Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 200 |
141. Pottsey was Right! - in Skill Discussions [original thread]
It has been a double win for mem but I wouldn't have ever predicted this anytime soon. I think Clarity made my skill plan end around 20 days faster and on top of ending 20days faster I get to reinvest those Clarity SP's in more charisma skills pus...
- by Pottsey - at 2010.11.26 07:25:00
|
142. Learnings are gone, long live CCP. - in Skill Discussions [original thread]
Sader Rykane said " This is easily solved by not spending your 5.3 million SP as soon as you get it and waiting over the next 8 years and adding your extra SP to any new skills that come up. This effectively makes you argument moot until ~ 8.5 ye...
- by Pottsey - at 2010.11.26 07:22:00
|
143. Learnings are gone, long live CCP. - in Skill Discussions [original thread]
Edited by: Pottsey on 25/11/2010 21:47:54 Jennifer Starling said " , but we'll see about than in 4 years, that's the minimum time before you begin to have a disadvantage compared to 2772 SP/hour without reimbursement." That is not correct it...
- by Pottsey - at 2010.11.25 21:47:00
|
144. New Dev Blog - Learning skills are going away - in EVE Information Portal [original thread]
Edited by: Pottsey on 25/11/2010 21:44:07 Tonto Auri said " It takes 8 years AT LEAST. Longer for when you didn't have all skills maxed, if at all. The "72 SP/h" number won't change as long as training speed formula does not." No it does not...
- by Pottsey - at 2010.11.25 21:38:00
|
145. Learnings are gone, long live CCP. - in Skill Discussions [original thread]
Forum Guy "Anyway, I don't think anyone really loses" Maxed out learning people with +5 implants will earn less skill points per year with the change. Longer training times is not really good. ______ How to Passive Shield Tank T2
- by Pottsey - at 2010.11.25 21:08:00
|
146. Learnings are gone, long live CCP. - in Skill Discussions [original thread]
Edited by: Pottsey on 25/11/2010 21:05:17 Socio Stan said " Not a single post from Pottsey in a learning skill thread. Where are you Pottsey?! Please tell us how you feel about this important subject." From personally point of view I don't r...
- by Pottsey - at 2010.11.25 21:03:00
|
147. New Dev Blog - Learning skills are going away - in EVE Information Portal [original thread]
KurnKuku said "Come back and moan in 8 years when your reimbursed SP runs out." It doesn't take 8 years, it takes until the new skills come out. You will be training all new skills at a slower rate. If you spend a year or more training new skill...
- by Pottsey - at 2010.11.25 17:52:00
|
148. Railguns suck in front of facts - in Ships and Modules [original thread]
Exploited Engineer said "How the heck do they store a projectile for a 1.6 meter gun in a volume of only 0.125 cubic meters?" Eve has some sort of compression tech where the inside of objects is bigger than the outside kind of like the Tardis in...
- by Pottsey - at 2010.11.20 19:01:00
|
149. 76 million SP Support character looking for active PvE/Incursion corp - in Alliance and Corporation Recruitment Center [original thread]
To clarify Pottsey is on my main account and is a big carebare who dares not leave Empire. Pottsey's Clone is my alt account who does the more risky stuff but still PvE focused, stuff like Incursions, Wormholes and 0.0. I tried PvP many times but ...
- by Pottsey - at 2010.11.18 18:22:00
|
150. [CSM] November 2010 Prioritization Crowdsourcing - in Assembly Hall [original thread]
Pottsey,51,52,66,67,25,56,57 ______ How to Passive Shield Tank T2
- by Pottsey - at 2010.11.17 15:26:00
|
151. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Tippia said ôThat's not a nerf to missions ù that's a dynamic effect applied system-wide to all activities. The missions do not change. Your ability to run the missions do not change. Your selection of useful agents might change, due to your pers...
- by Pottsey - at 2010.11.17 12:08:00
|
152. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Malcanis I donÆt think it a case of people always want to get their own way. Its more people object to pointless grinding for no good reason and more timesincs which are boring, both are very bad. Obstacles that are challenging or fun are good....
- by Pottsey - at 2010.11.17 10:50:00
|
153. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Edited by: Pottsey on 17/11/2010 09:23:02 Tippia said ôHow do they "nerf missions"? The missions don't change. You might feel that, due to poor fittings and/or a reliance on bounties, you'll want to skip a few systems over, but guess what: th...
- by Pottsey - at 2010.11.17 09:22:00
|
154. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Mike TheMiner can you suggest a way to adapt to the change without making the game less fun? Its not about people being unwilling to adapt. The point some of us are trying to make is there is no way to adapt without having less fun. Adding pointle...
- by Pottsey - at 2010.11.16 17:07:00
|
155. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Tippia said ôNo. At most his location has changed. His activity is exactly the same. He has full control over the choice.ö Are you aware different agents give different rewards? Rewards donÆt stack between corps. Often getting LP for the same co...
- by Pottsey - at 2010.11.16 15:39:00
|
156. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Tippia said ôThere is no need to move the POS. Incusions do not just "land on top of them". The actual mining operation might need to move, but as it happens, it's mobile already, so that shouldn't be much of an issue.ö How do you gang assist wi...
- by Pottsey - at 2010.11.16 15:25:00
|
157. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Tippia said ôWhy would you have to move 10 systems, and how many ships do you need?ö A fair few. Some of us have lots of ships which we change from mission to mission and another ship for looting. I also have my support ships to help friends and...
- by Pottsey - at 2010.11.16 13:16:00
|
158. A new development in the wormhole mystery... - in EVE Fiction [original thread]
It's been talked about before if its the one I and thinking off. If you blow it up you get some text in local which suggest you lost your chance to interact with it. No one has ever found a way to interact with it short of blowing it up. I would p...
- by Pottsey - at 2010.09.21 06:12:00
|
159. What level V skills would you avoid? - in Skill Discussions [original thread]
Originally by: Ultim8Evil Large Beam/Pulse Laser Spec 5 33 days 6 hours for 2% Damage? No thanks. Marauders 5 42 days 23 hours for 7.5% Repair Amount and 5% Damage Ok, it's a nice bonus, but if you can't solo ALL lvl4s with Marau...
- by Pottsey - at 2010.09.04 07:17:00
|
160. Old Earth Relics and Stuff - in EVE Fiction [original thread]
There are relics behind both in game and the lore. Like you can find ancient hand weapons which companys use to backwards engineer for new tech. ______ How to Passive Shield Tank T2
- by Pottsey - at 2010.08.22 08:57:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |