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1. [Tool] Planet Finder (IGB Only) - in EVE Technology Lab [original thread]
Cool page. I used it but I was warned that it requested trust. I ignored the request but I was still able to use it. If it is not necessary can you remove whatever is causing the request for trust? Also, is a way to search for a planet by locati...
- by Petimineur - at 2010.06.12 23:44:00
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2. artistic PI layouts? - in Science and Industry [original thread]
- by Petimineur - at 2010.06.12 21:44:00
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3. More options on who can see my certificates - in Player Features and Ideas Discussion [original thread]
The information can also provide a tactical advantage to an opponent.
- by Petimineur - at 2010.05.15 11:29:00
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4. Capital Exhumer? - in Ships and Modules [original thread]
Edited by: Petimineur on 09/05/2010 03:36:09 For giggles I checked it out in EVEHQ. On paper a properly fitted supercarrier fielding a full 25 mining drones can out mine a Hulk, but it doesn't account for the time it takes the drones to travel...
- by Petimineur - at 2010.05.09 03:35:00
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5. Miilla misrepresenting contract. - in Crime and Punishment [original thread]
A player named Miilla in The Muppet Surgery Special corporation has been consistently advertising a contract as a fitted Hulk for the price of a regular Hulk. This contract contains no Hulk. Just modules that may be useful to a Hulk that are worth...
- by Petimineur - at 2010.05.03 16:37:00
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6. Subsystems for other ships. - in Player Features and Ideas Discussion [original thread]
Originally by: Kellen Ved I like this idea, they would be like mods that would change the ships stats, or how it handles, I think maybe they could be called rigs. I know about rigs. Learn about subsystems. http://wiki.eveonline.com/e...
- by Petimineur - at 2010.05.02 23:48:00
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7. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Cloak is balanced. You give up a lot of functionality to cloak. As for countering the cloak... Ever tried using a smartbomb? (Not sure that will work, but if it is area of effect and the area is large enough should it not hit a cloaked ship?)
- by Petimineur - at 2010.05.01 02:28:00
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8. Subsystems for other ships. - in Player Features and Ideas Discussion [original thread]
Being a fan of the idea of modifying ship fitting capabilities with subsystems, I fancy the idea of having many other ships use a subsystem system as well. I don't have any reason I feel is compelling, which is probably the weakest part of my pro...
- by Petimineur - at 2010.05.01 02:09:00
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9. Neural Remap ready for change? - in Player Features and Ideas Discussion [original thread]
I'd make it for real money.
- by Petimineur - at 2010.04.30 23:59:00
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10. Subscribe to posts. Not sure this is the best place to put this. - in Player Features and Ideas Discussion [original thread]
Edited by: Petimineur on 30/04/2010 01:16:16 Edited by: Petimineur on 30/04/2010 01:14:23 Edited by: Petimineur on 30/04/2010 01:14:02 I'd like to recommend Omea Reader. I downloaded it and have used it to view the RSS feed for this t...
- by Petimineur - at 2010.04.30 01:14:00
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11. Should I destroy all structures on missions for loot? - in Missions & Complexes [original thread]
Please let me know how it works for you. Here or via EVE Mail.
- by Petimineur - at 2010.04.30 00:20:00
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12. Subscribe to posts. Not sure this is the best place to put this. - in Player Features and Ideas Discussion [original thread]
Thank you. Then I should probably use an RSS reader.
- by Petimineur - at 2010.04.29 21:55:00
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13. Subscribe to posts. Not sure this is the best place to put this. - in Player Features and Ideas Discussion [original thread]
Sorry if it isn't, but I was wondering if it is possible to subscribe to posts here so that when they are replied to you receive email notifications via your account's email address. Thank you.
- by Petimineur - at 2010.04.29 21:17:00
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14. Mission loot reduction int the next patch. - in Missions & Complexes [original thread]
Edited by: Petimineur on 29/04/2010 20:40:11 Why not reduce the amount of minerals yielded by module reprocessing? 1) The total loot and value of loot as modules would not decrease for missioners. 2) It would reduce the injection of minerals ...
- by Petimineur - at 2010.04.29 20:39:00
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15. Should I destroy all structures on missions for loot? - in Missions & Complexes [original thread]
Edited by: Petimineur on 29/04/2010 20:12:09 I've tested cargo scanners on structures, and one can tell you what is in a structure. However, many - myself among them - do not think losing the medium slot it takes is worth it. If you salvage ...
- by Petimineur - at 2010.04.29 20:12:00
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