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141. Changing the way you're called - in Player Features and Ideas Discussion [original thread]
Sure, you can name your character Random Salad I'll name mine Salad Random Then you go last name first, and we show up on the overview as the same person. Even if you switch to your last name first, someone else will still be alphabetically firs...
- by Plyn - at 2011.09.09 17:41:00
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142. Move Static DED Complexes to the Exploration System - in Player Features and Ideas Discussion [original thread]
The problem with this is that they would then receive very little use. By requiring probing skills, and learning how to probe to find them, you're increasing the entry-barrier to these plexes, which are meant for very new players. Most won't both...
- by Plyn - at 2011.09.09 17:26:00
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143. Changing the way you're called - in Player Features and Ideas Discussion [original thread]
1) People who choose their primary target alphabetically probably shouldn't be too much of a threat. 2) This could create issues during engagements, where everyone changes to be the same callsign... "Shoot Enfield! Primary Enfield!", "Which one? T...
- by Plyn - at 2011.09.09 17:15:00
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144. Idea for low sec revamp - in Player Features and Ideas Discussion [original thread]
Umbriele wrote: And what will you do with the safe trio then? Anyway, very good point wich I am sure its not a stop to the initial idea but needs solution aswell. Our safe team could then go run a level 5 mission, or cruise a freighter safel...
- by Plyn - at 2011.09.08 19:59:00
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145. Question for Corp/Alliance Leaders [:?:] - in Corporation, Alliance and Organization Discussions [original thread]
Drake Draconis wrote: Your making the assumption that people will be willing to surrender even minimal api information for this so called portal. Great idea....but don't expect people to show up to the show when its obvious that this is likely...
- by Plyn - at 2011.09.08 19:44:00
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146. Corporation, Alliance and Organization Discussions Rules - in Corporation, Alliance and Organization Discussions [original thread]
Not sure how you missed it, but this thread needs to be stickied (and probably locked)!
- by Plyn - at 2011.09.08 19:37:00
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147. Question for Corp/Alliance Leaders [:?:] - in Corporation, Alliance and Organization Discussions [original thread]
If you really want to make it interesting, add a spot where leaders of previous corps (perhaps API verified, so you can be sure it's the real person from that corp) can comment about a character, and those looking at them can see it. Example: Jim...
- by Plyn - at 2011.09.08 19:27:00
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148. NullSec discussion - Is anything else worth talking about? - in Player Features and Ideas Discussion [original thread]
Smoking Blunts wrote: its all be talked about and done with. ccp will do what they like no matter what we say. id just wish they put out what there doing in the great empire nerf... i mean 0.0 expansion for winter 2011. least that way we woud...
- by Plyn - at 2011.09.06 19:26:00
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149. Watch List Change. - in Player Features and Ideas Discussion [original thread]
A problem with this change would be the amazing amount of lag created in large scale engagements. The server having to constantly update everyone with their friends shield/armor/hull hp amounts, with only 10 people per list, is already pretty tax...
- by Plyn - at 2011.09.06 19:22:00
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150. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
Originally by: Klandi Love thinking out of the box, but keeping a couple of things in mind. 1) Not increase the server traffic (a component of lag) and (2)retain the immersive capability of null sec - because you are in null sec for a reas...
- by Plyn - at 2011.08.26 21:59:00
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151. [Proposal] Remove Drones from all Minmatar Hulls (BS and Down) - in Player Features and Ideas Discussion [original thread]
Originally by: Danika Princip Originally by: Plyn Anyone who mixes weapon types/ranges deserves to lose. Min/max, baby. Unfortunatley, the slot layout and hardpoints of most minnie ships make it pretty hard to do anything els...
- by Plyn - at 2011.08.26 02:44:00
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152. [Proposal] Remove Drones from all Minmatar Hulls (BS and Down) - in Player Features and Ideas Discussion [original thread]
Originally by: Rhinanna Yes, minmatar ships are designed to dictate range, because if they weren't then ACs would be completely useless and to a lesser degree arties. Trying to maintain the correct range to deal the maximum possible damage...
- by Plyn - at 2011.08.26 00:31:00
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153. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
Really the thing that's killing me on this post is the number of people that are screaming mad at the idea that nullsec should be more profitable than highsec. Sure, some people have argued for the moving of level 4 missions out of highsec, but I...
- by Plyn - at 2011.08.26 00:03:00
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154. Can we fix the freaking blasters please!? - in Player Features and Ideas Discussion [original thread]
Originally by: Duchess Starbuckington Great, so an autocannon clone. Please put your rubbish in one of the existing hybrid threadnoughts. Lol, by your definition I'm sure -any- gun that's worth fitting is an "autocannon clone". How a...
- by Plyn - at 2011.08.22 14:35:00
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155. To people that want to remove T2 BPOs : give a GOOD reason why - in Science and Industry [original thread]
Originally by: Iso'gen Breau In fact I could use econmic theories to say if things stay the same it will force inventor out of the market completely leaving those with t2 bpos the only producers of t2 mods. Deadspace items are so much bet...
- by Plyn - at 2011.08.19 20:55:00
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156. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
Not really where I was going with the mission thing. You can already have people do that. Just hop on your friendly coalition chat and say "X isk for Y's frozen corpse" or "Can I get somebody to hold eyes on B gate? We're going to be mining in th...
- by Plyn - at 2011.08.19 20:22:00
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157. To people that want to remove T2 BPOs : give a GOOD reason why - in Science and Industry [original thread]
The overhead for good T2 BPOs, and the exceptionally long time to make a profit, aren't really good arguments unless you make comparisons for each individual BPO and take its INDIVIDUAL price change since invention came about into consideration (a...
- by Plyn - at 2011.08.19 20:11:00
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158. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
+1 Could have it display on the solar system map, which takes care of the "is it 3D?" issue... or, because that would probably make it too easy to "insta-probe" people, could show on a 2D interface with relative altitude compared to you, like how...
- by Plyn - at 2011.08.19 18:46:00
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159. CCP, what's your vision/justification for lowsec? - in Player Features and Ideas Discussion [original thread]
While I seriously doubt devs would respond to this topic (if you have participated in F&I for very long you will know that blue is a rare color in here) I think there does need to be somewhat of a general plan for lowsec, just like there is in hig...
- by Plyn - at 2011.08.19 17:25:00
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160. Trading Contracts for Null - in Player Features and Ideas Discussion [original thread]
This wouldn't work as there are lots of coalitions made up of more than just one alliance. You use this system to dock at one of ATLAS.'s stations and one of ATLAS.'s friends shoot you on accident, no payout or breach of contract because you had i...
- by Plyn - at 2011.08.19 16:35:00
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