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21. ECCM change to make it viable in battle - in Ships and Modules [original thread]
Aggreed, but only if said bonus was removed from Sensor Booster. That modules far too overpowered as it is. -----------------------------------------------
- by Patch86 - at 2006.10.27 13:48:00
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22. Screw the Hyperion! The people want a logistics BS! - in Ships and Modules [original thread]
Thank you- I thought the current Hyperion setup looked bad; you've just shown me how much worse it could be -----------------------------------------------
- by Patch86 - at 2006.10.27 13:47:00
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23. Anyone elseĈs drones badly broken all of a sudden? - in Ships and Modules [original thread]
These problems have been around for a while, although not usually that intensly all at once. Maybe you're just having an unlucky day. -----------------------------------------------
- by Patch86 - at 2006.10.27 13:45:00
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24. FIX the dominix please ! - in Ships and Modules [original thread]
This is another "all weapons should act the same" thread, isn't it? Drones get the advantage of not having fitting costs, and being able to fit drones for all occasions. They get teh disadvantage of being destroyable (something that will hurt afte...
- by Patch86 - at 2006.10.27 13:43:00
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25. Removing uniform resistances - Solves balance issues? - in Ships and Modules [original thread]
Edited by: Patch86 on 27/10/2006 13:34:19 This is just a sneaky "boost lasers" thread, isn't it? Sly little fox you......... Anyhow, big no. I have reasons, but I can't be arsed to type them out; maybe after lunch ------------------------...
- by Patch86 - at 2006.10.27 13:34:00
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26. Vexor VS Arbitrator - in Ships and Modules [original thread]
Vexor is the definitive drone ship, and has the edge- unless you're planning of fitting tracking disruptors in the mids, n which case the Arbi has it. Tracking disruptors can cripple a BS pretty bad, in the right hands. On balance though, they're...
- by Patch86 - at 2006.10.27 13:32:00
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27. Tux: The Hyperion - in Ships and Modules [original thread]
Originally by: LaCoHa Maybe already said (its a long thread), but... Why not just switch the 7.5% bonus to repper amount to repper duration. That way its basically doing the same thing, just doing it faster. this would help with the repp...
- by Patch86 - at 2006.10.26 19:49:00
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28. What niche do the new BSs fill, Or, define the role Battleships please - in Ships and Modules [original thread]
I aggree, although I have my own ideas about what roles they should end up in. Gallente Dominix: Drone Boat. Good at it, doesn't need changing. Megathron: Sniper and Blaster boat. Hyperion: Short ranged ship with a tanking bonus and no damage b...
- by Patch86 - at 2006.10.26 19:45:00
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29. Tux: The Hyperion - in Ships and Modules [original thread]
Well, I'm not complaining. The numbers still don't look good to me, and however I try and work it out it looks like the Hype has no huge advantages- slightly better tank, slightly worse DPS. BUT, I'll certainly be happy if I'm wrong- I fly Gallent...
- by Patch86 - at 2006.10.26 19:08:00
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30. Tux: The Hyperion - in Ships and Modules [original thread]
Originally by: Aypse Right, but I have no way to calculate how long the MWD will run. In addition to this, when the MWD is running, the Hype's guns will not be firing. Both BS's will also be busy locking each other so the tank will not be ...
- by Patch86 - at 2006.10.26 14:48:00
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31. Tux: The Hyperion - in Ships and Modules [original thread]
Edited by: Patch86 on 26/10/2006 14:31:21 Originally by: Aypse All these numbers are with my skills and are not perfect: LAR (Accom): -33.3 Cap/sec 8x T2 Electrons: -15.8 Cap/sec Scram, Web (Fleeting): -6.8 Cap/sec Total= -55.9 Cap/s...
- by Patch86 - at 2006.10.26 14:28:00
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32. Tux: The Hyperion - in Ships and Modules [original thread]
Problem with dual repper setups is that they usee a colossal amount of Cap. Blasters use alot of cap too. And MWDs, of course, gimp your cap to the extreme. I don't want to crunch the numbers right now (maybe after lunch) but can a Hype sustain ...
- by Patch86 - at 2006.10.26 13:50:00
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33. Tux: The Hyperion - in Ships and Modules [original thread]
Originally by: Butter Dog Originally by: Patch86 Actually, no. We're not talking about "should I fit a plate OR a repper". The mega has 1 extra low slot, so it can fit the exat same tank (including the repper) but WITH an extra l...
- by Patch86 - at 2006.10.26 12:46:00
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34. Tux: The Hyperion - in Ships and Modules [original thread]
Originally by: Butter Dog Originally by: Patch86 Originally by: Butter Dog Edited by: Butter Dog on 25/10/2006 22:05:36 Originally by: Patch86 This kind of maths hurts my head Assuming we're talking about PvP...
- by Patch86 - at 2006.10.26 12:25:00
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35. New regions, New rats? - in Ships and Modules [original thread]
Originally by: AsfALT A builders dream :) Or do these drones drop something else rather then compounds? As spokes person of an Industrial corp, I severely hope not! So much minerals.......so little time.........*drools* --------------...
- by Patch86 - at 2006.10.26 11:36:00
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36. Tux: The Hyperion - in Ships and Modules [original thread]
Originally by: Butter Dog Edited by: Butter Dog on 25/10/2006 22:05:36 Originally by: Patch86 This kind of maths hurts my head Assuming we're talking about PvP here, I'm guessing the battle isn't going to last more than a co...
- by Patch86 - at 2006.10.26 11:33:00
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37. Jovian Ships - in Ships and Modules [original thread]
I've never heard about the nightmare or naglfar being Jove designs, but according to the fluff Angel ships are all influenced by Jovian relics the Angel Cartel found. The devs use the Jovian ships sometimes- Sharkbait was using an Eidolon on the...
- by Patch86 - at 2006.10.25 20:48:00
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38. LOCAL STANDING SUCKS. - in Ships and Modules [original thread]
Local is getting removed someday, so this in only temporary at best. In the mean time, I think its an ok short-term fix. It doesn't tell you anything you didn't know already through tagging and show-infos, but it does take away a god awful amount...
- by Patch86 - at 2006.10.25 20:42:00
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39. Tux: The Hyperion - in Ships and Modules [original thread]
This kind of maths hurts my head Assuming we're talking about PvP here, I'm guessing the battle isn't going to last more than a couple of minutes, right? With it's bonus, 1x LAR II repairs about 1000HP every 15 seconds. After the HP boost, a 16...
- by Patch86 - at 2006.10.25 17:48:00
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40. Tux: The Hyperion - in Ships and Modules [original thread]
Originally by: Gabriel Karade I haven't had chance to test it yet, but I have crunched the numbers on some ideas for setups, and IĈm reserving judgement till I have the thing fully fitted out. However, it is not a Megathron, and trying to ...
- by Patch86 - at 2006.10.25 17:04:00
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