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1. This is not how I want to make money - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Some people like to set up sell orders with prices of a thousand times higher than the average price and some people choose to buy from them. I can only imagine these players play this game while being drunk or th...
- by Poreuomai - at 2009.07.14 11:42:00
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2. New Bounty System - Bounty Hunters - in Player Features and Ideas Discussion [original thread]
This is a nice idea - I like it. Let My People Go
- by Poreuomai - at 2009.05.05 13:35:00
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3. "Eject" that works better as a "pod saver" - in Player Features and Ideas Discussion [original thread]
Remember, you can change ships without first leaving your own ship. Let My People Go
- by Poreuomai - at 2009.02.18 18:09:00
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4. "Eject" that works better as a "pod saver" - in Player Features and Ideas Discussion [original thread]
I really like this idea. "Abandon ship" becomes a real option, pirates can confiscate vessels, and the pod can still be probed down and killed ... Let My People Go
- by Poreuomai - at 2009.02.16 16:34:00
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5. Suggestion: Slaves to Freed Slaves - in Player Features and Ideas Discussion [original thread]
Edited by: Poreuomai on 06/02/2009 18:34:40 Originally by: XnS dVd So how do we get this to the CSMs or the Devs? Post the idea here: http://oldforums.eveonline.com/?a=channel&channelID=759778 Let My People Go
- by Poreuomai - at 2009.02.06 18:34:00
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6. Suggestion: Slaves to Freed Slaves - in Player Features and Ideas Discussion [original thread]
It would be great to be able to turn slaves into workers.
- by Poreuomai - at 2009.02.04 13:13:00
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7. Seperate High-sec - in Player Features and Ideas Discussion [original thread]
It would have been nice if you'd had to leave hi-sec to travel between the 4 races' empires, but isn't it too late to change that now? Let My People Go
- by Poreuomai - at 2009.01.22 12:55:00
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8. That annoying cloaker in your space...Possible Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Olleybear His idea is that once every twenty minutes the cloak goes offline for a full cycle due to overheating issues So I'm sitting outside a station in enemy 0.0 and after 20 min my cloak goes offline? No thanks. ...
- by Poreuomai - at 2008.12.15 15:05:00
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9. Ability to Paint / Decorate ships - in Player Features and Ideas Discussion [original thread]
The corp/alliance logo can alredy be seen when you view a pilot's info and the corp/alliance ticker is already visible on the overview. So displaying the corp/alliance logo on a ship would not add any new data to the system. Anything beyond tha...
- by Poreuomai - at 2008.11.20 17:51:00
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10. Ability to Paint / Decorate ships - in Player Features and Ideas Discussion [original thread]
I think all that is needed is for the Corp/Alliance symbol to appear on the ship. Anything beyond that would cause too much downloading of graphics. Let My People Go
- by Poreuomai - at 2008.11.20 15:59:00
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11. Skill queue length <=> how much time you spent playing - in Player Features and Ideas Discussion [original thread]
How does that address the problem I described in the post you quoted?
- by Poreuomai - at 2008.06.03 16:00:00
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12. Skill queue length <=> how much time you spent playing - in Player Features and Ideas Discussion [original thread]
Except that most of the time I'm not behind the keyboard. As has been said again and again, longer skills also eventually come down to having just a few hours left to complete, and I find it frustrating that it takes days to finish a skill which...
- by Poreuomai - at 2008.05.28 10:07:00
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13. Skill queue length <=> how much time you spent playing - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril And you don't have any other skills to train ? After couplemonths u will only get x days skills, then when you come to play, u ifnish that with short time left. Not sure what you mean, but it sometimes almost g...
- by Poreuomai - at 2008.05.27 21:22:00
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14. Skill queue length <=> how much time you spent playing - in Player Features and Ideas Discussion [original thread]
Edited by: Poreuomai on 27/05/2008 13:16:05 Originally by: Mecozimspy As queue would be nice, you can resolve all your problems by having long skill to train for downtime, nights and when you are going out. No, you can't, not all pr...
- by Poreuomai - at 2008.05.27 13:15:00
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15. Skill queue length <=> how much time you spent playing - in Player Features and Ideas Discussion [original thread]
Edited by: Poreuomai on 27/05/2008 08:38:00 Originally by: Hesod Adee Where have they said this ? It turns out they have said no to a simple skill queue here: http://oldforums.eveonline.com/?a=topic&threadID=230187&page=3#63
- by Poreuomai - at 2008.05.27 08:38:00
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16. Skill queue length <=> how much time you spent playing - in Player Features and Ideas Discussion [original thread]
Originally by: Hesod Adee But you said: Quote: Because CCP has already said no to a simple skill queue. Which is quite different from CCP saying nothing. Do we really have to analyse this? Fine. I did not put "no" in doubl...
- by Poreuomai - at 2008.05.04 08:07:00
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17. Skill queue length <=> how much time you spent playing - in Player Features and Ideas Discussion [original thread]
How long have people been asking for one? Has anyone from CCP said we will get one? Sounds like a 'no' to me.
- by Poreuomai - at 2008.05.03 10:42:00
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18. New Player Creation - in Player Features and Ideas Discussion [original thread]
Edited by: Poreuomai on 03/05/2008 07:21:03 A quick crash course in attributes at the start of (and/or better guidance during) the character creation process would be great. When I started playing EVE, the first time I created a character, ...
- by Poreuomai - at 2008.05.03 07:18:00
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19. Skill queue length <=> how much time you spent playing - in Player Features and Ideas Discussion [original thread]
Originally by: JanSVK Then macro will get the most points. Why would someone using macros need a skill queue at all?
- by Poreuomai - at 2008.05.03 07:01:00
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20. Skill queue length <=> how much time you spent playing - in Player Features and Ideas Discussion [original thread]
The proposal is NOT simply a skill queue. I'd like a skill queue who's length is (somehow) determined by how much active time has been spent on-line. Something like: For every for 10 hours spent playing you can queue up 1 hour of skill switching.
- by Poreuomai - at 2008.05.02 11:13:00
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