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41. Ship balancing chart: What CCP really thinks about each ship - in EVE General Discussion [original thread]
ITTigerClawIK wrote: CCP Ytterbium wrote: Clever girl. OP is too smart for his own good, please all look at this magic flashy-thing pen while we put some sunglasses on... More seriously, there are reasons why no ship names were on that c...
- by Plyn - at 2012.04.03 15:32:00
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42. Wishlist for Trading Expansion - in Market Discussions [original thread]
I am also AGAINST color coding to show your market orders. Sure it would make my life easier, but it also makes it too easy for people who are less meticulous. I like that my attention to detail actually makes a difference here. I too would...
- by Plyn - at 2012.04.03 15:17:00
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43. scrap metal reprocessing - in Science and Industry [original thread]
Bugsy VanHalen wrote: Admiral Valeris wrote: Hey folks, just wonderin what im missing here, I was reprocessing some pax amarria and the 'we take' column actually rose in quantity not dropped, when i trained scrap metal reproc to lvl 1. Any...
- by Plyn - at 2012.04.03 14:57:00
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44. R&D agents hate me - in Science and Industry [original thread]
DeODokktor wrote: ...I can also tell you that ccp will not be getting any passive income from those 5 accounts any more. 18 r&d agents yeild about 300m/month and plexes cost well in excess of that. Go Go CCP Killing passive income. (Your 2...
- by Plyn - at 2012.04.03 14:49:00
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45. scrap metal reprocessing - in Science and Industry [original thread]
A valiant effort by the people trying to explain, but here is the real answer: You are not taxed on the minerals that are unrecoverable. Supposing you were getting 75% net yield before, and a tax rate of 5%: 25% goes to waste immediately. Th...
- by Plyn - at 2012.04.02 15:01:00
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46. T1 Ship building v Mineral profitability - in Science and Industry [original thread]
The ship construction market in highsec is one of near perfect competition, the only thing giving anyone an advantage is the number of pos'es they have available. The market is pretty saturated up there, so you can expect the ship costs to closely...
- by Plyn - at 2012.03.26 17:21:00
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47. Marauders: Underwhelming. Fix Ideas - in Player Features and Ideas Discussion [original thread]
Allow marauders to fit 8 turrets, give them 1000 sensor strength, and buff role bonus to 300% increased damage.
- by Plyn - at 2012.03.23 17:12:00
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48. A dream, supercaps and jump mechanics - in EVE General Discussion [original thread]
Oscilloscope type of matching game where you have to tune the frequency, phase shift, and amplitude to the signal you are interpreting in two side by side windows sounds like it would be a neat option for a mini-game style puzzle for this kind of ...
- by Plyn - at 2012.03.21 20:58:00
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49. Dear CCP , web "exploid". - in EVE General Discussion [original thread]
Oh god, the pain, the PAIN!!!! Just change warp cancelling to be possible even if the ship is going faster than its top speed. This keeps webs useful for killing people in normal circumstances but removes the stunlock from undocking ships.
- by Plyn - at 2012.03.20 20:22:00
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50. Marauders: Underwhelming. Fix Ideas - in Player Features and Ideas Discussion [original thread]
Role Bonus: 50% increase to salvager effectiveness. 50% reduction in salvager duration. Might do it. About four times as good as just a salvager, helping it keep up with the two tractors and hopefully getting it all done fast enough to be close o...
- by Plyn - at 2012.03.07 19:04:00
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51. Marauders: Underwhelming. Fix Ideas - in Player Features and Ideas Discussion [original thread]
m3talc0re X wrote: No. I'll f***ing say it again. Do not remove tractor bonus and ADD a salvage bonus . Buffing it's ability to salvage on the go will make it compete with the DPS/Noctis combo. Quote: Out of the "It's so costly!" and the "...
- by Plyn - at 2012.03.07 18:26:00
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52. A balanced compromise to local - in Player Features and Ideas Discussion [original thread]
Removing cloaked ships, and only cloaked ships, from local gives them too much of an advantage. All PvP will be done with cloaky fleets only. Nullsec mining and ratting will be impossible, because the enemy always knows about you, and you aren't e...
- by Plyn - at 2012.03.07 17:41:00
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53. Interactive Mining Concept - in Player Features and Ideas Discussion [original thread]
To which I obviously agree, based on my response. Playing asteroid tetris just sounds hackneyed and not quite space-ageish. Your "compressed ore" also sounds like it infringes on one of the rorqual's roles.
- by Plyn - at 2012.03.07 17:35:00
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54. A balanced compromise to local - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Toxic Paradox wrote: I don't really understand the hostility against SOV owners seeing who is in the local they control. It would only be the systems they control that they get that bit of an upper hand. I see so many po...
- by Plyn - at 2012.03.07 17:32:00
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55. Interactive Mining Concept - in Player Features and Ideas Discussion [original thread]
Heart's in the right place, but this is immersion breaking and honestly I picture it as being kind of goofy, even if we definitely need something to achieve what you are looking for. Wouldn't be smarter to have certain survey scanner modules open...
- by Plyn - at 2012.03.07 17:24:00
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56. Who Should I Vote For? CSM7 Edition - in Jita Park Speakers Corner [original thread]
Grumpy Owly wrote: Vote match might help narrowing down key areas of interest to at least make researching a shortlist of candidates easier as a task. I guess its viewed still important to read the issues and opinions to have a more informed...
- by Plyn - at 2012.03.07 16:30:00
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57. Who Should I Vote For? CSM7 Edition - in Jita Park Speakers Corner [original thread]
Whoops, vote match!
- by Plyn - at 2012.03.07 16:15:00
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58. Marauders: Underwhelming. Fix Ideas - in Player Features and Ideas Discussion [original thread]
I think a lot of people wanting the marauder buffed because pirate faction BS's are better fail to realize that this is the case for everything . T2 are supposed to be specialized, but in sheer awesomeness the pirate faction ships are always supp...
- by Plyn - at 2012.03.07 15:36:00
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59. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Crosi Wesdo wrote: Excuse me CCP but you can kindly suck my balls. Changing prereqs isnt balancing, changing ship stats is. Idiots. Lulz... Somebody forgot to read both halves of the blog!!!!!
- by Plyn - at 2012.03.06 20:18:00
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60. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Confirming I will be changing my skill queue to BC 5 when I get home this evening, in hopes of getting all 4 races BC 5 when the change happens. <3 Soundwave, Guard, and Ytterbium I strongly suggest you move your "We are not going to kill y...
- by Plyn - at 2012.03.06 20:06:00
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