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361. SMASHKILL : no fight left? - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Plutoinum on 29/05/2007 20:29:42 Originally by: EzSnake So what your saying is your complete meat shield, and A-E/CoW are using you so THEY themsleves don't lose as many ships (of those lost). Which is fine by you, as long ...
- by Plutoinum - at 2007.05.29 20:23:00
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362. A question out of curiosity to BOB.. - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Plutoinum on 29/05/2007 16:35:28 Edited by: Plutoinum on 29/05/2007 16:16:43 Afaik RA and friends aren't dead yet, just losing space, which is not the first time for RA. If BoB wins this, it doesn't mean that their opposition c...
- by Plutoinum - at 2007.05.29 16:17:00
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363. SMASHKILL : no fight left? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Tobias Sjodin I killed a shuttle in the great wildlands yesterday, that must mean we took over the entire region!11one. No ... but does your presence in Great Wildlands mean that you are already looking for a new home ?...
- by Plutoinum - at 2007.05.29 14:12:00
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364. SMASHKILL : no fight left? - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Plutoinum on 29/05/2007 12:19:56 Originally by: Liora Vahan I can't believe i'm defending smackkill here... At the very time you were sitting in BWF preparing this pretty forum topic they were out camping gates away from th...
- by Plutoinum - at 2007.05.29 12:09:00
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365. How to create the most successful alliance - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Plutoinum on 29/05/2007 11:58:55 Originally by: Miss KillSome lol, u count IAC as one of the four biggest? :) anyway, u need numbers and dedication. Or just plain numbers, alot of them(dedication comes with numbers..). ...
- by Plutoinum - at 2007.05.29 11:51:00
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366. a continue to the dev/gm/isd. now we have been around it :) - in EVE General Discussion [original thread]
Positive ? Then I say: 'That which doesn't kill us, makes us stronger.' CCP has a self-interest to keep the game clean and to avoid dramabombs in the future, that's why I think the quote fits.
- by Plutoinum - at 2007.05.29 10:58:00
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367. Why I'm (finally) done with Mittani / GS - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Plutoinum on 29/05/2007 08:48:13 Originally by: Brunswick2 He never said he wanted to ruin EVE. Maybe he shouldn't choose a title like 'STANDING ORDERS: 5/12 THE WAR TO RUIN EVE' next time for his order document. And yes...
- by Plutoinum - at 2007.05.29 08:43:00
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368. Losing Skill Points - Clone Upgrade - in EVE General Discussion [original thread]
Originally by: Hermosa Diosas So you guys are saying your quite happy to lose 15 days on a lvl 5 skill just for forgetting to upgrade your clone? You must be mad! I don't forget to upgrade my clone ... again !
- by Plutoinum - at 2007.05.28 22:08:00
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369. Why I'm (finally) done with Mittani / GS - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Plutoinum on 28/05/2007 21:53:57 After reading that post, I start to like Goonswarm in a way I like Pinky and Brain I think. Originally by: Dalanoria lol, if Goon wanted to ruin EO, they could just quit and take 5k primeti...
- by Plutoinum - at 2007.05.28 21:52:00
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370. should Dev's and GM's be allowed to be ingame players(vote/discussion) - in EVE General Discussion [original thread]
Edited by: Plutoinum on 28/05/2007 18:36:11 Originally by: CrestoftheStars as you said it would be awesome for the staff... but i kind of miss the part where it benefith the gamers?! which this is about. this is about the staff not bee...
- by Plutoinum - at 2007.05.28 18:36:00
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371. If we remove local - in EVE General Discussion [original thread]
I like the ideas, makes eve more tactical and sneaky. Local as a reconnaissance tool is overpowered and your passive and active scanner and the beacon seem to fit much better to such a game and make combat more tactical, exiting and sneaky in my e...
- by Plutoinum - at 2007.05.28 16:37:00
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372. 0.0 changes to eve map - in EVE General Discussion [original thread]
Edited by: Plutoinum on 28/05/2007 14:12:33 Originally by: Andargor theWise Originally by: Wylker Not a terrible idea, but because you would then be forced to literally employ full time scouts to keep intel accurate and up to d...
- by Plutoinum - at 2007.05.28 14:11:00
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373. Forum whining and nerfs - in EVE General Discussion [original thread]
Nerfing stabs was one of the best changes that have been made recently. Emergency ctrl-q'ing is for pussies and nerfing it would be nice.
- by Plutoinum - at 2007.05.28 13:59:00
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374. 0.0 changes to eve map - in EVE General Discussion [original thread]
Think I agree. I see also not a big drawback for roaming gangs to find targets tbh. Map info is delayed anyway and if you know the area a bit, you know the systems, where it's likely to find targets of your enemy alliance to 'gank'. It's not that...
- by Plutoinum - at 2007.05.28 13:50:00
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375. Corps leaving CA? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Darkrogue Yeah! You tell that 3 month old post! Take that! Guess he had lag.
- by Plutoinum - at 2007.05.28 10:54:00
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376. should Dev's and GM's be allowed to be ingame players(vote/discussion) - in EVE General Discussion [original thread]
Edited by: Plutoinum on 28/05/2007 00:43:22 Originally by: n0thing Yep, thats right, original human nature, you might let yourself to do a small favor to someone you know. The point is, whats the red-line of it? That what needs to be ...
- by Plutoinum - at 2007.05.28 00:42:00
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377. should Dev's and GM's be allowed to be ingame players(vote/discussion) - in EVE General Discussion [original thread]
Edited by: Plutoinum on 27/05/2007 22:29:16 They should be allowed to play, but shouldn't mix their player life with their gm/isd life. When they are online with their player char, they should behave like normal players in their corp, not like...
- by Plutoinum - at 2007.05.27 22:29:00
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378. BoB runs out of isk ? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Aleric Vikyz They didn't want that ISK anyway. Er... Or they are broke and just don't know it yet. Sorry, I'm a bit bored.
- by Plutoinum - at 2007.05.27 15:14:00
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379. Sugestion: Bigger npc's on gates in high sec - in EVE General Discussion [original thread]
Edited by: Plutoinum on 27/05/2007 15:02:42 Originally by: Nyana It would make ZERO sense from a RP perspective to have NPC pirates in high-sec, why would CONCORD/local navies not destroy them? They could be suicide rats in disguis...
- by Plutoinum - at 2007.05.27 15:03:00
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380. If You're Not Happy With Eve - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Popsikle Why is this in COAD? This belongs in Eve general or something. Because CAOD needed a new thread. It has been a bit boring here the last days, hasn't it ?
- by Plutoinum - at 2007.05.27 14:47:00
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