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221. New high-rank UberSkillz for old players - in Player Features and Ideas Discussion [original thread]
1) +% PG and CPU sounds nice, particularly not stacking with the implants, this way nothing could be fitted that absolutely couldn't have been fit even with best implants before. But, I'd be concerned about it making the implants obsolete then. 2...
- by Plyn - at 2011.07.07 19:42:00
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222. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
+1
- by Plyn - at 2011.07.07 15:42:00
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223. Titan - Paradigm Shift - in Player Features and Ideas Discussion [original thread]
+1 Well written and well thought out. A good idea.
- by Plyn - at 2011.07.01 23:06:00
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224. Certificates - in Player Features and Ideas Discussion [original thread]
Go Go Microsoft Publisher!
- by Plyn - at 2011.07.01 20:47:00
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225. Yes to 1PLEX for a month amount of SP, NO to golden Ammo and such crap - in Player Features and Ideas Discussion [original thread]
Originally by: MorliDots22 ...If you fly by plane or take a train you can choose to pay about 50% more for comfort. A second class and first class will both achieve the "destination point" so there is no difference... Also 1st class p...
- by Plyn - at 2011.07.01 19:32:00
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226. KILLING OFF THE MACROS!!! - in Player Features and Ideas Discussion [original thread]
It might work, but it would be pretty annoying. Are you saying this should go out to every player on the game, just people undocked, or just people mining?
- by Plyn - at 2011.07.01 19:28:00
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227. Connection Issues when being mobile - in Player Features and Ideas Discussion [original thread]
Edited by: Plyn on 01/07/2011 19:25:51 From a networking standpoint I'm not 100% sure how you could do this. When your adapter switches IP's there's no way the server can know that. It has to wait for a timeout then close the session. It has n...
- by Plyn - at 2011.07.01 19:24:00
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228. New T2 Battleship? - in Player Features and Ideas Discussion [original thread]
Originally by: HELLBOUNDMAN Then who's supposed to pop the dreadnoughts? Other dreadnoughts, or the host of smaller ships that most dreadnoughts have no chance of hitting. Other than the moros (because of it's drone bay) this is reall...
- by Plyn - at 2011.07.01 19:00:00
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229. New T2 Battleship? - in Player Features and Ideas Discussion [original thread]
Originally by: HELLBOUNDMAN Perhaps they could take these t2 variants of these ships and make them capital busters... I thought dreadnoughts were supposed to be the capital busters.
- by Plyn - at 2011.07.01 18:35:00
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230. A Super Hulk Requested - in Player Features and Ideas Discussion [original thread]
Typical miner yields x minerals every hour. Mineral prices per unit are determined by availability. Typical miner begins to yield more minerals/hour because of a better ship. Market availability of minerals increases, price decreases. Unfortunate...
- by Plyn - at 2011.07.01 18:26:00
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231. Multiple Toon Training ideas - in Player Features and Ideas Discussion [original thread]
+1 Sounds like a good idea. Most people would rather have two accounts so they could use them in conjunction, which is already an option, so I don't see this as having any game breaking consequences.
- by Plyn - at 2011.07.01 17:47:00
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232. Ability to Reallocate Skill Points - in Player Features and Ideas Discussion [original thread]
-1 This has been suggested like 1,000 times this week alone. Please read the other threads concerning SP redistribution/purchasing to join the discussion.
- by Plyn - at 2011.06.29 16:34:00
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233. Ideas for Mature Players - in Player Features and Ideas Discussion [original thread]
This thread made me lol :) Thank you for lifting my spirits... Now, more seriously: I'm amazed at the total lack of creative problem solving skills exhibited by most people who play this game. 1) Two objects are in motion in space. They collide...
- by Plyn - at 2011.06.29 16:26:00
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234. I, for one, accept the implementation of a SP store. - in Player Features and Ideas Discussion [original thread]
At best, the fact we can trade chars already is an argument AGAINST being able to buy SP. Sounds like what the OP really wants is a way to buy a name-change with AUR. And if the name is the big f'ing problem, how come you aren't arguing for ...
- by Plyn - at 2011.06.28 18:06:00
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235. A proper look into the purchase of Skill Points - in Player Features and Ideas Discussion [original thread]
How I Feel: Why should this suddenly be implemented? I can understand maybe a little bump to newly made characters to lessen the amazingly huge skill gap between them and the majority of the population, but since this proposal suggests you have...
- by Plyn - at 2011.06.28 16:53:00
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236. I will PROUDLY buy In-game items for AUR! - in Player Features and Ideas Discussion [original thread]
You're right in what I meant about the non-expendability was that they aren't lost when you get podded. If they were, then the market might actually stabilize somewhere. That possibility brings up another issue, though. If you're wearing a monocle...
- by Plyn - at 2011.06.24 18:04:00
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237. Different kind of microtransaction; vastly increase content - in Player Features and Ideas Discussion [original thread]
I like the idea of players designing stuff, but I think the suggested method for choosing what actually gets injected into the game needs a bit more refining.
- by Plyn - at 2011.06.24 17:20:00
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238. I will PROUDLY buy In-game items for AUR! - in Player Features and Ideas Discussion [original thread]
Mixed feelings on this idea... +1 for an alternative to creating something out of nothing. -1 for some issues, which I will list below: If these were BPOs for clothing items instead of the items themselves, you run into a problem of only a sm...
- by Plyn - at 2011.06.24 17:15:00
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239. Sell Multiple Items - in Player Features and Ideas Discussion [original thread]
+1
- by Plyn - at 2011.06.24 16:53:00
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240. Monocles and Headgear - a possible fix and a way to add value to them - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera -1 no real cash for items which are somehow meaningful to the game. Real cash for meaningful items has been around for a long long time in EVE. RL$ -> Time Code -> PLEX -> ISK -> Ships/modul...
- by Plyn - at 2011.06.23 19:27:00
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