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381. Treasure Hunters: Abandoned Wrecks as Warpable Beacons - in Player Features and Ideas Discussion [original thread]
I like the overall concept, but not quite how you execute it. Since you cannot probe down wrecks and since some areas are inconvenient to create BMs for contract/trade given the 2 hour life span of a can: 1 - Warping off grid or leaving the missi...
- by Petrified - at 2015.03.11 06:17:38
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382. Sticky:Worlds Collide Setup Submissions - in EVE Alliance Tournament Discussion [original thread]
Forlorn Wongraven wrote: This is gonna be interesting. That feels like an understatement.
- by Petrified - at 2015.03.11 02:14:34
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383. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
SootThis wrote: Kale Freeman wrote: What about ditching the whole Entosis link entirely. Make a Entosis deployable. It takes 10 minutes to come online. It needs to be deployed within 25/250km of the objective. Once it is online and there are...
- by Petrified - at 2015.03.10 00:33:22
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384. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: This goal is why we intend to use the lightest touch possible when working towards the first two goals. It would be easy to overreact to potentially unwanted uses of the Entosis Link by placing extremely harsh restrictions on...
- by Petrified - at 2015.03.10 00:28:06
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385. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
CCP Fozzie wrote: I'll also probably be quickly spinning off a discussion of the module balance surrounding the Entosis Link, since that's an area where I expect we can calm some fears relatively easily. The short version is that we have all t...
- by Petrified - at 2015.03.05 07:26:08
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386. Entosis hull restrictions - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: I agree entosis module needs tweaking, but not by restricting hull. If someone wants to go in solo in an interceptor to some completely abandoned system with no one in it, he should be able to take that system. The problem is...
- by Petrified - at 2015.03.05 07:12:56
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387. Entosis hull restrictions - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: oddly enough, I made a thread myself earlier that reached this exact same conclusion. It got locked and redirected to the main balance thread, which i thought was BS because we're talking about a specific part of it. ...
- by Petrified - at 2015.03.05 06:49:49
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388. Entosis hull restrictions - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Yeah, um... no. Every hull should have it. Looks like patrolling your space and dealing with trolls is going to become part of the new "So you want Sov, eh?" paradigm. Just because trolling can happen, does not mean i...
- by Petrified - at 2015.03.05 03:34:49
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389. Entosis hull restrictions - in Player Features and Ideas Discussion [original thread]
After chewing on this over the last day I have come to slightly agree with those who are concerned with harassing gangs roaming about in Inties and Bombers with an Entosis modules just to grief (sorry, ibis invasions are too easy to pop to be take...
- by Petrified - at 2015.03.05 03:10:00
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390. Ore ship - in EVE General Discussion [original thread]
Thonys Visser wrote: Celise Katelo wrote: Skill train into something else, perhaps!!! Or... sell the Orca or give it away, if you don't intend to use it for what it's actually good for understood, but is it not asking a judge..... to ...
- by Petrified - at 2015.03.04 03:10:24
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391. WE NEED A PURPOSE CCP! We have no purpose to keep sov. - in Player Features and Ideas Discussion [original thread]
Leona Konstein wrote: With actual changes, why would some one want to fight for sov?? to mine and kill rats? ... GG. I think the new system would be great to bring more corps and alliances to Null, but after the accomodation time, you wont hav...
- by Petrified - at 2015.03.04 03:02:26
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392. Becomming Criminal on entering FW Complex - in Crime and Punishment [original thread]
On the surface, this almost sounds reasonable. But then you restrict it to non-FW people. Frankly, if CONCORD cares about flagging anyone, then they should simply flag EVERYONE who enters it as suspect, FW pilots included. Otherwise, the current...
- by Petrified - at 2015.03.01 05:22:48
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393. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: Solution 3) A hybrid of the first two. This solution results in drone boats gaining no bonuses to upsized drones, but full bonuses to drones of their size or lower (again they would still have their large drone bandwi...
- by Petrified - at 2015.03.01 05:06:06
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394. Sticky:Scylla general feedback thread - in Test Server Feedback [original thread]
Testing the NPE. Aura pops up the first time the pilot loads into the game, however, if show all opportunities is clicked, Aura declined, or the game closed, Aura never comes back. I did a superficial search to see if I could get Aura back and...
- by Petrified - at 2015.03.01 04:29:56
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395. Launcher broken - in Test Server Feedback [original thread]
Ok, that was interesting. So on my main machine, where I had started with a new copy of the current EVE client for SiSi the --server=sisi applied to the repair tool worked just fine. For the laptop, where --server=sisi had been applied to the rep...
- by Petrified - at 2015.03.01 03:49:58
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396. Launcher broken - in Test Server Feedback [original thread]
Ah, had not even gotten to the Wiki yet so I did not see that officially is should be --server=sisi for the repair tool. Which I had tried using, but had failed. Also, Codename and branch are where I saw it say Tranquility (server seemed consist...
- by Petrified - at 2015.03.01 03:22:12
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397. Xposting about sisi stuff - in Test Server Feedback [original thread]
Edie Riggs wrote: Either way, I just like discovering new and unseen things. Kind of never really happens in Eve. Same here. I find everything is fresh and new if I ignore social media and non-TQ youtube links. Also helps when to avoid most...
- by Petrified - at 2015.03.01 02:24:47
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398. Mysteries of SiSi - in Test Server Feedback [original thread]
Trii Seo wrote: Given they're an actual company and their own internal testing server (Chaos), a fair level of QA is already present. Singularity sounds good when it comes to testing balance changes or changes to the game engine which can have ...
- by Petrified - at 2015.03.01 02:21:04
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399. Xposting about sisi stuff - in Test Server Feedback [original thread]
Edie Riggs wrote: https://www.youtube.com/watch?v=KKXFBTJZZJ0 I know you guys need to test some of these things before release, but with things that are supposed to be discovered or revealed, some of us would like to do it live. I HATE watchi...
- by Petrified - at 2015.03.01 02:00:02
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400. Launcher broken - in Test Server Feedback [original thread]
Hoodie Mafia wrote: I had the same issue and ran the repair tool for the Sisi client Make a shortcut of the repair tool and add --server=sisi Not quite correct. The repair fails with that format as it still points to Tranquility in the repa...
- by Petrified - at 2015.03.01 01:18:50
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