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1. EVE Fit project: fitting tools - pyfa 1.0.3 (Incarna data) - in Ships and Modules [original thread]
I'm unable to get the evefit.org website to open up. Was working fine a few hours ago though.
- by Phantom Slave - at 2011.10.17 02:41:00
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2. Question about my Maller - thanks! - in Ships and Modules [original thread]
The bonus increases your Maller's base armor resistances. Resistance basically works like this: You get shot with 200 EM damage: At 0% EM resistance you take all 200 damage at 50% EM resistance you take 100 EM Damage at 90% EM resistance you tak...
- by Phantom Slave - at 2010.02.24 23:57:00
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3. Detecting (core/combat) probe with directional scanner. Is this a bug? - in Ships and Modules [original thread]
It's intended to be this way, though I believe CCP is looking at adding a filtering option for it. I think the last CSM & CCP meetup talked about it.
- by Phantom Slave - at 2010.02.10 06:59:00
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4. Comedy fit or not? ( Harbinger ) - in Ships and Modules [original thread]
Originally by: Dodgy Past Quick check on Evemon tells me that it's just over a month for T2 and Hull upgrades V. Out of interest what should I prioritise, T2 mediums or Thermodynamics? I'd guess T2, immediately folled by Thermodynamics. ...
- by Phantom Slave - at 2009.06.21 08:29:00
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5. Comedy fit or not? ( Harbinger ) - in Ships and Modules [original thread]
Remove your N-Type Adaptive and place a standard Adaptive Nano Plating II, has more resists and much easier fittings to boot. Change your rigs to either Damage rigs or trimark's. Damage rigs are cheaper, which will also let you remove one more hea...
- by Phantom Slave - at 2009.06.21 04:04:00
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6. Retribution - in Ships and Modules [original thread]
Merin, not every frigate is designed to tackle. If you go out in a frig gang, yes you want some that do tackle, but the others you want DPS and the Retribution gives plenty of it. I personally like my sniper setup on my retribution, lets me hit ou...
- by Phantom Slave - at 2009.06.16 08:36:00
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7. Amarr Battleship Help - in Ships and Modules [original thread]
Just get a normal Apoc, fit 2x CCC rigs and an Energy Collision Accelerator I. Now fit 4 rat specific hardeners, 2x heatsink and a t2 armor rep. On easier missions fit a 3rd heatsink and now you're doing more damage than a navy apoc. I just don't...
- by Phantom Slave - at 2009.06.09 17:00:00
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8. Assault ships - in Ships and Modules [original thread]
I personally love the Vengeance because of its nasty tank. Makes for a great tackler, but boy does its dps suffer. Retribution is another fun little ship. Fit some beams and tracking enhancers, hit out to 35km still doing 100 dps. Its lack of mid ...
- by Phantom Slave - at 2009.06.03 18:38:00
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9. Omen vs Maller? - in Ships and Modules [original thread]
Are you doing PvP or PvE? If you're PvE then I would suggest tank first, then gunnery. If you're doing PvP I would suggest Gunnery over Tank, but try to train both a little bit at a time, just with more of a focus on gunnery. I've never personall...
- by Phantom Slave - at 2009.05.31 14:26:00
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10. Vengeance: Hvy Tackler Utilizing Dual Propulsion Mods - in Ships and Modules [original thread]
I personally prefer having a web and 2 point scram. Lets you kill MWD's and web AB fit ships to a decent speed.
- by Phantom Slave - at 2009.05.30 02:14:00
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11. Best ship for taking on swarms of frigates/occasional cruisers - in Ships and Modules [original thread]
Sounds like a job for a Titan Pilot!
- by Phantom Slave - at 2009.05.23 05:02:00
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12. Vengeance Setup - in Ships and Modules [original thread]
Most dual SAR setups use cap boosters. I like your setup, just don't get neuted :)
- by Phantom Slave - at 2009.05.13 21:39:00
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13. AssFrigs: AB or MWD? - in Ships and Modules [original thread]
I always fit AB's on my AF's. You're still a frigate and speed is your main survival tactic. With MWD's being shut off by 2 point scrams, you'll be dead in the water with one. Just don't let yourself get kited by a cruiser, if they're outside of S...
- by Phantom Slave - at 2009.05.02 18:55:00
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14. Raven Navy Issue VS Golem - in Ships and Modules [original thread]
Ok so the Golem does higher "actual" DPS because of the target painters, but what about dealing with defender missiles? If an NPC launched 3 defender missiles, wouldn't that effectively cut your DPS down by 3/4? I'm just curious because my buddy h...
- by Phantom Slave - at 2009.05.01 02:34:00
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15. Command Ships - in Ships and Modules [original thread]
Originally by: Nostalus If you can do better job in a battleship or HAC then what is the purpose of command ships? What can a Field Command do that other ships cannot? What makes them worth training BC to 5 and spending 200m on the hull? ...
- by Phantom Slave - at 2009.04.24 03:22:00
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16. Command Ships - in Ships and Modules [original thread]
Edited by: Phantom Slave on 23/04/2009 16:58:09 Edited by: Phantom Slave on 23/04/2009 16:57:32 Originally by: Delichon Dual rep Abso tanks about 600 unilateral damage (more on EM|Term) as long as it has batteries. And dishes out a...
- by Phantom Slave - at 2009.04.23 16:57:00
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17. Command Ships - in Ships and Modules [original thread]
Don't fit out the absolution like a glass cannon. Use those resists to your advantage. [Absolution, PvP - Buffer] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Regenerative Membrane II 1600mm ...
- by Phantom Slave - at 2009.04.23 05:57:00
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18. highest ehp and passive tank - in Ships and Modules [original thread]
Originally by: Angelos Originally by: Vyllana Ship setups are very different depending on if you want max ehp or max passive tank. Max passive tank would probably be on a navy mega, since you can fit 8 spr IIs on it. Max ehp would...
- by Phantom Slave - at 2009.04.23 05:49:00
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19. Inquisitor - in Ships and Modules [original thread]
Originally by: 4 LOM Rockets are kind of wonky at the moment and you will be hard presssed to find a use where light missiles would not be supirior (due to horrible explosion radius of rockets) Thanks for the info!
- by Phantom Slave - at 2009.04.19 07:02:00
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20. Buying NEW ships? - in Ships and Modules [original thread]
Originally by: CherryPopinDaddy Do new ships you buy come rigged/fitted or bare/stipped? New ships come packaged and most of them can be purchased from the Market. Faction ships are purchased through contracts and can be packaged or ...
- by Phantom Slave - at 2009.04.19 06:51:00
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