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81. Changing FW plexing fleet compositions - in Warfare & Tactics [original thread]
Veskrashen wrote: Large Plexes are already Deadspace areas, you can't cyno in there either. right, i knew that, had a brainfart :) i wonder though, has anyone tried grid manipulation around those large plexes?
- by Plato Forko - at 2015.02.23 20:46:18
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82. Changing FW plexing fleet compositions - in Warfare & Tactics [original thread]
^ the main point of a gate would be to prevent hotdropping. the issue is that BCs are niche and if you add a mechanic that encourages more use, it will just draw major pirate alliances back into the warzone and they will continue to **** and pilla...
- by Plato Forko - at 2015.02.22 09:02:32
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83. Amarr Warzone Control Medal - in Warfare & Tactics [original thread]
thanks CCP, looks nice :) *pins to lapel and sits on couch in CQ*
- by Plato Forko - at 2015.02.18 07:19:47
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84. Kiting Ships and Plex Warfare - in Warfare & Tactics [original thread]
Mizhir wrote: Plexes are a pretty ****** mechanic in my opinion. It gives the person in the plex the advantage of both picking the engagement range and free intel on short dscan before they enter the plex. The attacker just have to take a leap ...
- by Plato Forko - at 2015.02.16 21:49:46
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85. CSM FW- Community Representative Discussion - in Warfare & Tactics [original thread]
i don't see why L4 missions would need a nerf now, since the recon changes add the huge risk of a lachesis suddenly showing up on grid.
- by Plato Forko - at 2015.02.14 22:34:03
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86. Kiting Ships and Plex Warfare - in Warfare & Tactics [original thread]
tried to master kiting but seems to require a lot of fast actions that don't work out too well when you're >50ms from TQ
- by Plato Forko - at 2015.02.14 22:21:09
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87. FW Corp/Home Systems - in Player Features and Ideas Discussion [original thread]
i agree that it would be nice to see militia given some natural advantage over the pirate power blocs but i feel that it would just lead to militia power blocs that would be even more harmful to the solo and small-gang skirmishing that represents ...
- by Plato Forko - at 2015.02.10 23:15:42
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88. Why you play philosophy?.... - in Warfare & Tactics [original thread]
i'm just addicted to space loot.
- by Plato Forko - at 2015.02.08 18:43:10
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89. Faction Warfare: State of the Union - in Warfare & Tactics [original thread]
Pestilen Ratte wrote: It is hard to get good data on the current state of faction warfare. Most of what is available is quite old. As a small corp with mostly new players as members, we have some questions for the experienced players who are c...
- by Plato Forko - at 2015.02.08 17:58:40
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90. combat RR pvp - in Warfare & Tactics [original thread]
God's Apples wrote: 2) just because you're trash at this game doesn't mean a comp won't work. Don't ever criticize setups because you're too garbage to use them. why would you even say this? clearly the guy asking is not a pro at this whic...
- by Plato Forko - at 2015.02.03 00:33:29
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91. combat RR pvp - in Warfare & Tactics [original thread]
unbonused RR is really weak. having tried to run a RR doctrines in the past, I took three necessities from the experience: 1) resists above 70% across the board, 2) some buffer tank to survive missed cycles, 3) armour links I'm sceptical about su...
- by Plato Forko - at 2015.01.27 23:06:57
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92. What do you think of the AC & arty changes? - in Warfare & Tactics [original thread]
dang i just realized the AC changes are to all sizes. derp! But yeah on cruisers AC seem to be more suited for anti-frig and anti-dessie work
- by Plato Forko - at 2015.01.22 02:31:11
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93. What do you think of the AC & arty changes? - in Warfare & Tactics [original thread]
Quote: All small artillery will be receiving: +10% damage multiplier -3% tracking speed so buff to RFF and Thrasher/Sabre Quote: All autocannons will receive +7.5% falloff Barrage ammo will provide a +40% falloff bonus instead of +50% ...
- by Plato Forko - at 2015.01.21 20:17:32
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94. Seeding 0.0 and/or Low-sec markets: Impact it has on PvP - in Warfare & Tactics [original thread]
I get whatever I can on the low-sec markets, but I gave up seeding a while ago because sales were never stable enough to call it a viable business. Consider me the 10% that would rather shop at Amamake than risk going to a hub and getting instaloc...
- by Plato Forko - at 2015.01.16 20:35:23
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95. t1 frigates are expensive - in Warfare & Tactics [original thread]
Burtakus wrote: Most solid solo PvPers are really not looking for that easy kill, those are not much fun. It's the tough kills or tough fights that provide the entertainment value. if that's true then you must be bored as **** spending all...
- by Plato Forko - at 2015.01.16 20:03:33
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96. FW First Memory - in Warfare & Tactics [original thread]
nice :) my first memory was being in a BS fleet at the end of 2012 with some of the old guard dudes who were leaving FW but it was a pretty anti-climatic roam. my favorite memories are of flying in the grand **** cruiser fleets that once roamed th...
- by Plato Forko - at 2015.01.14 22:25:57
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97. Amarr Warzone Control Medal - in Warfare & Tactics [original thread]
soon the minmatar shall surf the tide of amarrican vaginal juices
- by Plato Forko - at 2015.01.13 21:09:00
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98. t1 frigates are expensive - in Warfare & Tactics [original thread]
yeah solo's been pretty blah in Metro too lately. I've been thinking of leaving but the system layout in this area is pretty sweet and at least I can grind for LP while baiting for fights. I feel like the abundance of uncounterable **** in space h...
- by Plato Forko - at 2015.01.13 02:27:17
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99. Help choosing my first ship - in Warfare & Tactics [original thread]
having just one type of hull/fit in your hangar is like having a toolbox with only a hammer in it. there's no point in using a hammer when your system is full of loose screws.
- by Plato Forko - at 2015.01.13 01:22:33
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100. Amarr/Minmatar Warzone Updates - in Warfare & Tactics [original thread]
all of FW was just a ruse to spite pocket
- by Plato Forko - at 2015.01.08 19:31:27
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