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1. Sticky:Dev blog: 28 Ships Later: Ship and Module Balancing in Odyssey 1.1 - in EVE Information Portal [original thread]
I am glad things are finally starting to progress in the right direction - who knows I might actually start playing again when the Strategic Cruisers have been properly balanced... Tier 3 Battlecruisers, T3 ships and blobbing made it very frustrat...
- by Pinky Denmark - at 2013.08.29 12:36:00
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2. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: may i suggest 1.5 hours per level. that way with the skill at V you can jump every 16.5 hours. I was about to suggest 1,6 hours pr level (1h36m) giving a straight 8 hour advantage at level 5... I think this would really help ...
- by Pinky Denmark - at 2013.08.22 10:33:00
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3. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
The only thing about a Megathron being "supposed to kick ass" is the fact blasters no longer have a very short range. Getting within 10km from other battleships isn't that difficult and if things go wrong it only takes 5 seconds to change for Null...
- by Pinky Denmark - at 2013.04.29 00:05:00
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4. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I am still very worried about the sheer dps potential coming from that Megathron without any significant weakness in durabiluty with 8 lowslots and only 500 less armor hitpoints than the Amarr Apocalypse battleship. The Megathron in the current c...
- by Pinky Denmark - at 2013.04.26 21:17:00
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5. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Honestly as long the drone/neut Armageddon still feature lazors in a viable way the 3 "new" ships will bring a lot of flavour and diversity to Amarr while not losing touch with the roots. I would worry more about the changes for the Megathron (an...
- by Pinky Denmark - at 2013.04.26 21:03:00
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6. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
write a scrip to remove rigs on capital ships - have them put it in cargo... Please!!
- by Pinky Denmark - at 2013.04.26 20:54:00
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7. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
I like these changes - the only thing I am asking is to make sure lowsec gets much better quality ore than hi-sec. Currently it's only marginal better where an interest in lowsec would occur if the ore would be equal to medium quality 0.0. Lowsec...
- by Pinky Denmark - at 2013.04.26 20:48:00
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8. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Cool thing - I do wish however that cruise missiles would fly faster, but had a slower acceleration to make the top speed... Like once a cruise missile passed the 50km range the missile would fly like 10-12km/s until hitting target? Would make it ...
- by Pinky Denmark - at 2013.04.16 15:21:00
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9. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Wether the resits bonus on those ships are 20% or 25% doesn't mean a lot to me personally. However it does seem like a weird thing to nerf the local tanks when the real issue is Remote Reps? Why don't you just balance out remote repairs instead? ...
- by Pinky Denmark - at 2013.04.12 22:56:00
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10. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
At the same time will you plz consider giving railguns and beams a better alpha please (not more dps). Just a little - the gap between railguns and beams vs artillery is huge and you can easily buff beams and rails without compromising the artille...
- by Pinky Denmark - at 2013.04.12 22:21:00
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11. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Thank you for making the amarr ships more exciting. Yes, the lazor bonus is very much a good solid bonus, however you can get around this bonus by giving ships a stronger capacitor if you have to... And since most people tank amarr ships with a fu...
- by Pinky Denmark - at 2013.04.12 10:47:00
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12. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
yeah - if you ever get to look at balancing long range weapons for pvp some of those ships will be terrorizing Eve for months haha... IF...
- by Pinky Denmark - at 2013.04.10 11:39:00
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13. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Akirei Scytale wrote: Look at its base armor before commenting that it will be the best armor buffer. It has the option of a solid tank or extreme gank now. Extreme gank is way too extreme as Megathron already annihilate anything within ran...
- by Pinky Denmark - at 2013.04.10 11:34:00
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14. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Thank you for boosting the scorpion - I would still like to see it able to use 5 launchers or 5 guns. It doesn't really boost the scorpion much, however it enables the potential to benefit a bit more from damage mods or only having to bring one ty...
- by Pinky Denmark - at 2013.04.10 11:22:00
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15. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: New versions of Hyperion and Megathron posted in the OP - let me know what you guys think. The Hyperion looks nice, but in my opinion that 5th medslot, 7th lowslot and suddenly spare utility slot way outweighs the damage loss...
- by Pinky Denmark - at 2013.04.10 11:10:00
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16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi again Gallente friends! We've just had a meeting with the balance team to weigh all your feedback and go over our options for this ship line. We have come up with some new solutions which I think you will be happy about. Lo...
- by Pinky Denmark - at 2013.04.09 13:25:00
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17. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Typhoon: Drones (bandwidth / bay): 100(- 1 25) / 100(-75) typo I assume?
- by Pinky Denmark - at 2013.04.09 01:45:00
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18. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Van Mathias wrote: Yea, at this point, its like "Hey! All of the best tech 1 BS's are getting slightly worse! One other battleship is getting slightly better, but other than that, Status Quo!". Is there any reason to fly tech 1 BS's over strate...
- by Pinky Denmark - at 2013.04.09 01:36:00
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19. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Please not that taking HP away from these ships will kill the chance of an effective active tank. The trend of Eve is bigger groups of players and ships will often receive large amounts of damage. Even with a 7th medslot the Raven will break over ...
- by Pinky Denmark - at 2013.04.09 01:34:00
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20. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Honestly switching around the slot layout makes both ships (Megathron & Hyperion) so much more interesting not only in a ship by ship perspective but also for the entire gameplay... The Shield Hyperion might be replaced by the Shield Megathro...
- by Pinky Denmark - at 2013.04.09 01:06:00
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