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161. Official Eve Smartphone App - in Player Features and Ideas Discussion [original thread]
The difference is these "randoms" that are making phone apps are just pulling XML data with API keys. Being able to actually influence stuff in game is a whole other bag of snakes. This would require a LOT more development effort than just readin...
- by Plyn - at 2011.08.19 16:10:00
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162. CCP, what's your vision/justification for lowsec? - in Player Features and Ideas Discussion [original thread]
Always glad to help! And my apologies for the jerklyness of my response. I had been digging through all the 5-year plans right before I read this, and was a little frustrated with the amount of people who bash nullsec without actually having a cl...
- by Plyn - at 2011.08.19 15:47:00
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163. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
Create a set of station upgrades which allow for installation of CONCORD agents in player controlled stations. Make alliances upgrade these in order, similar to system upgrades. Example: DED Office Upgrade 1: Costs 50 million ISK to install. Cre...
- by Plyn - at 2011.08.19 15:21:00
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164. How to make the average Eve Online Player care about Dust - in EVE General Discussion [original thread]
Originally by: Elder Man Edited by: Elder Man on 18/08/2011 17:26:02 If it's too complicated, console players will barf at it. They want targets, not a bunch of nonsense to get to that point. Dust514 will be dead not long after release...
- by Plyn - at 2011.08.18 18:17:00
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165. About the 24 hour training que - in Player Features and Ideas Discussion [original thread]
I think a lot of people here are missing a very important fact in why CCP wants you to log in. It's not just hoping you'll interact and be interested. Logins are tracked and published. It's one of the statistics by which the pulse of mmo's are m...
- by Plyn - at 2011.08.18 16:23:00
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166. Spaceship Command: Why is it so complicated? - in Player Features and Ideas Discussion [original thread]
Originally by: Bob Niac Originally by: Jack Tronic Simple each race is different, however battlecruisers are based on cruisers so they only require a few addition of centralized knowledge to pilot. Same for destroyers. But I do...
- by Plyn - at 2011.08.18 16:12:00
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167. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
Originally by: Ava n'Daara I've yet to hear a good argument for why nullsec should pay out more for PvE tasks if the PvE risk is equal in hisec. Because there is additional risk from the PvP side of things. If you spent some time out i...
- by Plyn - at 2011.08.18 15:10:00
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168. Nullsec players explain (EvE not a game .. a full time job) - in EVE General Discussion [original thread]
Full-time Job... Check! Full-time Student... Check! Father of a 6-month old baby girl... Check! Member of an alliance with sov... Check! Average Play Time per Day... ~1 hour Profiting and having fun... Check! I find that time is less of a res...
- by Plyn - at 2011.08.17 19:56:00
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169. Nullsec design goals feedback: Exploration - in Player Features and Ideas Discussion [original thread]
Originally by: Grady Eltoren ... P.S. I like the idea of mini-puzzle games. Maybe your skill set/implants would give you more pieces of the puzzle to start! Thus keeping it balanced. :) That could easily be part of it. Puzzles could re...
- by Plyn - at 2011.08.17 19:32:00
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170. Nullsec design goals feedback: Exploration - in Player Features and Ideas Discussion [original thread]
I've seen a lot of people mention that they want some puzzles added to archaeology/hacking rather than just blast ships then cycling a mod as a secondary form of salvage. Let's throw some ideas out here, and tell the devs what we would accept as p...
- by Plyn - at 2011.08.17 16:04:00
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171. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
Originally by: Kotami I hope your answer is not implying that you are in favor of "you must join an alliance in nullsec to succeed". I think there are many players (and corps of all sizes) who would be interested in establishing a presence...
- by Plyn - at 2011.08.17 15:30:00
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172. Spaceship Command: Why is it so complicated? - in Player Features and Ideas Discussion [original thread]
In game answer: All the instruction manuals are in different languages! The buttons are all different, the ships are totally not the same. On an Amarr BS the big red button is self destruct. On a Gallente BS the big red button summons the bridge'...
- by Plyn - at 2011.08.16 17:39:00
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173. CCP, what's your vision/justification for lowsec? - in Player Features and Ideas Discussion [original thread]
Actually, if you bothered to read the dev blogs that spawned the 5-year plan threads, you would know that the devs are making plans for low-sec, they just aren't advertising them as loudly. Think "build faction loot from stuff only found in low s...
- by Plyn - at 2011.08.16 17:16:00
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174. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
Originally by: Xython ... 4. Ok, don't Nerf Highsec Missions, but give us more Nullsec Missions. There's hardly any places to mission in Nullsec, and universally those places are deathtraps due to roaming **** gangs. Why can't I warp to a ...
- by Plyn - at 2011.08.16 17:08:00
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175. Does CCP have the balls and are you man enough to deal with them? - in Player Features and Ideas Discussion [original thread]
Originally by: Reicine Ceer I would have thought that having them as a limited asset to Alliances would be the logical option. For example, should there be an alteration to the game where an Alliance is only allowed to have, say, 10 maxim...
- by Plyn - at 2011.08.15 19:10:00
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176. FIX DRONES!!! - in Player Features and Ideas Discussion [original thread]
As a fellow drone pilot I can sort of understand why you want these things, but I have to say that if everything you just suggested were implemented, people wouldn't even need programs to auto-mission/auto rat... Most of the time my drones do exac...
- by Plyn - at 2011.08.15 18:49:00
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177. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
I am concerned about a contradiction between something mentioned in the Industry section and the PvE section. From the industry section: Quote: Geared towards T2 Our current proposal is that hisec is for volume T1 goods, lowsec will be fo...
- by Plyn - at 2011.08.15 18:40:00
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178. Booster Revamp: We can make these work - in Player Features and Ideas Discussion [original thread]
Originally by: Jon Marburg Excellent ideas! I like the thought that if you are a frequent user you're going to have to use a higher amount or stronger boosters to maintain that performance. So if you're loading up everyday eventually you'l...
- by Plyn - at 2011.08.15 16:17:00
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179. Booster Revamp: We can make these work - in Player Features and Ideas Discussion [original thread]
Originally by: Emperor Salazar Not sure if you mention this but the "debuff" should only wear off if the player is online. Left this out of the idea on purpose, actually, as this would play a huge role in balancing the tradeoff between...
- by Plyn - at 2011.08.12 19:29:00
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180. Booster Revamp: We can make these work - in Player Features and Ideas Discussion [original thread]
Originally by: Cearain I'm sorry i don't think I understand. Are you saying you get the buffs but none of the drawbacks for a time? If so how long? Then after the buffs wear off you get the debuffs? Yep, that's basically how it'd work....
- by Plyn - at 2011.08.12 16:39:00
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