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1. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Goldensaver wrote: Oh yeah. That penalty is fine. It's not like a Hictor might need reps at all, especially not when you're tackling a super in low with a buddy Hictor and trading off activations to keep yourselves alive. Hictors definitely do...
- by Portmanteau - at 2015.11.10 00:20:33
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2. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Chainsaw Plankton wrote: The thing is you can rsebo or rr the hic before it activates the WDFG so it can quick lock something and then infinite point. To deny remote assistance for simply having a WDFG equipped would probably be too strong of a...
- by Portmanteau - at 2015.11.09 23:42:47
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3. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Chainsaw Plankton wrote: I think my biggest question is what roles do frigates and destroyers play with 37.5km scrams being common on cruisers? If you think HIC's are going to be common even with this change, you are...
- by Portmanteau - at 2015.11.09 17:59:00
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4. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Suitonia wrote: A separate script that has reduced range (Maybe 40% of normal) would probably make this a bit more balanced. 37.5km Scrams on T2 HIC is incredibly powerful, and actually stronger than best faction linked h...
- by Portmanteau - at 2015.11.09 17:50:55
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5. Stargate Effects should change? - in Player Features and Ideas Discussion [original thread]
Would prefer a return to old animation and sounds. I miss them more than anything else in this game tbh
- by Portmanteau - at 2015.10.22 11:50:35
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6. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
Leonardo Adami wrote: Ares Desideratus wrote: The main problem for me personally with T3Ds, is that I have flown the Confessor a lot and it totally outshines pretty much the entire frigate line-up of laser ships. Even pirate frigates like th...
- by Portmanteau - at 2015.10.19 08:40:47
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7. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
LMFAO if this is how shortsighted everyone is about the navy Griffin, I am going to enjoy flying it.
- by Portmanteau - at 2015.10.19 03:42:25
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8. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Perrdy Lady wrote: Portmanteau wrote: Perrdy Lady wrote: Finally find a ship thats fun and great, in comes ccp with the nerf hammer. Every. Single. Time. I'm starting to ask myself, why even bother anymore. Perhaps you should stop rely...
- by Portmanteau - at 2015.10.18 13:35:21
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9. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Shilalasar wrote: It looks like FW-farmers favorite ship now, more room for WCSs. Good lord I only just realised ... they will be everywhere, Fozzie what have you done mate ? I know NI Maulus + scrams but really, do we have to have a ship...
- by Portmanteau - at 2015.10.18 12:13:35
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10. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
epicurus ataraxia wrote: Aiyshimin wrote: epicurus ataraxia wrote: Nafensoriel wrote: Yli Canis wrote: The Gila nerf is absolutely brutal to Jspace denizens soling C3s. Max passive regen I can eft is 663, with all Vs, faction exten...
- by Portmanteau - at 2015.10.18 08:22:49
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11. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Shalashaska Adam wrote: Mad Abbat wrote: Yes 5th slot is great, but you can't fit inything in it, because it have on extra CPU. One resist plating won't make it shine. Damage output is still pathetic, it needs t2 lasers to work, so can't be...
- by Portmanteau - at 2015.10.18 07:36:25
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12. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Kasumi Gotto wrote: Reasonable changes. I only wish the Breacher was getting a bit bigger drone bay by 5m3 or 10m3 what ? it's already one of the best solo frigs in the game
- by Portmanteau - at 2015.10.18 05:21:14
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13. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: Tristan nerf is way to small, breacher and torm buff are totally unneeded. Small projectile weapons need a rebalance already, the entire weapon system is garbage and the svipul/thrasher only salvage it due to the absurd a...
- by Portmanteau - at 2015.10.18 05:18:40
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14. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: Portmanteau wrote: I hope you are right tho and everyone thinks they are crud If this was just about ship balance or meta I could take it or leave it, but this is about faction war LP stores as well and they are al...
- by Portmanteau - at 2015.10.18 03:56:46
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15. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: Portmanteau wrote: How many solo pvpers you know pack FOF missiles ? All of the ones who know what they're doing, it's not just ecm either kiters like garmurs will want them to deal with damps as well. Ok mate, ...
- by Portmanteau - at 2015.10.18 01:53:57
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16. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Perrdy Lady wrote: Finally find a ship thats fun and great, in comes ccp with the nerf hammer. Every. Single. Time. I'm starting to ask myself, why even bother anymore. Perhaps you should stop relying on ships that are hugely OP and try deve...
- by Portmanteau - at 2015.10.18 00:04:12
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17. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
unidenify wrote: Navy Griffen is Merlin on steroid with Kitsune ECM level It has .25 effective turret more over Merlin (2 x100% vs 3x25%) It go 15m/s faster than merlin it has extra 150 raw shield hp And, it can use 1 light drone I'm fairl...
- by Portmanteau - at 2015.10.17 18:20:01
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18. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Ray P wrote: Portmanteau wrote: Ray P wrote: Portmanteau wrote: Ray P wrote: i didn't notice the -85% range penalty on first reading this will be no use to anyone. I don't use ecm on unbonused hulls , everyone goes with damps or...
- by Portmanteau - at 2015.10.17 17:54:36
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19. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Ray P wrote: Portmanteau wrote: Ray P wrote: i didn't notice the -85% range penalty on first reading this will be no use to anyone. I don't use ecm on unbonused hulls , everyone goes with damps or tracking disruptors instead, but this...
- by Portmanteau - at 2015.10.17 17:18:45
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20. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Ray P wrote: i didn't notice the -85% range penalty on first reading this will be no use to anyone. I don't use ecm on unbonused hulls , everyone goes with damps or tracking disruptors instead, but this is worse than an unbonused, it's pena...
- by Portmanteau - at 2015.10.17 17:06:20
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