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41. Is Coversation request during Battle to prevent Pod Warp an exploit? - in Player Features and Ideas Discussion [original thread]
Is Coversation request during Battle to prevent Pod Warp (And Buy time to lock Pod) an exploit? Have not recieved a response back from EVE CCP yet. So, Hoping someone here would know. I don't mind losing ships, and being podded within the confin...
- by Phione - at 2008.10.04 08:30:00
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42. Jita - Hypothetical Blockade Scenario - in Player Features and Ideas Discussion [original thread]
Originally by: wannapeace Not realy. Why would anyone want to send 600+ people from there corp into Jita to stop people doing things. The corps and alliances with that many active players are busy doing something else and there's not exac...
- by Phione - at 2008.09.21 22:42:00
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43. Jita - Hypothetical Blockade Scenario - in Player Features and Ideas Discussion [original thread]
Under the current (Emergency) pilot limitation on Jita. What is going to prevent, any single good sized corp from seizing Jita completely? If enough members of any single corp enter Jita and stay, it will be impossible for any other pilot to enter...
- by Phione - at 2008.09.21 19:39:00
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44. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
Can EVE CCP Please respond..... Alot of us here are looking for a little bit of hope. We would just like to know if EVE is planning to modify Faction Warfare or not ((Soon)). There were alot of statements from EVE about the perks of FW that were ...
- by Phione - at 2008.09.20 15:54:00
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45. Bring Back Copy URL..... - in Player Features and Ideas Discussion [original thread]
Originally by: Kil'Roy If you had bothered to do a search, or... "gasp" fill out a bug report, you would have found out that it is a known issue to be fixed soon. Sounds likes the standard Bureaucratic delay to us. After all how ca...
- by Phione - at 2008.09.06 06:21:00
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46. Bring Back Copy URL..... - in Player Features and Ideas Discussion [original thread]
Title pretty much says it all.
- by Phione - at 2008.09.06 04:48:00
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47. Missing agents?? - in EVE New Citizens Q&A [original thread]
Me and Pilot Bud Good Destroyed the Mother Drone in the end with a Megathron, Abaddon, and 10 T2 drones. So as a side note, it can be done. The loot however; from the mother drone was no better than any other BS drone. Keep in mind, it took about...
- by Phione - at 2008.08.24 22:46:00
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48. Auto Pilot Docking Enhancement - in Player Features and Ideas Discussion [original thread]
I feel it would be a great convience to add a Autodocking feature to the autopilot option. If the option can be made available to Autodock, at a pre-determined station. It sure beats floating in space by a gate.
- by Phione - at 2008.08.23 21:48:00
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49. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
Edited by: Phione on 23/08/2008 16:34:07 Just echoing many of the idea's posted prior. Please work on Incentive's. It appears Neutrals are having just as much fun in FW space as Militia. Yet they can attack all sides. Yes we have rank, but cu...
- by Phione - at 2008.08.23 16:32:00
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50. Issue Kill Rights, or Stop The Loot in Mission Option - in Player Features and Ideas Discussion [original thread]
Forums are not for Sympathy, but arguing the basis of game mechanics. We have a failure sometimes to understand the purpose of a post. My fault primarily because I gave the total of my loss. In order to express the gravity of the how bad it can ...
- by Phione - at 2008.08.16 05:41:00
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51. Issue Kill Rights, or Stop The Loot in Mission Option - in Player Features and Ideas Discussion [original thread]
Originally by: Xindi Kraid If a pirate shoots you then you shoot back are you gonna complain if his gangmates pod you? Been Podded many times in Faction Warfare...Which I do enjoy faction warfare a great deal. One of the better EVE dev...
- by Phione - at 2008.08.16 03:24:00
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52. Issue Kill Rights, or Stop The Loot in Mission Option - in Player Features and Ideas Discussion [original thread]
Originally by: Anaalys Fluuterby Here is what most likely REALLY happened (since the OP seems confused): 1) Thief #1 stole from a wreck, turned flashy red. 2) You attacked thief, blew him up. 3) Thief came back in PvP ship, engaged. 4) Th...
- by Phione - at 2008.08.16 02:27:00
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53. Issue Kill Rights, or Stop The Loot in Mission Option - in Player Features and Ideas Discussion [original thread]
Edited by: Phione on 15/08/2008 22:32:54 Originally by: Kethry Avenger Ok your not getting it. As above I think your actions weren't very smart. You took a big risk which you admit and are now whining about it. Please take this in j...
- by Phione - at 2008.08.15 22:31:00
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54. Issue Kill Rights, or Stop The Loot in Mission Option - in Player Features and Ideas Discussion [original thread]
Edited by: Phione on 15/08/2008 06:57:37 Edited by: Phione on 15/08/2008 06:57:08 Originally by: Kethry Avenger Phione except your wrong in your example. In eve if someone steals from you, you do get kill rights on them, for 15 mi...
- by Phione - at 2008.08.15 06:56:00
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55. Issue Kill Rights, or Stop The Loot in Mission Option - in Player Features and Ideas Discussion [original thread]
Some of you don't fully understand the Logic of the situation. Or may consider this a typical Complaint about a loss. So, I will break it down into a simple analogy. So I will use an analogy..As the law according to EVE... IF a Gang member break...
- by Phione - at 2008.08.15 03:23:00
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56. Issue Kill Rights, or Stop The Loot in Mission Option - in Player Features and Ideas Discussion [original thread]
It is getting old, and highly abused by pirates. Honestly though I cannot blame them, It is easy money with out risk. We all now the trick by now. Probe out a pilot in a NPC mission (high sec), loot something from so called pilot. Get the agressio...
- by Phione - at 2008.08.14 08:24:00
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57. Make Warp Accelerators Scramble Proof.....Once Activated - in Player Features and Ideas Discussion [original thread]
In faction warfare, as much as I like it. It can ba a little frustrating making 12 - 16 jumps, Unmasking the mission, Activating the Accelerator, and whamo. As you are actually in the process of warping you are jammed. Now you get to bounce around...
- by Phione - at 2008.07.29 22:53:00
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58. Faction Missions, Profit vs Risk + Time = Why? - in Player Features and Ideas Discussion [original thread]
Originally by: Sergei Andropov Forward intelligence, even. Foward An Oxymoron, I agree.
- by Phione - at 2008.06.16 16:11:00
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59. Faction Missions, Profit vs Risk + Time = Why? - in Player Features and Ideas Discussion [original thread]
Edited by: Phione on 15/06/2008 22:50:31 Originally by: Batolemaeus Quote: MMORPG_Taera: abyssal asks, Why would anyone do the missions in FW, outside of using them as a means of trying to lure people to a gank? Greyscale: Prima...
- by Phione - at 2008.06.15 22:49:00
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60. Faction Missions, Profit vs Risk + Time = Why? - in Player Features and Ideas Discussion [original thread]
Alright, the faction agent missions in enemy territory are fun. (Once you are there). There is However, No Discernable benefit to doing them over a Standard Mission. If anything I can do 3 standard SOLO lvl 4 missions, in the time it take to do 1 ...
- by Phione - at 2008.06.15 19:18:00
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