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41. Best T1 Cruiser counter to a Thorax? - in Ships and Modules [original thread]
Vexors are as good as Thoraxes, with the right skills. If you can't beat him cruiser v cruiser, you may have to accept that he's got the edge on you for now. Get some friends to help out, or try a bigger ship (you're not a million miles away from ...
- by Patch86 - at 2006.10.25 16:59:00
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42. Tux: The Hyperion - in Ships and Modules [original thread]
I demand to be moved to the Kali forum! Well...........not so much demand.........you can have a cookie if you do? -----------------------------------------------
- by Patch86 - at 2006.10.25 16:52:00
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43. Add missile disruptors - in Ships and Modules [original thread]
As i said only a few posts ago- make defender missiles work properly, and invent a new module: defender turrets. Missiles are *meant* to have a counter already, it just doesn't work right now. -----------------------------------------------
- by Patch86 - at 2006.10.25 16:39:00
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44. Are battlecruisers going to become the powerhorses of pvp? - in Ships and Modules [original thread]
BS's will always be the powerhouse of PvP (major nerfs forgiving). But I would like to see Cruisers and BCs becoming more of the workhorses, and these BCs might help that. -----------------------------------------------
- by Patch86 - at 2006.10.25 16:30:00
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45. Tux: The Hyperion - in Ships and Modules [original thread]
Originally by: Magunus Originally by: Ithildin It's not a bug, it's a balance issue. And just because other stuff is being balanced says nothing whether the Hyperion has been put in the "done, let's ignore it" pile. The bug re...
- by Patch86 - at 2006.10.25 13:25:00
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46. Add missile disruptors - in Ships and Modules [original thread]
Heres a thought: fix Defender missiles up a bit, and introduce a point defence turret (i.e., a defender turret). I always did think it was odd that you could only be defended against missiles if you had a missile launcher yourself. Kinda discrimin...
- by Patch86 - at 2006.10.25 13:12:00
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47. Tux: The Hyperion - in Ships and Modules [original thread]
Originally by: Ithildin It's not a bug, it's a balance issue. And just because other stuff is being balanced says nothing whether the Hyperion has been put in the "done, let's ignore it" pile. Its not even that that I'm curious about....
- by Patch86 - at 2006.10.25 13:08:00
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48. Tux: The Hyperion - in Ships and Modules [original thread]
Ah, it would appear Tux isn't going to reply- he just replied to another thread right next to it Oh well, we may just have to wait and see............... -----------------------------------------------
- by Patch86 - at 2006.10.25 13:02:00
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49. Tux: The Hyperion - in Ships and Modules [original thread]
Originally by: Ithildin Not that it is wise turning this into a discussion about the Hyperion balance. Tux won't ever answer then, but suffice to say: 1. The low to mid slot balance is entirely dependant on the ship's concept and execution...
- by Patch86 - at 2006.10.25 12:49:00
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50. Tux: The Hyperion - in Ships and Modules [original thread]
Originally by: Joshua Foiritain Is Kali Final? No? Then neither is the Hyperion Heh, true. But I kinda mean in the wider sense. I mean, all the other ships seem to be ready for release, jsut with tweaking. But the fact the Hype isn't...
- by Patch86 - at 2006.10.25 12:35:00
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51. Tux: The Hyperion - in Ships and Modules [original thread]
(I know, I know, the cardinal sin of addressing a thread's topic to a dev. But I want answers, damn it!) Only a brief question. As the Hyperion isn't seeded on Sisi yet (or wasn't last I checked, anyhow), and it's stats basically make it a not ve...
- by Patch86 - at 2006.10.25 12:31:00
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52. WCS nerf is pretty heavy. - in Ships and Modules [original thread]
Originally by: DrAtomic Hmmmm that kinda renders tractorbeams useless in combination with stabs on a hauler for ratting purposes... AFAIK, you can offline your stabs when you're in the mission itself, and online them again when you're ...
- by Patch86 - at 2006.10.25 00:51:00
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53. Cost effective Anti-Interceptor Ship - your opinion ? - in Ships and Modules [original thread]
You could always try a Catalyst. ..... ..... ..... ..... Almost managed to keep a straight face there -----------------------------------------------
- by Patch86 - at 2006.10.25 00:34:00
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54. with gang size limited to 10, are the tier 2's not getting a gang mod - in Ships and Modules [original thread]
Big winner for gang-splitting- seperate gang warps! It'd be nice if, in a gang (er, guess we should say "fleet" now), you're all sitting ona gate or what have you waiting for something to happen. Something happens, and instead of having the strai...
- by Patch86 - at 2006.10.24 21:18:00
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55. Hyperion discussion thread. - in Ships and Modules [original thread]
Originally by: Arushia On a slightly different topic, any screenies of it in action on SiSi? It isn't seeded on Sisi yet. In fact, it's textures arn't in the patch either. Looks like the Hyoe is still on the drawing board- and good, by...
- by Patch86 - at 2006.10.24 21:12:00
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56. Tech II Armor Plates Need To Be Ballanced - in Ships and Modules [original thread]
On the bright side, they do tend to be alot cheaper than the best named t1. Hows that for irony? -----------------------------------------------
- by Patch86 - at 2006.10.24 21:01:00
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57. The Myrmidon Discussion Thread - in Ships and Modules [original thread]
With the Myrmidon as slow as it is, I wouldn't dream of fitting Blasters to it. Part of the beauty of drones is that you don't have to fight to be in your optimal range, freeing up the mid-slot that would have been an MWD (or AB). I'd fit the Myrm...
- by Patch86 - at 2006.10.24 20:49:00
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58. deimos VS megathron - in Ships and Modules [original thread]
Originally by: ryanas Edited by: ryanas on 24/10/2006 20:36:21 thanks for the info but generally speaking the megathron is superior in pvp yes? thats what i understand from the posts It's certainly no worse, and it is much chea...
- by Patch86 - at 2006.10.24 20:39:00
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59. WCS nerf is pretty heavy. - in Ships and Modules [original thread]
The only time I can ever recall using stabs was when RA kicked our corp out of Insmother. We had to move our assets out to friendly territory, and I moved my Domi with nothing but Cap Rechargers, Stabs and Nanos equipped. Oh, and maybe some un-nam...
- by Patch86 - at 2006.10.24 20:36:00
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60. HP increase = goodbye bombers. Please fix this! - in Ships and Modules [original thread]
Simple improvement that'd help them- have them be able to lock quicker after decloaking. Why? Well, since you asked. As a few people have pointed out, their ability to kill intys is severely hampered by intys never allowing themselves to get ...
- by Patch86 - at 2006.10.24 17:59:00
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