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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Is it frustrating to train into and buy ships that get nerfed? Absolutely. But this isn't the end of the world, folks. Ratting in a thanatos 5 years ago you wouldn't have dreamt of the kinds of tics people can get now, so we really can't say there...
- by Plyn - at 2017.06.09 15:18:19
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2. [SOHCO] Tight Knit Null for Adults - in Alliance and Corporation Recruitment Center [original thread]
Want to say that this is a really fantastic corp and community. A friendly and mature group that brings a lot of fun content to the table across all sorts of play styles. Absolutely worth a look!
- by Plyn - at 2017.05.16 03:08:22
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3. [SPECULATION] NPCs that drop TAGS - in EVE General Discussion [original thread]
Number of player ships destroyed in the system
- by Plyn - at 2013.05.31 17:37:00
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4. When will EVE Online get a 64 bit client? - in EVE General Discussion [original thread]
Posting in a thread where people clearly do not understand the concepts behind memory addressing. Devs have proven cautious about client changes that force hardware updates, and for a game with such a long lifespan this is certainly the best cour...
- by Plyn - at 2013.05.30 15:36:00
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5. why have system gates? Technical (server side) issue or just legacy "we tho... - in EVE General Discussion [original thread]
System gates exist in EvE to create transportation choke-points that force opportunities for interaction and PvP.
- by Plyn - at 2013.05.29 16:37:00
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6. Exactly, why is this launcher supposed to be better? - in EVE General Discussion [original thread]
Hate entering in credentials, hitting enter, then still having to click another button to get the client to actually start up. I know it's a pretty small thing to gripe about, but little stuff like that is why this feels like a step backwards.
- by Plyn - at 2013.05.22 16:39:00
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7. Integrated Module Ships - in Player Features and Ideas Discussion [original thread]
While neat on the surface I think this idea has some serious flaws. The chief one being this is basically a behind the scenes buff that will affect every single ship in the game. Would completely scrap ongoing balance efforts. Would require a hu...
- by Plyn - at 2013.05.17 19:59:00
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8. My thoughts on the "balance" - in Player Features and Ideas Discussion [original thread]
Power of different races waxes and wanes. When I first started playing Gallente were OP. Then they were the worst in the game for a long long time, now they are getting buffed back up. Cross train, or wait. Those are your options. Minmatar will h...
- by Plyn - at 2013.05.17 14:48:00
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9. Carrier question regarding - THE GREAT SHIP SKILL CHANGES OF SUMMER 2013 - in Player Features and Ideas Discussion [original thread]
You are more likely to get a response to this kind of question in General Discussion, though if I had to venture a guess you will be awarded the prerequisite skills and any of -their- prereqs you were missing for free. The Devs have always wanted...
- by Plyn - at 2013.05.17 14:27:00
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10. Dual Training Is A Rip Off - in EVE General Discussion [original thread]
Someone please close this thread.
- by Plyn - at 2013.05.17 14:20:00
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11. Attribute Implants - in EVE General Discussion [original thread]
You should go ahead and make the jump OP. You should never get podded in lowsec. When your ship starts to blow up spam warp to a celestial. Pods warp instantly, and there are no bubbles in low to keep you from warping. You'll be fine.
- by Plyn - at 2013.05.16 20:15:00
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12. Does anyone really play Eve with just 1 character and no alts. - in EVE General Discussion [original thread]
Played for a long time with no alt until I got a carrier. Needed someone to light a cyno for me :/
- by Plyn - at 2013.05.16 20:13:00
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13. Carrier/logi/recon pilot looking to come back to 0.0 - details inside - in Alliance and Corporation Recruitment Center [original thread]
Had a couple of interesting offers, still listening while I explore them. Let me know if you think we're a fit.
- by Plyn - at 2013.05.16 02:53:00
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14. Odyssey and the New Scanning System - in EVE General Discussion [original thread]
Sounds like a good change to me. The only place where your "skill" with probing really makes a damn bit of difference is scanning down other players. Making it (ever so slightly)faster to scan other players is going to equate to more scan attempts...
- by Plyn - at 2013.05.15 20:30:00
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15. Carrier/logi/recon pilot looking to come back to 0.0 - details inside - in Alliance and Corporation Recruitment Center [original thread]
I also fly heavy interdictors of all races. Still keeping my eyes open, hit me up
- by Plyn - at 2013.05.15 18:45:00
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16. Carrier/logi/recon pilot looking to come back to 0.0 - details inside - in Alliance and Corporation Recruitment Center [original thread]
Been playing on and off since 2006. Done lots in the game, and wanna get back out to 0.0 because I really enjoy the sense of ownership and the camaraderie that comes with all the teamwork, etc. it takes to make a null sec operation really work. I ...
- by Plyn - at 2013.05.14 22:41:00
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17. Outside Corp Logi ship assistnace concordable - in Player Features and Ideas Discussion [original thread]
Dude, take a step back. You are clearly over-invested emotionally at the time being, you've made all the argument you are going to for your suggested change, and you are being trolled into the ground. Moderators, plz close this thread.
- by Plyn - at 2013.04.26 19:08:00
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18. Tags4Sec - No Consequences for being a criminal? - in Player Features and Ideas Discussion [original thread]
Ruze wrote: Here's the breakdown: - Separate each Empire's criminal tracking. Their security status will reflect their status under that empire only, not all of space. So a person who routinely ganks in the Amarr trade hub would be able to fly...
- by Plyn - at 2013.04.26 18:41:00
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19. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Crimeo Khamsi wrote: Iris Bravemount wrote: Well, if you have 99% resistance, and are shot at by a gun dealing 200 damage, you take 2 points of damage. If you have 99,5% resistance, and are shot at by a gun dealing 200 damage, you take 1 p...
- by Plyn - at 2013.04.14 22:39:00
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20. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
So glad I've been cross training.
- by Plyn - at 2013.04.08 19:19:00
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