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81. Ferox vs Brutix as railboats - in Ships and Modules [original thread]
Holy necro, Batman! -----------------------------------------------
- by Patch86 - at 2006.10.23 23:05:00
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82. Is there a tool to calculate Alpha Strike? - in Ships and Modules [original thread]
Originally by: Viktor Fyretracker take it Alpha strike is EVE terms for Broadside? Alpha Strike = the damage done by a single volley of all weapons on board a ship, as opposed to the Damage Per Second (DPS). To illustrate- an Autocann...
- by Patch86 - at 2006.10.23 22:14:00
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83. Energy Turret Capacitor Use Bonus 4tl - in Ships and Modules [original thread]
Originally by: inSpirAcy Originally by: Chee lasers are intended for amarr. this bonus is there to keep it like that. I hope you're not really suggesting another race is going to fit lasers, cap bonus or not. Because, I mean, ro...
- by Patch86 - at 2006.10.23 20:59:00
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84. I propose a ship "quickfit" feature. - in Ships and Modules [original thread]
/signed. Sounds good. Have them copyable too, so you can share with a friend- why tell them how to fit a ship when you can show them -----------------------------------------------
- by Patch86 - at 2006.10.23 20:46:00
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85. Lasers and Amarr - in Ships and Modules [original thread]
To sum up- Blasters do more damage (.5x) and use (1.8, woop) less cap, but pulses have double the range? And what other advantages do lasers have? One biggy- no ammo. Now apart from the obvious advantage of, thusly, never running out of ammo, an...
- by Patch86 - at 2006.10.23 20:41:00
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86. Drone HP Increase? - in Ships and Modules [original thread]
Oh yes, I'm a seasoned Domi Pilot myself- I tend to fit something like 5 Ogres plus a rack of dual 150mm's / Nos combo. Does very well for itself. BUT, I certainly wouldn't want to see a Domi without it's drones- it'd be as feeble as a cruiser (ju...
- by Patch86 - at 2006.10.23 18:36:00
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87. Drone HP Increase? - in Ships and Modules [original thread]
Originally by: Old Geeza Originally by: Patch86 Vexor is now defenseless Except of course, for the fact it has 5 high slots and a hybrid turret bonus. You'd struggle to fit all 4 turret slots with anything larger than dual ...
- by Patch86 - at 2006.10.23 14:59:00
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88. Drone HP Increase? - in Ships and Modules [original thread]
Originally by: FawKa Originally by: Marcus Alkhaar Originally by: FawKa Originally by: Mila Prestoc I'd say keep it how it is, and test the effects.... but then I hope the whole hp boost thing is scraped. Lol...
- by Patch86 - at 2006.10.23 14:54:00
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89. Drone HP Increase? - in Ships and Modules [original thread]
Lol, yeah- you ever tried flying medium drones against a ship witha smartbomb? Its hard enough keeping them alive for a whole fight now, if fights were 50% longer you'd be screwed. EG: Vexor user meets Caracal user. PvP ensues. Vexor can carry 5 ...
- by Patch86 - at 2006.10.23 14:51:00
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90. Drone HP Increase? - in Ships and Modules [original thread]
Maybe a small Drone HP increase, then? Say, 25% rahter than 50%? Without any change, they're essentially getting a 50% nerf, which is a bit undeserved to be honest, seing as theyre not THAT overpowered to begin with. Maybe a 25% nerf is more manag...
- by Patch86 - at 2006.10.23 14:30:00
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91. Ship HP Increased - in Ships and Modules [original thread]
Originally by: Xori Ruscuv Originally by: Patch86 I think this proves that we can increase ship HP without the world ending What "your side" seems not to understand is that there is a certain point where enough is enough. Inc...
- by Patch86 - at 2006.10.22 20:26:00
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92. Caracal - Anti-Interceptor Setup - in Ships and Modules [original thread]
WCS = bad, m'kay? Not all that bad right now, but come Kali it'll gimp your setup. It already takes an age to target lock intys, you don't want to lengthen it anymore with the new WCS nerf. -----------------------------------------------
- by Patch86 - at 2006.10.22 12:49:00
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93. Caracal - Anti-Interceptor Setup - in Ships and Modules [original thread]
WCS = bad, m'kay? Not all that bad right now, but come Kali it'll gimp your setup. It already takes an age to target lock EVE Online | EVE Insider | Forums | 204 document.onLoad=MM_preloadImages('/bitmaps/interface/jo...
- by Patch86 - at 2006.10.22 12:49:00
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94. Ship HP Increased - in Ships and Modules [original thread]
Lol, excellent necro. I think this proves that we can increase ship HP without the world ending -----------------------------------------------
- by Patch86 - at 2006.10.22 12:46:00
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95. MWD phoon too slow? - in Ships and Modules [original thread]
6 Ogres? Thats a good trick. You think AC phoons have troubles, you try getting a blasterthron to go a decent speed............ -----------------------------------------------
- by Patch86 - at 2006.10.22 12:43:00
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96. How to extend combat without proposed changes - in Ships and Modules [original thread]
I like the 50% HP boost. Aslong as they balance the other things it affects, it'll be great. They just need to make sure they don't bork Amarr + Gallente Cap, and fix the Artillery bonus. -----------------------------------------------
- by Patch86 - at 2006.10.21 12:37:00
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97. Don't Nerf Stabs! - in Ships and Modules [original thread]
All the nerf does is make you less able to fight at range. Seeing as WCS are for travelling , not fighting I don't see how this can be a problem. You can still have your speedy frigate or hauler stabbed up to the eye-brows; the only people it s...
- by Patch86 - at 2006.10.21 12:34:00
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98. Cruser Omen or Maller - in Ships and Modules [original thread]
The whole "Amarr suck" thing isn't as bad as some people make out. Fitted right, an Amarr cruiser is just as deadly as any cruiser, although probably a wee bit more difficult to fly due to it's low-ish speed and general cap shortage. But anyhow, ...
- by Patch86 - at 2006.10.21 11:30:00
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99. interceptor or assault frig? - in Ships and Modules [original thread]
AFs (the Ishkur, in particular) are handy for solo PvP, but they're a bit overpriced for what they can do. They can take down Cruisers, 1v1, with some ease, and even BC's if you're really lucky. They can harass BS's, due to the bad weapon tracking...
- by Patch86 - at 2006.10.20 13:23:00
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100. Command ships and Logistics ships - in Ships and Modules [original thread]
Logisitics ships are only good for PvE at the moment, and thats just not right. They deffinatly need *something* doing to them, but I really don't know what. People do sometimes use them as safe-spot-sitters, but carriers have sort of usurped tha...
- by Patch86 - at 2006.10.20 13:20:00
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