original thread]
What were the prereqs for heat? if its some random bull**** skill to V then its not worth it.
- by PartyVaN - at 2007.06.13 07:23:00
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