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1. Change Mineral Abundance to Scarcity - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: Eve currently has a system where fighting over resources only happens at moons. All other materials are in infinite supply. In order to dry up the mineral market and drive conflict I propose drastically scaling back mining ...
- by Piugattuk - at 2017.06.22 00:29:39
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2. Question regarding gaming planet side. - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: It was written for the PS3 CellOS. There would be issues and potential licensing terms that CCP agreed to when making it for the PS3. If it was that easy it would be on Steam right now generating massive plex sales. That an...
- by Piugattuk - at 2017.06.21 00:06:29
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3. Question regarding gaming planet side. - in Player Features and Ideas Discussion [original thread]
We all remember dust-514 (peace and blessings be upon it), why is it not possible for CCP to tweak it so that we could make planetary interactions more interesting by resurrecting the dust platform and adapt it so eve players can transition from o...
- by Piugattuk - at 2017.06.20 21:45:14
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4. Salvage from 'stationary ship' - in Player Features and Ideas Discussion [original thread]
Pleasure Hub Node-514 wrote: Let me liberate exotic dancers and prostitutes from rival pleasure hub structures and you have a +1! Absolutely.
- by Piugattuk - at 2017.06.20 05:40:09
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5. Salvage from 'stationary ship' - in Player Features and Ideas Discussion [original thread]
In some missions we have ships that are part of the environment of things that are destructible, sometimes they drop loot if it's a part of the mission storyline but otherwise they just go boom, nice but it would be even better if they could be sa...
- by Piugattuk - at 2017.06.20 01:36:58
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6. Emojis in game - in Player Features and Ideas Discussion [original thread]
I'd like a wall of dickbutt emoji's, I'm afraid it would get abused as most things do doo in the EVE verse making it a spam fest.
- by Piugattuk - at 2017.06.14 09:33:59
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7. How to kickstart PVP again - in Player Features and Ideas Discussion [original thread]
Lothros Andastar wrote: Step 1) Make Citadel shields attackable any time. Step 2) Remove damage cap on Citadel Shields. Step 3) Step 4) Profit. Neigh say I, with goonswarm numbers it would only make it a grief fest, it should require e...
- by Piugattuk - at 2017.06.14 09:29:02
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8. The numbers and faction standings - in Player Features and Ideas Discussion [original thread]
Do Little wrote: Hauling NPC trade goods used to be a thing. You could make a few ISK buying from one NPC corp and selling to another. You could also shoot NPC convoys carrying trade goods. Problem is, you could make more ISK doing just about a...
- by Piugattuk - at 2017.05.30 17:16:49
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9. Lack of hype - in Player Features and Ideas Discussion [original thread]
Paige Booker wrote: Looking to Nova for the next hype train. EVE is dead. EVE is dying, I've got proof
- by Piugattuk - at 2017.05.30 03:38:16
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10. The numbers and faction standings - in Player Features and Ideas Discussion [original thread]
World's in EVE are not very interactive, PI is about the only thing we do doo with them, my proposal more interactions that effect faction standings maybe, or even profits. This new proposal would give another career choice to add, NPC planets ex...
- by Piugattuk - at 2017.05.30 03:18:10
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11. To: The Developers (Orca version for Individual mining) - in Player Features and Ideas Discussion [original thread]
Not that I am against it, but just give it time, troll bombs and haters are on the way on this one.
- by Piugattuk - at 2017.05.30 01:04:53
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12. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: Piugattuk wrote: here we go again, so tell us YOUR story of why anybody afk bothers you, eve can "handle" the extra load of afk'ers and if people want to pay to be afk that is their choice no? Well #1: Alpha Toons, are...
- by Piugattuk - at 2017.05.28 16:18:29
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13. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: This is a pretty standard feature in most online games. I'm not sure why Eve Online hasn't implemented it. Benefits : Less Server load. Less Tidi Less load on the network pipe. Accurate Count of people playing the game. Con:...
- by Piugattuk - at 2017.05.28 06:01:07
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14. Plex Vault - in Player Features and Ideas Discussion [original thread]
It's marketing, a commercial for plex, now buy zombies
- by Piugattuk - at 2017.05.27 18:24:39
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15. An Idea for T2/3 variations of the Attack Battle-cruiser Hulls - in Player Features and Ideas Discussion [original thread]
Taliyah Riraille wrote: Piugattuk wrote: Taliyah Riraille wrote: Piugattuk wrote: Doesn't sound good in the matter of ship balances, making something like your describing Would totally tip the game off balance, I'm not saying no but I ...
- by Piugattuk - at 2017.05.22 05:04:30
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16. An Idea for T2/3 variations of the Attack Battle-cruiser Hulls - in Player Features and Ideas Discussion [original thread]
Taliyah Riraille wrote: Piugattuk wrote: Doesn't sound good in the matter of ship balances, making something like your describing Would totally tip the game off balance, I'm not saying no but I don't see how it can work. Any particular re...
- by Piugattuk - at 2017.05.22 04:44:17
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17. An Idea for T2/3 variations of the Attack Battle-cruiser Hulls - in Player Features and Ideas Discussion [original thread]
Doesn't sound good in the matter of ship balances, making something like your describing Would totally tip the game off balance, I'm not saying no but I don't see how it can work.
- by Piugattuk - at 2017.05.22 04:22:54
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18. Raw moon materials reaction in high sec? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Pro tip no such thing as low sec bubbles. Bonus tip always avoid tama there are better ways into that ls See, told you I suck at PvP...however, I took my alt down there and ratted, no problem, yes -10's were around ...
- by Piugattuk - at 2017.05.22 03:23:27
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19. Raw moon materials reaction in high sec? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: look it is important to put these outside of HS its one of the things that pushes people to set one up in LS and learn its not a scary as they think That's one way to look at it, I'm going down to TAMA and beyond...got...
- by Piugattuk - at 2017.05.22 02:19:48
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20. Raw moon materials reaction in high sec? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Yes, I do both of those myself. I don't see the need for picking up the raw moon materials and running what, sixteen different reactions to come out the end with a sabre when I can just buy the advanced reaction products ...
- by Piugattuk - at 2017.05.21 23:31:01
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