Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 |
1. Gank Multiboxing - in Player Features and Ideas Discussion [original thread]
unidenify wrote: They already nerf multi-boxer enough to where it is pretty difficult to gank with 5+ alts. Very true. It is now against the rules to use electronic or mechanical means to control the actions in multiple eve clients simultan...
- by Petrified - at 2017.03.24 07:44:19
|
2. Coolant Injectors - in Player Features and Ideas Discussion [original thread]
US Khorne wrote: I will start off by saying that I do not regularly read the Forums so this may have already been brought up. I think we need a new module in the game, the Coolant Injector. I propose that it is a low slot module that holds a ...
- by Petrified - at 2017.03.24 07:34:04
|
3. CCP/Airfix - in Player Features and Ideas Discussion [original thread]
Models, affordable decent quality models, would be nice to have.
- by Petrified - at 2016.12.12 02:47:37
|
4. [Cloaky Camping] I-Hub Upgrade: covert-cyno blocker - in Player Features and Ideas Discussion [original thread]
What I am curious about is why someone from the School of Applied Thought is concerned about Null Sec Sov? But back to the simple point: you can't have everything in life: you cannot have perfect security and freedom, for instance. You cannot ha...
- by Petrified - at 2016.11.02 21:50:46
|
5. Citadel Festival Launchers - in Player Features and Ideas Discussion [original thread]
Having seen the point defense system in action, it would be nice if the Festival Launcher for a Citadel performed much the same so that you do not need a target. But the visual would need to be more "fireworky" than the current light dotting the P...
- by Petrified - at 2016.11.02 21:29:57
|
6. Remove immunity to cargo scanners from blockade runners - in Player Features and Ideas Discussion [original thread]
I kind of like the idea of leaving the cargo scan immunity present. Nothing like trolling gankers.
- by Petrified - at 2016.10.20 22:38:00
|
7. New porpoise hull - in Player Features and Ideas Discussion [original thread]
Vailen Sere wrote: I am impatient and dont want the post 1 week before it all goes live?(cause that's never happened before) Patience is a virtue. The porpoise hull should be interesting in either case. Let me know if you need a BPO when ...
- by Petrified - at 2016.09.22 01:57:41
|
8. BLOPs ore hauler? - in Player Features and Ideas Discussion [original thread]
I think this is a great idea. Black ops capable and thus bridgeable Ore Transport. edit to add: a 20k to 30K ore bay would be just about right.
- by Petrified - at 2016.09.17 02:30:11
|
9. Small and personal citadel - in Player Features and Ideas Discussion [original thread]
Aaron Raus wrote: Petrified wrote: What is needed is a quasi capital ship class from Upwell that functions like a mobile Citadel. Capital ship will require long time skilling and can be boarded by anyone with appropriate skills. but of...
- by Petrified - at 2016.08.12 21:06:26
|
10. Polarized Cyno - in Player Features and Ideas Discussion [original thread]
Basically looking for a way to safely move capitals from point A to Point B by using High Sec as a shortcut? I imagine the nerf you are thinking of would prevent the capital from doing anything other than jumping back out?
- by Petrified - at 2016.06.28 22:08:47
|
11. Command Processor Icon - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Lugh Crow-Slave wrote: yeah because that is so obviouse in a hanger Really? Says right there in my hangar "Command Processor." Still don't see how this is confusing. Unless you're one of those special people that uses ...
- by Petrified - at 2016.06.11 02:29:11
|
12. Should hauling get some love? - in Player Features and Ideas Discussion [original thread]
IF the concern is related to false contracts then you never, ever ship a delivery contract with a character in the same Corp/Alliance/naming scheme as the Character you accepted the contract with... and avoid named double wrapped packages, they ju...
- by Petrified - at 2016.06.11 02:24:34
|
13. Should hauling get some love? - in Player Features and Ideas Discussion [original thread]
Satchel Darkmatter wrote: going to keep this short, I think hauling contracts should have their collateral capped to between 0%-25% above the estimated cost of the goods based on current market values. If collateral were capped I would neve...
- by Petrified - at 2016.06.11 02:08:25
|
14. Allow Docking of Dreads + Carriers at Astrahus' - in Player Features and Ideas Discussion [original thread]
darkneko wrote: Celthric Kanerian wrote: If you can afford multiple capitals, you should be able to afford a Fortizar. Sorry to say, but suck it up. a Fortizar can cost upwards of 30 billion and is going to stay wherever you put it. co...
- by Petrified - at 2016.06.11 01:40:27
|
15. Dailies... Lose the 22 hour reset and just have it reset at Downtime... - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: So DT isn't just a daily event. We call it the daily downtime because it happens once / day and pretty much at the same time every day. This is a testament to how well CCP runs the physical part of the game and how bug f...
- by Petrified - at 2016.05.31 00:50:19
|
16. Dailies... Lose the 22 hour reset and just have it reset at Downtime... - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: this was fought for in the original feedback thread. it didn't happen there ,and that was 100+ pages Easy for things to get lost in 100 pages of posts. Thus, this thread.
- by Petrified - at 2016.05.29 05:51:47
|
17. Dailies... Lose the 22 hour reset and just have it reset at Downtime... - in Player Features and Ideas Discussion [original thread]
Sobaan Tali wrote: Forgive me if it somehow sounds arrogant; I'm confused as to why this is such a big deal to everyone. Why not, you know -- call me crazy, log in like normal? You assume you know what normal means. For some, normal is qui...
- by Petrified - at 2016.05.28 03:56:24
|
18. Ranged Light Fighter - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: .... you do understand that carriers are not built to siege right? ever heard of using the right tool for the job. some times i think carriers should have gotten a new hull and name so ppl would not treat them like the...
- by Petrified - at 2016.05.28 03:37:48
|
19. Dailies... Lose the 22 hour reset and just have it reset at Downtime... - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: what do you mean by limmiting it one per acc they get more acc to log in as people with 20+ acc will be more likely to log in. I mean: they currently only allow one character to collect the bonus per account. If you lo...
- by Petrified - at 2016.05.28 03:31:58
|
20. Dailies... Lose the 22 hour reset and just have it reset at Downtime... - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Ralph King-Griffin wrote: all well and good for those of us with free time near enough mid day gmt but **** the rest of the world right. i would benefit from this no end personally as i could pop on after dropping the...
- by Petrified - at 2016.05.28 03:11:37
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |